WoC v1.00 Bug Thread - NOT Specific Modules

@ rockinroger. Thanks for the info on the log files. Have turned on the logs and reviewed them. I don't see anything that would cause a loop like the one that I'm getting.

Is there any tools in VC studio or something else that can do a realtime run of the game so I can see where it is stuck.

Thanks

PromomanSr

Hows this going for you? Ill have to update that Civ pack with Hiawatha, b4 i release it.
 
@ rockingroger - The game is still going into an endless loop of waiting for other civs. I'm working on tracing where the problem is with VC debug tool but have not found anything that accounts for it.

I will send logs and open a bug report as soon as I sure it is the game and not something else with Vista or my setup that is causing it.
 
I've just tried copy the "Extended City Radius" module from v0.92, but it seems to be not working.

I manage to change the city radius by changing CITY_PLOTS_RADIUS_EXTENDED and BASE_CITIZEN_RADIUS in the DCR_GlobalDefines file. But the corresponding file DCR_GlobalDefines which lets buildings influence the city radius does not seem to work (the iCitizenRadiusModifier). I tried different combinations of changes, but the buildings (granery and hospital) won't seem to affect the city radius.

Please only reply if you have testet this out and found a way for it to work.
 
Hi, I have no idea what I am doing yet but I have 1.0 installed along with both official and unofficial 3.17 updates along with Bug. When I open the mod I get:

Assert Failed

File: .\CvXMLLoadUtilitySet.cpp
Line: 1545
Expression: bSuccess
Message:

I am able to ignore and get into a game start, but am lost from there (I see no difference between the mod and the BTS standard.

Can some one point me toward an "instructions for dummies location". I hope it is very basic I am not that savee (sic) but I was able to work in and around the VISA ini changes in Warlords.
 
I get the same error as buck beach and also have bug installed. Am running 3.17. If you click ignore, the rest loads fine. The opening screen looks like a normal BTS screen but other screens have woc in the corner so i know it's loaded. I've tried it with and without the modules loaded and have the same issue.

This may sound stupid, but I have no idea how to get another module to load, such as diversica. Is the front end loader what we're not seeing? Thanks for any help.
 
Ru running BTS 3.17?

Yes, I have the Standard BTS upgraded to 3.17. I went through a reinstall of everything (and I mean everything back to original Civ IV standard) and now purposely left out the unofficial 3.17 and BUG (except for standard BTS game). I still get the same error.

Edit: I forgot to include my system is Windows XP

I just started it up again and unlike AHARTNETT, I see nothing in the game that indicates it is running (except the openning screen).
 
I get the same error as buck beach and also have bug installed. Am running 3.17. If you click ignore, the rest loads fine. The opening screen looks like a normal BTS screen but other screens have woc in the corner so i know it's loaded. I've tried it with and without the modules loaded and have the same issue.

BUG might be the issue here as it and WoC change some Python files, so maybe the two are not compatible (not sure, I do not use BUG).

Have you tried loading without BUG (i.e. deleting/renaming CustomAssets) ?

This may sound stupid, but I have no idea how to get another module to load, such as diversica. Is the front end loader what we're not seeing? Thanks for any help.

You don't, at least not Diversica. While you could use it, it would require some manual work. If you install Diversica for WoC, it will install in its own directory and you can load that just like any other mod.

Merging Diversica with WoC or WoC modules with Diversica (both should work in theory) will require some manual editing however (with merging modules into Diversica being the easier approach as all you need to worry about is modules, not Assets/XML).
 
Yes, I have the Standard BTS upgraded to 3.17. I went through a reinstall of everything (and I mean everything back to original Civ IV standard) and now purposely left out the unofficial 3.17 and BUG (except for standard BTS game). I still get the same error.

Edit: I forgot to include my system is Windows XP

I just started it up again and unlike AHARTNETT, I see nothing in the game that indicates it is running (except the openning screen).

AH the WoC core does not include any modules you can find modules here, http://forums.civfanatics.com/showthread.php?t=285008, post 3, look in the spoilers. Basically we released the core, which you could consider the framework of a house, the modules that you choose to add would be the furnishings. Sorry for bad carpentry metaphor, buts thats what i do. So yes main WoC will not aqppear too much different from BTS, as far as Units, Buildings, Resources, etc. It does however set everything up for the modules, that you the player can choose to add or not add.
 
BUG might be the issue here as it and WoC change some Python files, so maybe the two are not compatible (not sure, I do not use BUG).

Have you tried loading without BUG (i.e. deleting/renaming CustomAssets) ?



You don't, at least not Diversica. While you could use it, it would require some manual work. If you install Diversica for WoC, it will install in its own directory and you can load that just like any other mod.

Merging Diversica with WoC or WoC modules with Diversica (both should work in theory) will require some manual editing however (with merging modules into Diversica being the easier approach as all you need to worry about is modules, not Assets/XML).
Thanks, Mamba. It all makes sense now. It didn't occur to me that Diversica would load WOC with it. Interestingly, I don't get the Assert Failed Error when WoC loads through Diversica but it didn't load the dark blue interface or the buttons on the left. Maybe the error has something to do with the interface. I am getting the opening WoC screen now whether loading WoC core or through Diversica. Don't know why I wasn't getting it before.
 
AH the WoC core does not include any modules you can find modules here, http://forums.civfanatics.com/showthread.php?t=285008, post 3, look in the spoilers. Basically we released the core, which you could consider the framework of a house, the modules that you choose to add would be the furnishings. Sorry for bad carpentry metaphor, buts thats what i do. So yes main WoC will not aqppear too much different from BTS, as far as Units, Buildings, Resources, etc. It does however set everything up for the modules, that you the player can choose to add or not add.


So is there a check (special building, unit, civilopelia (sic) entry, etc) or something that indicates that when I ignore the startup error regarding the utility dll does not otherwise effect the mod :confused:.
 
Chances are likely that it's just a minor error. Ignoring this assert would probably not effect anything.
 
Thanks, Mamba. It all makes sense now. It didn't occur to me that Diversica would load WOC with it. Interestingly, I don't get the Assert Failed Error when WoC loads through Diversica but it didn't load the dark blue interface or the buttons on the left. Maybe the error has something to do with the interface. I am getting the opening WoC screen now whether loading WoC core or through Diversica. Don't know why I wasn't getting it before.

You are welcome, if you need help merging something with Diversica, let me know in the Diversica thread. Usually it should just be a matter of adjusting the MLF files.
 
hey guys
found a bug
see the first line on screen shot
city of maypan is in revolt ,this has appeared for at least the last 50 turns, does not seem to affect anything else ,but clearly is stuck in some kind of loop
can attach a save if you need it
 

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