Okay, so I don't need to do any python editing to get it to work?
I haven't seen anything like that happen in the games I've played. SO your fleet dissapeared? Thats odd. Culture I could understand, but fleet dissapearing is odd.
EDIT: The release of the 'final' TPKW is going to be severly delayed because I'd have to rework alot of stuff to make it 3.19 compatable, so once revdcm comes out for 3.19, I'm going to try and merge it with Final Frontier. Its going to be my big summer project, and since Ive basicly haven't done any python stuff (I hope the planet system and the revolutions work nicely with each other), I'm going to be asking alot of questions.
I'm expanding the scope of the mod a bit with one more default faction, and a few more 'Emerging' civs, and possibly an alien civ if I can get one that is sufficiently unique and just plain cool. These are just some ideas I'm putting out, I'll go through all of the factions later and decided which to keep.
Default Faction:
Old Empire: The Empire of Terra overthrew the original Empire, sparking off the Breakup which lead to the Selredan Revolt, the Old Empire has alot of culture and very advanced, ruling from its city of Alpha Centari.
Leader: Unknown as of yet, but likely Iblis Boro-Ginjo or Camie Boro-Ginjo
Military: A more hierarchial, formal, and 'effimate' navy than any other faction, but still powerful.
Culture: Advanced, enlightened, decadent.
Emergent Faction:
From Old Empire, Terra, or others:
Synchronized Worlds: The AI Wintermute siezed control where it was built, and as it was instilled with certiant human qualities, it wants to expand.
Leader: Wintermute, now named Omnius
Navy: Large, effective, and powerful robot ships.
Culture: Non-existant, but unnefected by it as machines.
Any thoughts? It will be more epic in scope than The Peacekeeper Wars, but with the same basic premise.