Natan35
Mayor of St. Natansburg
Well than, it'll be a learning experience. The more people involved= the better.
Ah, we'd be in the same boat. I tried coding before and cuoldn't wrap my head around it but I'm trying to learn at least some stuff this time around. Also can't leave my ideas as ideas forever, so I thought might as well give things a go!![]()
Let me know if you ever feel up for it, I'd be happy to help(though I'll be quite busy for a while with a batch of other plans first)
Ah, well the way I intend to approach Genghis' Mongolia revision is more of a holistic approach rather than era-specific. The Khan is meant to actually represent the conquest of regions and establishment of Khanates within the empire (hence the UA) and how the Mongols integrated into local societies over time - as opposed to simply representing them as generals as Firaxis depicts them to be (though I'm still keeping them in an active role in combat). Maybe I can name the unit 'Noyan' or 'Baghatur' as you suggest and turn them into a Khan or Khagan after accomplishing something, like establishing an 'imperial court' of sorts in a Conquered Capital. However I don't want to mess around with the revision too much beyond the UA since I actually quite like the rest of the civ as is in vanilla.
Even then, every Chinggis-era Khan was a Noyan before they were given land - each had to carve it for themselves first. Besides, important figures like Kitbuqa, Tsubodei, Jebe, Khasar, etc. remained only as generals in their lives - but had the same amount of influence as the Khans themselves. Of course, this is your design and decision to make - I'm just presenting my own opinion.
heh. With my lack of skills - I don't think such would be warranted. As it is right now, I'm basically useless when it comes to actually doing anything on the doing side of things
For link 1:
The Iron Sparrow hawks were founded by Li Yaun Hao as the armored cavalry regiment of the Western Xia. They also served as bodyguards for the highest ranking Western Xia rulers/people of power, but later they turned into the body of the Western Xia army. They were used to charge and break-up the enemy's army (winged hussar basically).
(the second paragraph is really hard... sorry)
Cavalry are an important part of a military state (???maybe), and in the hilly terrain infantry are more useful (makes no sense to be in this article). Somthing about how they armor themselves that make they very effective (gives no reasons, just says it made them effective). They hacked and whooshed (I guess it means to swing?) at enemies, but they did not stab. They used hooks to hang or catch (people), even though it is hard to knock down horsemen (I don't think this is true... could be the opposite). (literally just a list of what was just said). They used to go to battles to displace and confuse enemy troops. Infantry was used in conjunction to hold the lines.
Hope that helped! even though it makes minimal sense
Seige units with the "Whirlwind promotion" sets up their artillery with no movement cost. 70% chance to retreat from melee attacks
Camel Catapult can move 3 tiles but suffers from a ranged strength reduction.
Also in the article you translated, I think the part about using hooks and rope to capture people may be referring to infantry (Western Xia had an 'enslaver army' of sorts where they had a specific role of taking captives for slaves and ransom). Another gritty detail: The horsemen of the Iron Sparrowhawks had their armour tied to their horses, so even in death their horse would still ride about, possibly rampaging through enemy ranks (I've referenced this with the dealing of damage to adjacent units upon death, though I'm not sure I'll keep it). They were also known to be very durable and fast, so I could also do something with increased mobility (though that'd counteract their supportive role with infantry) or give them the march promotion so they heal every turn.
What you had here already tells what the unit is.Faster Knight replacement that begins with Formation I and has +10% Defense against melee attacks when below half health for every adjacent enemy (up to 40%). Upon being defeated, does damage to all adjacent enemies.
Also here, I see you want the UU to interact with TR, but is it too op? and I don't see AI can understand enough to fight battles along the trade routes so this could become an human-only exploit.UU: Camel Catapult (Trebuchet)
Weaker but faster replacement for the Trebuchet that receives additional Movement along Trade Routes. Adjacent non-Mounted Land Units receive +1 Movement, and when near a Trade Route +10HP per turn for adjacent friendly Units.
