[SCENARIO] World War II (The WORLD)

Could you upload just the .biq file of the new version too, so we don’t have to download the 700mb plus file again?
 
Sid Level playing as Germans with the original version where I have to take out France first. I have the Flintlock patch with no razing, sea intersections and paratrooper movement after landing.

May 1940
In this order, they his is how the invasion went…I captured Amsterdam, captured Brussels, captured Le Havre, captured Paris, captured Nantes, captured Bordeaux, captured Lyon, captured Marseilles, captured Strasbourg and France is gone from Europe!! We’ll they still have a bunch of units, but no cities anymore. Wiped the British force from Dunkirk.
Tunis captured in Africa.

June 1940
All French units have been eliminated from Europe. Algiers captured.
-Big aerial attacks by Brits.

July 1940
Declared war on the Minor something Civ and Belgrade is captured.
Declared war on the Greeks. Decided to sent my navy out for the first time to attack British ships.
-The Russians demanded 100 Gold, which I turned down and they declared war on me, bombing my cities through the air.

The turns are long, so the game reports will be short. I am not ready at all for Barbarossa to start a year early, so we’ll see how it goes. There are a ton of units and I’m not sure what what I should be building. I picked the Bf __ as my best Bomber and the He 111 as my best Fighter. Lots of aerial attacks from Britain, so I need to defend against that. I might have that in reverse though? The only land unit I recognize is the Panzer, so I’m building that only for the army. I think I have plenty of Infantry to start and looks like I get lots of new units too from improvements!
 
I think I got my months mixed up… anyway

September 1940
Salonica and Athens captured, lost many units taking over these Greek cities. Odessa, Riga and Tallin captured
-Athens lost to some Brit amphibious tank.

October 1940
Athens recaptured! Dnipro and Minsk captured.
-A bunch of Russians showed up to counter. Heavy bombardment from Russian Air Force.

November 1940
Captured Kyiv, lost a lot of units in this battle.

I am completely disorganized right now, all of the individually named units have me confused. Doesn’t help that I’m playing with Resolution = 1 and everything is smaller. I’ve not been using any Arty at all, as they move too slow. Just rolling through with the Panzers. The computer is slowing down the game a bit too.
 
December 1940

Noticed a ton of Russian units pouring into and around Kharkov, around 60 or 70 units!
My research is taking awfully long! It won’t be another year until I get my first tech!! And I’m running negative Gold.
Smolensk captured! I counter the force in Kharkov with about 45 units of my own. No Arty though because they are just too damn slow to get there.
-Russians have a ton of Arty units and are beating down our advance forces. I think they have around30 of them!!!

January 1941
Launched the attack on Kharkov and it was brutal, as one can imagine with no Artillery support, almost ran out of units. Pretty much sent everything that I could but eventually captured the city and liberated the Ukrainians from the imperialist monsters!!!

I'm going to stop here and replay this one with some more strategy, now that I sort of recognize some of the units. I pretty much just put the German Navy on Sentry as I couldn't be bothered to move a whole other bunch of units.

WWII-TheWorld.jpg
 
ww2 egypt.jpg


(Additional Updates) ver 4.44
1. 'Naval Assault' tech has been renamed to 'Naval Tactics'
2. 'Rare Materials' resource is now triggered on the map by 'Modernization' tech
3. Increased the defense and health point of the 'Coastal Artillery Battery' unit and reduced its firepower
4. In the 'Barbarossa' sub scenario, 'Monrovia' is changed into an US city instead of the Neutral
5. Added oil fields that existed in Egypt at the time
 
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ww2 balao.jpg


(Additional Updates) ver 4.47
1. 'Sargo Class' and 'Balao Class' submarines have been added as unique units of the United States
2. The attack power of the 'Submarine' unit has been reduced by 1
3. In some sub-scenarios, the island of Corsica has changed to the possession of Vichy France instead of Italy
4. The location and name of some initially deployed units have been modified
 
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@leihard7777 , since you do continue working on the scenarion could you please add some kind of Escort Fighter unit like Me-110 for Germany? Most aircraft have poor Defense rating and are shot down easily by enemy interceptors.
 
@leihard7777 , since you do continue working on the scenarion could you please add some kind of Escort Fighter unit like Me-110 for Germany? Most aircraft have poor Defense rating and are shot down easily by enemy interceptors.

In order to prevent the enemy's interception, our fighters must be deployed into enemy airspace before the bombers.
A simple test using Bf 109 showed a 5:5 shooting down rate against the early RAF, and an 8:2 shooting down rate against the early Soviet Air Force.
However, the higher the level of difficulty, the more AI players' air force overflows, so I'm considering giving more bonuses to elite troops.
 
