World Wide Wonder

Ok we're still at war with the english but won't be able to take any further cities within the next couple of turns. So first I'd take the peace for his worldmap..
And then once again build up our forces while getting some universities build to unlock oxford!
Techwise I'd go for lib at 100% and stop a turn before so we could try on getting gunpowder and chemistry to take steel from lib. In case somebody gets near lib we still could take astro out of it..
The GG I'd settle in our HE city! Speaking of it: we didn't build it yet. I'd build it in Mediolanum, as it seems to be our best production city for quite a while..
And before I'm going to scew up the workerturns: Any really important improvements to build before I try to start on the incense once again?
Anything else to keep in mind?

On HE city, I numbered the crunches (roughly) and found:
Heroic Epic:
Milan (Mediolanum) will pull 60 hammers with forge and HE if we farm all non forested tiles (after RP will put lumbermils on forests and railroad). Industrialism will pull in 67 from the factory. (add the percentages then multiply).
At the moment I'm being told that Milan will pull in 24 hammers, from 11 base hammers.
Napoli can work (same conditions above) 72 hammers before industrialism and 80 after with the Heroic epic. ATM it is working 16 base hammers giving 36 with the HE.
So now and in the future Napoli will be better for HE hammers (I did not factor in biology or specialists into the calc, and the figure for farming all non hammer tiles was much the same). My calculations may be slightly out but are largely correct.
So my conclusion is to go with Napoli.
Now at the time that included keeping all forests for lumbermills and farming enough to work all hammer tiles.

On settling the GG rules are:
All GPs to be settled in Cap, except GS for Academy (1), GG for Medic (1), any corp GPs and shrine GPrs.

Otherwise I've no objection.
 
I think we should try to keep pushing Churchill, we should be able to heal up quickly now that we have a super medic and then push one stack to grab the marble city (can't remember the name off the top of my head) so that the HE can be built faster (in Napoli as Brian said). In fact I think we should hold off on starting until we've got the marble since I think we should be able to get it in ~10-12 turns and still need units.

I think I left some signs around our empire to signal useful improvements, there are a couple of places where we should replace mines with windmills to support more population (marked with a "w") and some farms that need building to irrigate food specials. After those I think just keep improving the land in line with the city specialistations and building roads too.
 
On settling the GG rules are:
All GPs to be settled in Cap, except GS for Academy (1), GG for Medic (1), any corp GPs and shrine GPrs.
Taking the city specializations I think they are allowed to get settled in our HE city. but even in case we won't settle it there I'd rather keep him for an academy or another medic than settling him in Rome.

I think we should try to keep pushing Churchill, we should be able to heal up quickly now that we have a super medic and then push one stack to grab the marble city (can't remember the name off the top of my head) so that the HE can be built faster (in Napoli as Brian said). In fact I think we should hold off on starting until we've got the marble since I think we should be able to get it in ~10-12 turns and still need units.
In case the team agrees on that, I'll try to push further but as we won't finish him straight away, I'd definitely head towards Hastings before Coventry (the marble city) 'cause that way we'd decrease the front line as well as we'd take some cultural pressure from Londinium!
 
Sorry I haven't been active the last couple days was :vomit:. Better now.

On the HE city, Napoli would be best and as rules state All GPs must be settled in Rome. However I think a subsection A: Other GGs can be settled in the HE city.

Seems to be a consensus on pushing on with Church, 10 turns of peace would allow him also to reinforce units. Keep pressing

Rome get the theater and harbor 1st then units if nothing else to build, make use of that settled GG.
 
Sorry I haven't been active the last couple days was :vomit:. Better now.

On the HE city, Napoli would be best and as rules state All GPs must be settled in Rome. However I think a subsection A: Other GGs can be settled in the HE city.

Seems to be a consensus on pushing on with Church, 10 turns of peace would allow him also to reinforce units. Keep pressing

Rome get the theater and harbor 1st then units if nothing else to build, make use of that settled GG.
I'm not sure whether you want me to settle the GG as the rule states or rather settle in Napoli as our future HE city 'cause of the subsection you mentioned.
BTW: going to play my set this evening!
 
Ok, here we go:

IT:
Moved our stack into Londinium for healing,moved the rest of our units, raised slider to 100% and did some MM.

960:
Just realized Cathy went hands full.. Let's keep an eye on our north eastern empire!!

990:
Revolted Hastings and stormed the city:
Spoiler :
Screen11.jpg


1010:
Lovely Izzy came to demand this:
Spoiler :
Screen12.JPG

:D nice joke!

1030:
We born a GP in Rome and as there's no shrine to get build I settled him! And I revolted yet another city, stormed and won without any losses:
Spoiler :
Screen13.JPG


1040:
Ghandi came for this request:
Spoiler :
Screen14.JPG

After some thinking I decided to give in the demand for the diplo and afterwards I went for this:
Spoiler :
Screen15.JPG


I still kept the GG as I was not sure what to do with him.. And we may want to stop building military for at least some time to get some unis online!
 

Attachments

Good turnset, we've Churchy on the rocks, he'll give a tech and all his gold for peace, not that I'd take theology.
Cathy is a lot more unhappy with Gandhi, but she may go for the opportunity rush (though there were some far better opportunities, e.g. just after my thrashing of the army for Londinium). Are we going to eliminate him or just cap him?
On the general economy, yes we need to get it back to a proper footing, if we're allowed the forbidden palace (see nothing in the rules against) I propose building it in Londinium. And building Unis is no bad thing either. I would propose all non-essential to the war cities to start asap.

