Worst Random Events

Switching off Cultural Victory and then at the disputed election event deciding
best to go for George Bush and the Gold rather than Al Gore and the Culture.
 
Man, there's so much butthurt going on in this thread I don't even know where to begin. If you like events, leave 'em on, if you don't like them, leave 'em off. I suppose if you were playing in a competitive MP tournament for a cash prize, you might have a good reason to leave them off, or if you just play SP and prefer to have them off, fine. What I find strange is how many people here complain that stuff like forge fires ruin their game. The entire point is to make you play differently and force you to make choices - have some gold in your treasury. Having gold in the treasury allows you to deal with about 3/4 of the negative events. It forces you to choose between getting that tech a little earlier or keeping a treasury. Sure it bothers me when a tornado or cloud of locusts smashes a pasture or a farm or something, but I don't rage over it.
I'll concede that a few events might drastically change the course of the game - losing an invasion force or the vedic warrior archers. Honestly, I've logged thousands of hours in playing Civ and I can count the times these things have ruined my game on the fingers of one hand. It's exceptionally rare.
Anyway, in my personal opinion I happen to like events, they create new choices and options for me, and I like that. They make the game more interesting. Yes, sometimes I have to fight off barbarian invasions or rebuild tiles that were destroyed by a volcano, but then sometimes my axes get a free shock promotion, or I get a free great person, or my colliseums produce an extra happy face, or I get a free golden age, etc. I can then try to exploit these events - maybe declare a war and use my shock axes to win.
I don't mind events at all. I alter my gameplay to adapt to them and win. For example, I try not to build cottages around a peak tile, because replacing farms/watermills is much easier than replacing a town. That way, when the volcano erupts it simply wipes out a few farms that get replaced quickly, instead of wiping out towns in my Oxford city - that's why I don't get super butthurt over it. As for the vedic warriors, 4/5 times it happens to me I can defend myself, and that event happens maybe 1 out of every 25 games, so who cares?
 
Noto, you do realize all this 'buthurt' stopped, but now you may have started it again by bumping this old thread?
 
The entire point is to make you play differently and force you to make choices - have some gold in your treasury

Anyway, in my personal opinion I happen to like events

Aside from the questionable usage of the term "butthurt" on the side that is more offended by the opposite side's position on the matter, the two quoted statements don't mesh and are not logical coming from the same post, for reasons demonstrated earlier in this thread ;).

If events actually forces a mediocre amount of important decision making and didn't overtly favor only SOME players in competitive settings, I'd hate them less. Please do not tell me that your forge being burned down (or paid to replace) is some HUGE STRATEGIC CHOICE. Telling players who already routinely store gold to do so merely for events (for binary research which is standard play for a lot of reasons regardless) is mildly insulting :p. What the other side has failed to grasp over and over again is that peopel who want events off either do so for preference, competitive play, or comparison games. I want to see events off for every game in HoF, not for how you play your earth18 civ map. However, in HoF, XOTM, competitive MP, etc events should NEVER be on (unless in MP game everyone wants some skill equalization).

Although if I had to pick one thing to be butthurt about, it would be that IW NERFED shotguns in mw3, when they were already crummy. Maybe the gun that only works at one range should actually outperform other weapons at that range? DERRRRRRP! Nope.

If I had to pick one thing to be butthurt about in civ, it's that failaxis repeatedly disregards game performance (no excuse for TBS to run so slowly, at all, ever.) and controls in its titles. Even now, 6+ years after release, stack selection does not work properly. In a timed turns game, this can be effing critical...and it doesn't work. Worse still, much of that garbage followed clean into civ V and remains an issue there 1.5 years after release as well.
 
Silly feature: forge burns down, no warning.
Good feature example: whipped workers can sometimes make mistakes, losing 1 turn :)
 
You would be very, very hard pressed to show that whipped workers randomly losing turns is a "good feature" in competitive settings...especially true because some starts will favor whipping them more than others will.
 
Volcanoes really bum me out. If you "must" settle near a peak, just keep an extra worker or two near the city at all times to quickly repair everything. I have never had the Bermuda Triangle event, but it sounds like the most unavoidable/unrepairable. The random events that effect your diplo score with someone is annoying, although you can usually repair the damage fairly easily with a gift or something.
 
You would be very, very hard pressed to show that whipped workers randomly losing turns is a "good feature" in competitive settings...especially true because some starts will favor whipping them more than others will.

My point was, burnt forges or most other aweful events feel like a slap.
Losing 1 worker turn here and there would cause "hmmms okay, whatever", in my case ;)
For a competitive game i wouldn't want any of these events involved..but that's not my point.
 
To me the random events that feel the worst are always the ones that do essentially nothing but look like they should be interesting, or ones that pop at horrible times.

Settle on 256 different landmasses... ok, who scaled that event.

Build tonnes of X, fail if you change ages (which you're about to do in 3 turns anyway).

Quests are the best events, and the worst in that they can come at terrible times.
 
I've seen nine-year bumps! :eek:
 
My point was, burnt forges or most other aweful events feel like a slap.
Losing 1 worker turn here and there would cause "hmmms okay, whatever", in my case ;)
For a competitive game i wouldn't want any of these events involved..but that's not my point.

Outside of comp settings it matters a lot less though. Forge fire isn't a big deal when in binary research unless it catches you on JUST the wrong turn too. In general the AI doesn't try to win, so marginal variance will rarely be outcome deciding and skill-equalization is increasingly moot as fewer people playing (IE the AI) actually try to play the game at all. In those cases it becomes a matter of excitement over seeing a random bonus/penalty vs the tedium of the extra menus/orders required to deal with them...
 
Oh sorry...yeah I've seen a lot of threads around lately that were started in '05 and '06...what is going on??
 
Back
Top Bottom