Ajidica
High Quality Person
- Joined
- Nov 29, 2006
- Messages
- 22,514
I'll have to check the python exceptions again, but IIRC, all I have in there that wouldn't work is few instances of mentioning Starbase III (which I removed) and the unit sounds section that shouldn't crash anything. I don't have to worry about buildings because all I did was rename them.
>THe event XML is clean, FF doesn't have any events by default.
>I actualy don't have any version to go back to as this is the first version that I have with the skeleton in place. All I could go back and check is the civs, which I will do.
>I'll check if the B5 team experianced any of these issues, as they only seem to happen on FF mods.
>THe event XML is clean, FF doesn't have any events by default.
>I actualy don't have any version to go back to as this is the first version that I have with the skeleton in place. All I could go back and check is the civs, which I will do.
>I'll check if the B5 team experianced any of these issues, as they only seem to happen on FF mods.
. So I have even less idea what's going on. But if the game starts successfully with no errors to crash after the first turn or so, the problem's more likely to be either some python or DLL function referring to content that's no longer there, or missing artfiles causing a crash. Well good luck!



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