Arlborn
Legendary Noob
- Joined
- Jul 29, 2006
- Messages
- 1,939
I did a little study with Worldbuilder:
No promotions, no terrain, landsneckt vs. maceman:
6.00 vs. 5.33, 69.4% in favor of landsneckt
But when do you have unpromoted units fighting? Rarely, if you are utterly desperate for troops. This is a far more realistic situation:
Same as above, both units have Combat I:
6.60 vs. 5.71, 71.0% in favor of the landsneckt
I will confess my surprise, as I figured this would head more towards 50/50. Now, the same situations as above, with a mace attacking a landsneckt:
No promotions, no terrain:
8.00 vs. 9.00, 30.8% in favor of the mace
Both with Combat I:
8.80 vs. 9.6, 32.6% in favor of the mace
Oddly, attacking works better for each with Combat promotions, despite the fact it is the same unit matchup. That's something I've never noticed before in Civ, but being the effect is all of ~4% difference, it's not that great. What is more interesting is what happens below, where they line up for the unpromoted units but for the promoted units differ again...might be some rounding issues in the game.
But here is where I will lay down the hammer on the landsneckt:
Crossbow attacking landsneckt, no promotions, no terrain:
6 vs. 4, 92.7% in favor of the crossbow
Same sit., both with Combat I:
6.6 vs. 4.28, 93.4% in favor of the crossbow
Landsneckt attacking crossbow, no promotions, no terrain:
6 vs. 9, 7.3% in favor of landsneckt
Same sit., both with Combat I:
6.6 vs. 9.6, 8.1% in favor of the landsneckt
So, the landsneckt is utterly hopeless against anyone who uses a number of crossbows in their armies. That adequately describes my medieval force, and I've noticed in BtS the AI uses more crossbows now than it did before to balance out its stacks. It's easy to say "just use knights!", but remember: the crossbow is one of the earliest medieval units available, with maces and knights coming much later (you get Machinery before Guilds). So, there is a period before Guilds that really isn't all that favorable to Charlemagne. You also could say "just rush for the Guilds tech!", but remember that Charlemagne doesn't have any of the economic traits, so that is difficult to do without the Philosophical or Financial bonus in particular. It can still be done, though.
But it does very good considering the unit it replaces. Very balanced UU in my opinion, and good. You just won't win a game out of it, but then, it would be unbalanced(looks at Firaxis).