So tell me, what has a bigger impact on your game, a crappy start, or a forge burning down? As a STRONG player, you no doubt refuse to reroll after an unfortunate start where you only have 2 tundra deer and a beaver in your BFC, poor expansion opportunities and Montezuma and Catherine are your closest neighbors. Starting with multiple gold or grassland gems in your BFC opens up just as many options as Tower Shields. And guess what, all of it is random. Come back and let me know if you decide to only play a single WBed map where everything is precisely balanced, using the same random seed each time to avoid different hut pops or losing your warrior early on to a bear. And if you play at a difficulty level where your entire game is on a precipice and failing to get the collosus means defeat, having one less corn in your start would have killed you just as effectively.
Comparing a poor start to game-breaking events is like comparing apples to oranges. They are not the same.
Now, no one is claiming that getting a really horsehockey start is fun, but lets get a bit into detail on this first since its interesting nevertheless.
First of all, no one is SUPPOSED to get a horsehockey start. There was specific normalization in the algorithm (up to 80%) to ensure that there is no lop-sidedness. HOWEVER, we know as of the current patch it is broken. This is because getting a single cow plot bugs-up the algorithm and blocks you from getting your food resources. These problems have been known for a very long time, and is why forests can be so troublesome
getting these spammed means bad news often.
Now keep in mind, getting a really bad spot is a BUG, it is NOT supposed to happen. But getting game-breaking events, is indeed SUPPOSED TO HAPPEN. It is SUPPOSED to be game-breaking, because it is working, and is NOT A BUG.
Now
to further add some points. In a not-so-hot start, any expert player will often move his first settler. Sometimes they will move them quite a few tiles if the terrain is bad enough (or other is just too good). A good player also knows with high accuracy what hidden resources he is going to pop and where.
Now, when it comes to your EVENTS, this is out of his hands. He is simply at the mercy of the Gods. If his slavery revolt will screw him next turn, then it will happen. There is no warning, no counter to this (unless you ignore the most important civic for the ENTIRE GAME!). He simply gets burned, and not a damn thing he can do about it (add in other nasty events too!).
I think this should clear up some of the contrast.
You wanted to know how a forge burning down can be game breaking? There are unlimited scenarios where this may happen, but lets invent one right now.
Deity player runs a Fractal map and begins his normal game. He finds out eventually, he is isolated, but does have LOTS of lakes and ocean tiles. One of his traits is financial, and so he deduces from his surroundings he only has a 65% chance to win the game with his current course of action.
However, he correctly ascertains, that if he were to get the Collosus, his chances could jump up to over 80%. A little more checking around through the screens leads him to conclude that he SHOULD be able to get the requirements & build with excess turns to spare before another AI grabs it.
Thus, he currently changes plans to what should give him the highest chance for victory and guns-it. Can you blame him? Then
. Low and behold he gets his Slave Revolt.. Followed by his Forge burning down.. (or add any other pesky events here).
By the time he recuperates, he finds out one of the other AIs has just crossed over and he loses to a builders tie. Now, he is stuck with only a 5% chance of winning after all his efforts.
Yeah
I suppose thats all the players fault now? Instead of going for %80+ to win, he should have stuck with the %65 JUST to be safe incase he got hit by those Game-Break-Events.
80 - 65 = 15%
A player makes a decision to gain 15% equity in his game, and instead of being rewarded, he is penalized and laughed at his hard-earned efforts lost to the dice-Gods.
I do not agree with such a system, do you?
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Another killer forge event::
Oracle - - >> Metal-Casting - ->> Mids (sling shot)
(Forge Burns down) - - >> Absolute Disaster
End of story.
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Ok, lets built the Mids the hard way just to be safe::
Masonry self-destructs twice on us again due to the Gods and their unseen events
Boom! Absolute Disaster.
End of story.
We can go on forever with these sad stories, but most people have already lived through them at least one time too many now.