Alhambra 20
Big Ben 24
Brandenburg Gate 20
Chichen Itza 25
Colossus 7
Cristo Redentor 13
Eiffel Tower 24
Forbidden Palace 12
Great Library 22
Great Lighthouse 14
Great Mosque of Djenne 13
Hagia Sophia 21
Himeji Castle 21
Hanging Gardens 24
Hubble 27
Leaning Tower of Pisa 24
Louvre 24
Machu Picchu 22
Neuschwanstein Castle 23
Notre Dame 25
Oracle 28
Petra 27
Porcelain Tower 22
Pyramids 26
Sistine Chapel 21
Statue of Liberty 22
Stonehenge 23
Sydney Opera House 17
Taj Mahal 18
Colossus is virtually impossible to get on immortal+. The gold over the cost of a game is undervalued, but the sacrifices you make by beelining iron working are significant.
I got it in the game I just finished (Immortal). It helped that I was Harald - so although I didn't exactly beeline Iron Working, I did go for it earlier than usual, and naturally I had a coastal location. Of course map size is a factor - I rolled a 4-civ map. On the other hand, one of those civs was Egypt and Thebes was coastal. I wasn't, however, up against any civs that had reason to go for the Iron Working path early.
+1 to the Petra: Both powerful and unique bonus, makes me consider new city placements on its own. A really nice addition.
Pet peeve time: Petra is the Biblical name of the city (rather, the Greek translation of the Hebrew name, both simply meaning "Stone"), it's not an individual monument. It's not "The Petra" any more than the British capital is "The London".
Neuschwanstein Castle I just rarely find the need to build this wonder, not only do I rarely build castles, you also need to be close to mountains to build it. Great wonder but rarely used in my games.
Took this one in the Danish game too, basically because there wasn't a reason not to and Aarhus was the most productive city on the planet (late in the game it completed Hubble in 9 turns and the UN in 17). Going Honor as the first tree gives a perfectly good incentive to go for castles - none of my cities was ever attacked (except for a lacklustre frigate shot at Ribe at one point), but the military building chain is a whole set of maintenance-free happiness buildings.
Petra : As good as it is, its also situational, often taken by the AI, and in part simply overcoming what is bad terrain to begin with.
The first two are true of any good Wonder, and the last one means you're using it wrong. You don't build Petra because you have a bit of desert lying about, you build it because you either start with or at an early stage select a site with a lot of desert hills, flood plains and/or oases/resources (and possibly the occasional desert Natural Wonder). It was certainly a contributor to the fact that Aarhus was such a productive city in my last game, as most of the terrestrial landscape was desert hills - one with sheep, another with copper, and a desert plain tile with iron to boot.
But why Hubble over Sistine? Because science victories are way more fun to play
I always find Hubble very satisfying to build, even though by the time you get it the fun bit of the science victory is largely over, and Hubble's basically a production boost more than a science one (although in my last game I got it at just the right time to rush both the final spaceship part techs, even though I ended up winning diplo victory first).