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ww2 destroyer.jpg


(Additional Updates) ver 4.50
1. Changed the graphics of the 'Destroyer' unit
2. 'US Submarine Pen' facility has been added
3. 'Aviation Plant' facility now produces 'Yak' units instead of 'I-16'
4. The defense power of 'Yak' unit has been reduced by 1
 
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(Additional Updates) ver 4.52
1. 'Research Lab' facilities have been added to major cities in German Reich and UK
2. Added a scientific advantage to the 'Reichstag' small wonder (Doubles scientific research in the city)
3. 'Research Lab' facilities have been added to major cities in Italy and France (ver 4.53)
 
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ww2 us oil.jpg


(Additional Updates) ver 4.56
1. Four U.S. oil fields that existed at the time have been added (LA, Illinois, New Mexico, Kansas)
2. Three South American oil fields have been added (Maracaibo, Guayaquil, Trinidad Island)
3. The oil field near 'La Paz' has been removed
4. The location of 'Monterrey' city has been changed
5. Several countries have now been able to produce 'Militia' unit


(Current number of oil fields by country)
USA 8
Soviet Union 5
South America 4
United Kingdom 4
Netherlands 3
Canada 2
Argentina 2
Minor Neutrals 2
German Reich 1
Italy 1
China 1
Mexico 1
Brazil 1
Australia 1
Iran 1
 
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ww2 salazar.jpgww2 metaxas.jpgww2 inonu2.jpgww2 leopold iii.jpgww2 guisan.jpgww2 ryti.jpgww2 de gaulle.jpgww2 hansson.jpg

(Additional Updates) ver 4.58
1. The graphics of most national leaders have changed to what they really are
(Henri Guisan, Leopold III, Ibn Saud, Makenzie King, Antonio Salazar, Ismet Inonu, Charles de Gaulle, Manuel Camacho)
2. The Greek leader has replaced by 'Ioannis Metaxas' instead of 'Georgios II'
3. The Swedish leader has replaced by 'Per Albin Hansson' instead of 'Gustav V'
4. The Finnish leader has replaced by 'Risto Ryti' instead of 'Carl G. Mannerheim'
5. The Greek system of government has changed from monarchy to fascism
 
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ww2 soviet army.jpgww2 british hw.jpgww2 us army.jpgww2 alpine.jpgww2 us hw.jpgww2 soviet paratroops.jpgww2 light bomber.jpgww2 chinese cavalry.jpg

(Additional Updates) ver 4.64
1. Several countries' unique army units have been added (Germany, Soviet Union, USA, UK, Japan)
2. Several countries' unique heavy weapons units have been added (Germany, Soviet Union, USA, UK, Japan, France, Italy)
3. Added Soviet unique units (Soviet Naval Infantry, Soviet Paratrooper)
4. Added 'Chinese Cavalry' as a Chinese unique unit
5. The graphics of some units have been changed (Light Bomber, Medium Bomber, Mountain Troops, Gebirsjager)
6. HP bonus for elite units have increased by 1
7. Changed the troop deployment of the Chinese front
8. Changed several rules in General Settings
 
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ww2 krasnovodsk.jpgww2 goiania.jpg

(Additional Updates) ver 4.67
1. Added 'Krasnovodsk' as a Soviet City
2. Added 'Goiania' as a Brazilian City
3. 'Godthaab', an Greenlandic city, has been replaced by an American airfield
4. ̶'̶E̶x̶p̶a̶n̶s̶i̶o̶n̶i̶s̶t̶'̶ ̶s̶t̶r̶e̶n̶g̶t̶h̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶r̶e̶p̶l̶a̶c̶e̶d̶ ̶b̶y̶ ̶'̶s̶c̶i̶e̶n̶t̶i̶f̶i̶c̶'̶ ̶s̶t̶r̶e̶n̶g̶t̶h̶
5. ̶A̶d̶d̶e̶d̶ ̶'̶s̶c̶i̶e̶n̶t̶i̶f̶i̶c̶'̶ ̶s̶t̶r̶e̶n̶g̶t̶h̶ ̶t̶o̶ ̶G̶e̶r̶m̶a̶n̶y̶
6. Added 'religious' strength to Brazil
6. Germany now automatically produces three U-boats per turn instead of one
7. The graphics of some Japanese units have been changed (J9Y Kikka, Type 96 15cm Howitzer)
8. Fixed an error that missed the sound of the 'J9Y Kikka' unit
9. The title of the Swedish leader has been changed from 'prime minister' to 'statsminister'
 
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ww2 great lakes.jpg

(Additional Updates) ver 4.68
1. Deleted the 'scientific' strength (Because it give free technology from the start of the scenario)
2. Changed the terrain of the Great Lakes (To prevent frequent production of naval units in Chicago and Detroit)
3. Added 'Italian Cavalry' as an Italian unique unit
4. Changed the graphic of the 'Italian Infantry' unit
5. The 'Ship' unit has renamed 'Cargo Ship'
6. Lowered the shield productivity of the volcanic terrain
 
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ww2 petsamo.jpg

(Additional Updates) ver 4.70
1. Added 'Petsamo' as a Finnish city
2. Deleted the Soviet city 'Batumi'
3. 'Bolhm & Voss' has been added as Small Wonder (Locate in Kiel)
4. The defense power of all heavy weapons infantry units has been reduced by 1
5. Increased the attack and defense power of the 'Gebirgsjager' unit
 
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ww2 alliance.jpgww2 bismarck2.jpgww2 blohm&voss3.jpg

(Additional Updates) ver 4.72
1. In the 'Barbarossa' sub-scenario, the Soviet Union and Mongolia join the Allies
2. Added 'Bismarck Klasse' as a German unique unit (Production is not allowed in city windows)
3. 'Blohm and Voss' now automatically produces 'Bismarck Klasse' instead of 'U-Boot'
4. Submarine units can no longer stealth attack each other
 
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