I think the Sparrowhawks are just another mail-clad heavy cavalry unit that most of the Civs across the globe would have. The only thing that makes them special is how they cover both their horse and the rider with one continuous piece of armour so that upon death the horse could still ride on. I think this in gameplay terms can be interpreted as endurance and reliablity.
Also here, I see you want the UU to interact with TR, but is it too op? and I don't see AI can understand enough to fight battles along the trade routes so this could become an human-only exploit.
Thanks for the suggestion, I'll replacing the +1 Movement and healing every turn for adjacent units with this.Seige units with the "Whirlwind promotion" sets up their artillery with no movement cost. 70% chance to retreat from melee attacks
UA: The Hexi Corridor
Receive a free Great Writer when Religion is first spread in the Capital, and Religious Pressure from Trade Routes contributes towards Great Writer generation. During Golden Ages, +1 Faith and Culture in Cities with a Great Work of Writing, rising to +2 if a Great Work of Writing from a Civilization sharing the same Religion is in the City.
UU: Camel Catapult (Trebuchet)
Faster than the Trebuchet it replaces with 3 Movement total, but is weaker in Ranged Strength. +1 Movement for adjacent non-Mounted Land Units. Begins with the 'Whirlwind' promotion that provides no movement cost to set up before attacking, and a 70% chance to retreat from melee attacks. This promotion stays on the Unit on upgrade.
UB: Imperial Mausoleum (Garden)
+25% Great People generation, and contains slots for Great Works of Writing and Art which generate Golden Age points when filled. International Trade Routes from this City generate 10% of the connected City's Culture output, 15% if the connected City shares the same Religion. Does not require fresh water but must be built in a City within two tiles of a Mountain in your territory.
UU: Iron Sparrowhawk (Knight) (Only with E&D activated)
Faster Knight replacement that begins with the March promotion. +10% Defense against melee attacks when below half health for every adjacent enemy (up to 40%).
Thanks for the translation and feedback Wiley! Much appreciated
As for the 3D model of the uinit, when I had a lack of sources I had a few options that I was going to go with:
- The catapult itself is mounted on the back of the camel with people on the ground following it (but this was dropped since the unit could move fast)
- The same except the people are riding a cart behind the camels
- The catapult is on a cart instead, pulled by the camels and worked by people on the cart
The second and third options are what I'm going for, though it'll require some custom animations
and models. I can do models and animations in Maya but I haven't used Blender before (of which is what most modding tutorials reference), but I'll give it a go and see what it's like. I'll ask for help on it if I find I'm having trouble with it.
It says the catapult is placed on a camel saddle. There is no cart or whatsoever.“ 炮手三百人,
号 `泼喜' , 陡立旋风炮于橐驼鞍 , 纵石如拳”
It says 2 guys are responsible for working with the torsion spring, another guy for aiming, and likely accompanied by a squad leader. So it is estimated that each camel catapult is operated by 3-4 soldiers.由于驼背负载不可过大,
拉拽发射石弹以2人为限, 以每人拉力 75kg 计 , 两人拉拽产生的瞬间最大动力在 150kg 以上, 如果再大骆驼将不堪重负。另有一人定放, 攻战中用 3-4 人操作
Thanks again for the info! With all this in mind, I'll aim to include 4 people in the model since it's also what most siege units have. I'm also thinking of placing idle camels in the back which don't have catapults on them that either carry the soldiers/supplies on their back - just to give the soldiers something to 'keep up' with the camels since it'd be a bit weird to see soldiers on the ground keep pace with camels that are technically moving faster than most ground units in the game.Unfortunately for those camels, they will be the first to go when the unit's health drops in-game. Sorry poor camels
All that being said, I'm probably going to simplify the the process/model/composition to make it flow well in-game but I'll see what can be done.
So basically this weapon is the grand, grand, (grand, grand, grand) father of the Zamburak.