Wonders

thomas.berubeg

Wandering the World
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Aug 21, 2006
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Suggested here the wonders for the mod:
-Hornburg (Helm's Deep)
-Rivendell
-Paths of Dead (allow to make Deaths of Dunharrow units)
-The Last March of the Ents (make hostile Ents randomly spawn at the map)
-The Shire (National, allows to make Hobbits)
-The Lay of Leithian (Heroic Epic)
-Barad-Dûr (Dark Tower)
-Thangorodhrim (Towers of the evil capital in the first age)
-Dúrin's Tower (at the top of the Moria, where Gandalf fought the Balrog)
-The Gate of the Noldor (the Gate of the Elves, a secret passage to their city)
-The Great Fountains (of Gondolin, one great elven city)
-The Noldolantë (National Epic)
-Orthanc (tower of Isengard)
-The Arkenstone (a very valuable gem of the dwarves)
-Henneth Annûn (a refuge and outpost of Gondor)
-PalantÃ*ri (allows to build the Palantir national unit)
-Ring of Power (National wonder)
-Elven Ring (the same, but doesn't get controled by sauron - they removed the rings before he could do so)
-The White Tree (National)
-The Seven Beacons
-Lake's City
-Forge of Ëol (one great elven-smith)
-Dagorlad
-Cirith Ungol (allows to make Laracna)

Any ideas?
 
It would be a common Tower (the Tower is already a strong building), in a big city. But in the probable-future-warlord-version we plan to have the Rammas Echor as a wonder (kind of a great wall).
 
Using the same concept as The Barbarian kings axe in FFH or, if I understand right, the concept of the One Ring why not have other great weapons or items that can be "transferred" between units when the are destroyed.

Having a national wonder, like a forge, or when a hero is created they have the item.

Items might include:
Glamdring
Orcrist
Sting
Grond (Melkor's hammer)
Narsil
many items (mostly swords) named in the Silmarillion
 
Great idea, I was already thinking on equipment promos for heroes (mostly for Turin - Gurthang, the Dragon Helmet, and such), but didn't think about them being transfered by one unit into another. But wait for surprises with the heroes and promos, we have plenty of ideas to use if we get a programmer.
 
Weeeeeeell...


Fi we are talking Arda as a whole, and not just Third Age Middle-Earth...


Then the Twin Trees of Valinor would most certainly have to be there.
 
it is arda as a whole, but, the trees would be rather hard to implement: they are perfection... what would they do in the game?
 
Moria would be a city, not a wonder. And the game starts after the trees have been killed, in the beggining of the First Age (the Age of Stars's techs represent technological achievments that some peoples might have researched, but not all, a kind of "remainders" from the earlier days).
 
Iirc, the civ 2 lotr mod had alot of good lotr wonders, you might want to check that out for inspiration...
 
Orthanc should be a wonder, yes... The Numenorans builded it and later on theey gave it to Saruman since the dunlendings had tooken control over it...
 
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