Worker Flavour Units

I'm running into a problem with the European Medieval Worker.... The unit is showing up in game with 2 red dots. I've doublechecked the files and XML, but here it is. Maybe I'm missing something.

<UnitArtInfo>
<Type>ART_DEF_UNIT_WORKER_EUROPEAN_MIDDLE</Type>
<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/CaucasianMiddleWorker/Worker_fx.nif</NIF>
<KFM>Art/Units/Worker/Worker.kfm</KFM>
<SHADERNIF>Art/Units/CaucasianMiddleWorker/Worker_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

Cheers,
ripple01
 
I'm running into a problem with the European Medieval Worker.... The unit is showing up in game with 2 red dots. I've doublechecked the files and XML, but here it is. Maybe I'm missing something.

If the units show up as red dots, that probably means you aren't pointing to the .nif files. Double-check and see if it's in the right folder etc.
 
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