Brian Shanahan
Permanoob
Ok we're still at war with the english but won't be able to take any further cities within the next couple of turns. So first I'd take the peace for his worldmap..
And then once again build up our forces while getting some universities build to unlock oxford!
Techwise I'd go for lib at 100% and stop a turn before so we could try on getting gunpowder and chemistry to take steel from lib. In case somebody gets near lib we still could take astro out of it..
The GG I'd settle in our HE city! Speaking of it: we didn't build it yet. I'd build it in Mediolanum, as it seems to be our best production city for quite a while..
And before I'm going to scew up the workerturns: Any really important improvements to build before I try to start on the incense once again?
Anything else to keep in mind?
On HE city, I numbered the crunches (roughly) and found:
Now at the time that included keeping all forests for lumbermills and farming enough to work all hammer tiles.Heroic Epic:
Milan (Mediolanum) will pull 60 hammers with forge and HE if we farm all non forested tiles (after RP will put lumbermils on forests and railroad). Industrialism will pull in 67 from the factory. (add the percentages then multiply).
At the moment I'm being told that Milan will pull in 24 hammers, from 11 base hammers.
Napoli can work (same conditions above) 72 hammers before industrialism and 80 after with the Heroic epic. ATM it is working 16 base hammers giving 36 with the HE.
So now and in the future Napoli will be better for HE hammers (I did not factor in biology or specialists into the calc, and the figure for farming all non hammer tiles was much the same). My calculations may be slightly out but are largely correct.
So my conclusion is to go with Napoli.
On settling the GG rules are:
All GPs to be settled in Cap, except GS for Academy (1), GG for Medic (1), any corp GPs and shrine GPrs.
Otherwise I've no objection.