Ajidica
High Quality Person
- Joined
- Nov 29, 2006
- Messages
- 22,458
Help!
When I added buildings and modified the python accordingly, when I loaded the map up, all the planets were gone (the dashed trail was there) and in the city menu, there were identicle planets the whole way through. When I went into WB, some systems had no planets and the unclaimed ones didn't even have stars, but they had the dashed lines. Screenshots are included in the DL. When I tried to send the python through IDLE to see if I accidently deleted something to cause it to bomb, on every file I get an error saying that on line 6:
Traceback (most recent call last):
File "E:\Temp\TPKW-Buildings-Python\Python\CvAI.py", line 6, in <module>
from CvPythonExtensions import *
ImportError: No module named CvPythonExtensions
I am completly clueless. This happens on all of the Python files, even the ones from core FF. I can't figureout how to go past that error.
Could someone please take a look at them?
When I added buildings and modified the python accordingly, when I loaded the map up, all the planets were gone (the dashed trail was there) and in the city menu, there were identicle planets the whole way through. When I went into WB, some systems had no planets and the unclaimed ones didn't even have stars, but they had the dashed lines. Screenshots are included in the DL. When I tried to send the python through IDLE to see if I accidently deleted something to cause it to bomb, on every file I get an error saying that on line 6:
Traceback (most recent call last):
File "E:\Temp\TPKW-Buildings-Python\Python\CvAI.py", line 6, in <module>
from CvPythonExtensions import *
ImportError: No module named CvPythonExtensions
I am completly clueless. This happens on all of the Python files, even the ones from core FF. I can't figureout how to go past that error.
Could someone please take a look at them?