acluewithout
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- Joined
- Dec 1, 2017
- Messages
- 3,470
@Eagle Pursuit You’re right. Sorry, I should have said that.
Still. Sounds like they’re still working on stuff.
Still. Sounds like they’re still working on stuff.
I wish they'd put out a hotfix for the RNDY as I'd really like to play the latest version of England, but I play slowly enough that I can wait a month or two if necessary while playing another two or three civs.
I'm guessing we'll see another substantial patch in August (but probably half the size of the June patch) and that will be it for GS except perhaps bug fixes. And then we'll see new depots pop up in September that will turn out to be a third expansion. But I have no proof of this, just guessing/wishing.
I'd even call it a 'perfect' solution until FXS issues a fix.There’s a steam mod that fixes the RND issue. Not a bad solution until FXS properly patch it.
I'd even call it a 'perfect' solution until FXS issues a fix.
I'm pretty sure there are also mods that let you place districts over resources and allow you to remove districts, so I think the people that are complaining about those things should check out the workshop
I'd even call it a 'perfect' solution until FXS issues a fix.
I'm pretty sure there are also mods that let you place districts over resources and allow you to remove districts, so I think the people that are complaining about those things should check out the workshop
Not everyone wants to use mods though. Even if it's a hot fix. And I agree, mods should be add-ons, not forced to be used because something is broke.
But it's likely a hot-fix and posisbly a smaller scale update is coming soon.
Do you have a link to that one ?Ed Beach tweeted that the next patch will improve river tile flooding.
Do you have a link to that one ?
fyiSadly that's beyond my technical abilities.
Thanks.Sadly that's beyond my technical abilities.
Some guys asked about naming and floods on World Builder Maps, and whether named features are supported by World Builder.
Ed said "Rivers will flood properly in our next update. It is easier to designate tiles for contiguous floodplains that should trigger together in a procedurally generated map. Maps where a user gets to place the river edges and floodplains in their preferred order was a bit trickier". (emphasis added)
TerrainBuilder.GenerateFloodplains(bRiversStartInland, iMinFloodplainSize, iMaxFloodplainSize)
So it's possible that both you and @Eagle Pursuit are right, I mean maybe they've updated the floodplains placement code to be more contiguous on all map, WB or not (IIRC I had to lower/raise the iMinFloodplainSize and iMaxFloodplainSize parameters of the function to get satisfactory results for YnAMP fixed maps)
Well, I'll still have conditional TSL/features/terrain placement, real city naming, custom NW true location, the ability to play on custom sections of a map, regional placement of resources and the developing scenarios features to proposeEd's response was to my tweet where I asked him if there was something wrong, as of now, any WorldBuilder made maps have no named rivers (although he got confused about it at first so I had to explain to him).
He then reiterated that issue is getting fixed in the next update whenever that may be. (yay). Which should stop having people to rely on your mod (which in turn makes a dependency on it) to fix said issue, and for example, to me, I still can't get the game to load my map.
Well, I'll still have conditional TSL/features/terrain placement, real city naming, custom NW true location, the ability to play on custom sections of a map, regional placement of resources and the developing scenarios features to propose
BTW your loading issue should have been fixed by last Tuesday patch on gitHub, pushed a few minutes ago on Steam, next time remember to provide full logs in the bug report section please, I had to do a lot of guess work (and maybe haven't fixed your real problem there)
In the past two days, there has been an update to each of the two usual PC test branches and well as the Mac and Linux internal QA branches.
So it appears they're continuing steady work on the next patch.
surprise
Have there been any updates to the branches lately? I'm still wondering what the surprise is.