Wonders

for items we could have Gil-Galads spear Aeglos,or Turins sword Gurthang
For another wonder we could have the fortress of Feanor (where he kept the silmarils)
 
Yeah... I was thinking about shrines... I think that the holy shrine for worshiping the dark could be that one on Numenor Sauron builded... What about the other two?
 
I made a model of the Temple of Numenor, but haven't textured it yet. How many towers do you guys have done so if I get ambitious I don't end up redoing some already made?
 
Iirc, the civ 2 lotr mod had alot of good lotr wonders, you might want to check that out for inspiration...

If you meant my old modpack, the list of Tolkien-style Wonders was:

Palantiri
Silmarils
Trees of the Valar
Grand Leaguer (ie the siege of Angband)
Ultimate Hoard
Voyage of Earendil
White Council
Rings of Power
Silverdome Temple (of Numenor, as previously mentioned)
Great Armament (Ar-Pharazon's force, intended to attack Valinor)
Argonath
Houses of Healing
Statue of Manwe
Saruman's Industry
 
As for different religions (not an issue with Civ2)... you have to admit, Tolkien didn't exactly devote much thought to those.

How about:
Worship of the Creator/Illuvatar (Eruism?)
Worship of the Valar collectively (Valarism?)
Celestial/Varda worship (Elberethism?)
Nature worship (Yavannism?)
Earth-shaper worship, as with the dwarves (Auleism?)
Darkness/Melkor worship (Demonism?)
Godking worship, as with the vassal races of Sauron (Mordorism?)

The default state would be a more primitive paganism, without knowledge of Yavanna or the other Valar.
 
Coming up with shrines, temples and cathedrals for all 7 is another matter.
 
Aüle worship can have a mine in the blue mountains i don't renember a name on

Do you mean Nogrod or Belegost? Those were more cities than mines.

2 wonders I forgot to mention:
Tower of Meneldur
Mindon Eldalieva
 
Sticking with my provisional religion titles for now, I suppose the shrines could be:

Eruism - Hallow of Meneltarma (centre of worship in Numenor, before Sauron arrived)
Valarism - Elostirion (Elendil's tower looking towards the west)
Elberethism - Mirrormere (ancient stars visible at all times)
Yavannism - Cerin Amroth (fairest spot in Lothlorien)
Aüleism - Aglarond (glittering gem-lined caves)
Demonism - Siverdome Temple (the only shrine Tolkien himself specified!)
Mordorism - Cracks of Doom, or 'Tower of the Eye' (Barad-dur as a whole is a city, not a shrine)

I've linked online images which can be used as a starting point for designing the graphics.
 
Sticking with my provisional religion titles for now, I suppose the shrines could be:

Eruism - Hallow of Meneltarma (centre of worship in Numenor, before Sauron arrived)
Valarism - Elostirion (Elendil's tower looking towards the west)
Elberethism - Mirrormere (ancient stars visible at all times)
Yavannism - Cerin Amroth (fairest spot in Lothlorien)
Aüleism - Aglarond (glittering gem-lined caves)
Demonism - Siverdome Temple (the only shrine Tolkien himself specified!)
Mordorism - Cracks of Doom, or 'Tower of the Eye' (Barad-dur as a whole is a city, not a shrine)

I've linked online images which can be used as a starting point for designing the graphics.

Great :goodjob:
 
Well, your ideas are quite good, but I think we'll keep our black-and-white system of religions. Truly, the Valar weren't worshiped as gods in later versions of the legendarium, not even Aulë by the dwarves, only revered and respected by the free-peoples. Religions in Middle-Earth aren't a major part of the world, except between the peoples that were corrupted by Morgoth or Sauron, and I don't want to "fill the spaces" in Middle-Earth. Our current religious system, at least to me, is better to represent the influences of the Valar in the free peoples, as well as the relations between them.
 
Does "black & white" mean only two religions? That would be simpler, of course, but might disappoint user who are accustomed to Civ4's normal 7 religions.

I know what you mean about not filling the spaces, though. Some purists don't like seeing their favourite works adulterated. However: if this is to be a modpack & not a single scenario, it must have scope for creating many divergent worlds within the style of Tolkien's world (which was only 1 possible history for Arda, without even envoking variable geography).

Do you plan to involve the eastern & southern civilizations in the role-playing Arda of the Guild Companion? Such as the Chyan Empire, Bellakar, Mumakan, the elves of Luindor, the Empires of Urd and Womaw? A whole-world Tolkien simulation could include also the work of other hands - and those races would clearly have religions of their own.
 
Happy 2000th post, Ghandi Rules! :)

If we define one religion as "Good" and one as "Evil," do you think either should confer specific benefits or deficits to its adherent civs? It will be different from the equal treatment of the 7 religions in basic Civ 4, since all of those faiths think of themselves as being good.

In practical terms, freedom from all moral restraints could be seen as an advantage of being Evil; collective compassion and support, an advantage of being Good.
 
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