Hi All, I thought we could have a thread about under- or overpowered wonders as they are a plenty.
Build: v1.16
I'll start with a few obvious underpowered ones:
1) Notre Dame: you can build cathedrals after 3 churches instead of 4.
I personally don't really see the appeal in this other than completing the UHV for France. I'm not really big on building cathedrals as happiness resources are attainable without problem. I would rather like to see it spreading your religion or not allowing Protestantism to take hold in your civ. Furthermore, you should be able to capture Rome/Venice, which then gets you to 4 cities where you can build 4 churches to get a cathedral anyway.
2) Burj Khalifa: you get +2 food and +2 commerce from desert tiles.
Has anyone ever built this? It takes an insane amount of hammer to build, especially if you consider that disadvantaged cities with a lot of unusable desert tiles should construct it. I would recommend a cut in hammer cost by at least 40% or adding a +1 hammer to the bonuses.
3) Atomium: you get +1 science bonus for each nuclear weapon globally
Since introducing the Nuclear Power requirement, there is simply not many nuclear weapons in the world, so this wonder is bonkers mostly. Maybe increasing the bonus to +5 or adding another nuclear weapon specific effect (like decreased building time of nuclear bombs) would help.
4) Tsukiji Fish Market and World Trade Center: +1 food on water tiles and +50% commerce from corporations, respectively
These would be great, but their hammer cost is quite high, not really worth to build them other than role playing.
5) Berlaymount: +2 possible defensive pacts and +1 specialist per defensive pact
This effect for 1000 hammers is really lackluster. Maybe an addition of improved relationship bonus after entering a defensive pact can be giving further meaning to this wonder.
6) Gardens by the bay: +2 commerce for each excess health
Same issue as the Burj Khalifa. It should be completed by small, hammer poor cities, but the construction cost is too high.
7) Harbour Opera: +1 food for each two excess happiness
Self-defeating wonder, which type of city can benefit from this effect? I would think that +2 happiness and/or food after each level of culture would benefit more.
8) Motherland Calls: a new unit is drafted after the defeat of a level 3 unit
There are not many level 3 units in the game usually. Production of a non-experienced infantry every 10 turn would help more.
+1) Hubble Space Telescope and Satellites in general
The bonuses are too small for this late era.
Build: v1.16
I'll start with a few obvious underpowered ones:
1) Notre Dame: you can build cathedrals after 3 churches instead of 4.
I personally don't really see the appeal in this other than completing the UHV for France. I'm not really big on building cathedrals as happiness resources are attainable without problem. I would rather like to see it spreading your religion or not allowing Protestantism to take hold in your civ. Furthermore, you should be able to capture Rome/Venice, which then gets you to 4 cities where you can build 4 churches to get a cathedral anyway.
2) Burj Khalifa: you get +2 food and +2 commerce from desert tiles.
Has anyone ever built this? It takes an insane amount of hammer to build, especially if you consider that disadvantaged cities with a lot of unusable desert tiles should construct it. I would recommend a cut in hammer cost by at least 40% or adding a +1 hammer to the bonuses.
3) Atomium: you get +1 science bonus for each nuclear weapon globally
Since introducing the Nuclear Power requirement, there is simply not many nuclear weapons in the world, so this wonder is bonkers mostly. Maybe increasing the bonus to +5 or adding another nuclear weapon specific effect (like decreased building time of nuclear bombs) would help.
4) Tsukiji Fish Market and World Trade Center: +1 food on water tiles and +50% commerce from corporations, respectively
These would be great, but their hammer cost is quite high, not really worth to build them other than role playing.
5) Berlaymount: +2 possible defensive pacts and +1 specialist per defensive pact
This effect for 1000 hammers is really lackluster. Maybe an addition of improved relationship bonus after entering a defensive pact can be giving further meaning to this wonder.
6) Gardens by the bay: +2 commerce for each excess health
Same issue as the Burj Khalifa. It should be completed by small, hammer poor cities, but the construction cost is too high.
7) Harbour Opera: +1 food for each two excess happiness
Self-defeating wonder, which type of city can benefit from this effect? I would think that +2 happiness and/or food after each level of culture would benefit more.
8) Motherland Calls: a new unit is drafted after the defeat of a level 3 unit
There are not many level 3 units in the game usually. Production of a non-experienced infantry every 10 turn would help more.
+1) Hubble Space Telescope and Satellites in general
The bonuses are too small for this late era.
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