On my little project of place names the nearest to Hastings is Vectis as far as I can see (thought the Isle of Wight is a bit out), Coventry can be called Colonia Corieltauvi after the Roman name for the Celtic tribe in the area.
 
Good set getting those 2 cities! I'm still a little under the weather but I'll pitch in. We could wipe out Church, but I think take Canterbury(to eliminate :culture: pressure) then cap him. OR do we just want all his land? That would take us to the #1 land posotion. (keep up the city renaming, I like it) After that, move on Izzy taking all the core land cities, then cap her.

On the GG debate, settling all GG and our HE city from now on.
 
As (I think) IPEX pointed out, since we are going for a diplo win we definitely do not want to cap civs because of the -1 vassal penalty.
 
I must agree with myself, we don't want to vassalize civ's. Take the land for ourselves.

I'd Eliminate both Churchhill and Isabella. Keep Hammurabi Friendly, get Catherine to Friendly :confused: and arrange that Willem ends up being our Opponent in Elections.

This is based on the available land Willem has to the south, vacant.

Willem is Gandhi's worst enemy, Meh, Gandhi's Catherines, Double Meh.

Kill Chuchhill, Kill Isabella, we can get back in tech race easy enough with Uni Spam over new lands.
 
I must agree with myself, we don't want to vassalize civ's. Take the land for ourselves.

I'd Eliminate both Churchhill and Isabella. Keep Hammurabi Friendly, get Catherine to Friendly :confused: and arrange that Willem ends up being our Opponent in Elections.

This is based on the available land Willem has to the south, vacant.

Willem is Gandhi's worst enemy, Meh, Gandhi's Catherines, Double Meh.

Kill Chuchhill, Kill Isabella, we can get back in tech race easy enough with Uni Spam over new lands.

Yes this seems to be the best plan diplo wise, though I'd start on the Uni builds now in some cities, get all but our military sites building them on rotation.
 
Had a quick look at the game, we may want to head to Nottingham/Newcastle 1st, to establish some culture BEFORE we fully eliminate Churchhill. Russian has 1% there already, and if we eliminate them as last 2 cities, it'll automatically hit 100% and Flip to Catherine.

She also has Culture around some of the tiles, so time to establish our own, with a Library and Monastery whipped in.

Oh yeah, don't forget Warwick.. :lol:
 
After looking at the save we are certainly doing well in our war, far better than I expected:) Taking out the cities bordering Russia first is a good point.

For techs I'm thinking maybe we should try to get SM from lib. That would mean getting PP next (will GP finally obsolete our Preats?), then either Astro or Chem (maybe trade PP for partial Astro?). I think it is possible. If we are really lucky and no one has started Edu by then (we can probably swap our EP out from Churchill now, to Hammy? Or maybe Gandhi?) we should try to get Physics from Lib to really beeline MM.
We should also put our slider to 0% while building universities and the globe.

In our cities I think we should make Hindu Monasteries a priority, ahead of everything except granaries (even ahead of the 5 more Unis to open up Oxford in hammer poor cities). They are the AP religion, are cheep hammer wise, and we have the UofS so they will pay us back very quickly. Nepolis could get one now, followed by the HE to strongly boost our military. Actually Nepolis needs some culture to try and get that hill back from Hammy.

As a final note, since we seem to be gearing up for more infrastructure than unit production, maybe we could swap into OR?

@Cripp, I think you are up next, do you want to swap while you are still sick?
 
After looking at the save we are certainly doing well in our war, far better than I expected:) Taking out the cities bordering Russia first is a good point.

I'm back!! I need to post the current roster anyway (been too busy with my Fantasy Football rosters:lol:) Taking those top 3 cities would secure the northern front. Any new units will Londoniun for the southern cities.

For techs I'm thinking maybe we should try to get SM from lib. That would mean getting PP next (will GP finally obsolete our Preats?), then either Astro or Chem (maybe trade PP for partial Astro?). I think it is possible. If we are really lucky and no one has started Edu by then (we can probably swap our EP out from Churchill now, to Hammy? Or maybe Gandhi?) we should try to get Physics from Lib to really beeline MM.
We should also put our slider to 0% while building universities and the globe.

I think GP does obsolete our great unit! But maces aren't bad at all to mop up Church.
Getting SM from Lib is doable getting PP (boosting our cottages!) then trading for Astro which Observatory in Rome would really help.

In our cities I think we should make Hindu Monasteries a priority, ahead of everything except granaries (even ahead of the 5 more Unis to open up Oxford in hammer poor cities). They are the AP religion, are cheep hammer wise, and we have the UofS so they will pay us back very quickly. Nepolis could get one now, followed by the HE to strongly boost our military. Actually Nepolis needs some culture to try and get that hill back from Hammy.

As a final note, since we seem to be gearing up for more infrastructure than unit production, maybe we could swap into OR?

@Cripp, I think you are up next, do you want to swap while you are still sick?

I believe the monasteries will yield more in the short term. We'll probably get Ox a little later because of the war effort, but putting monasteries in before Unis would return around +40:science: +2:hammers: per, so I think doing that would work. Especially in Warwick/Newcastle first after the :culture: build(or do the mona 1st, I always build :culture: 1st then buildings)

Atm, switching would cost us 2 turns. What's the team consensus on that?

I'm good to play now, will come up with a PPP tomorrow.


1. cripp -up
2. ifinnem -on deck
3. IPEX -
4. Brian -
5. Stochastic -
6. Thy_Spellcraft - done
 
Maybe not just yet on the civics switch, unless you believe you can win the war with current units?
 
With all available units it would be spreading thin taking 3 cities. Just building LBs for CG duty we'll just have to see afterward.

In that case hold off until you've 2 at least IMO.
 
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