The entire point is to make you play differently and force you to make choices - have some gold in your treasury
Anyway, in my personal opinion I happen to like events
Aside from the questionable usage of the term "butthurt" on the side that is more offended by the opposite side's position on the matter, the two quoted statements don't mesh and are not logical coming from the same post, for reasons demonstrated earlier in this thread

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If events actually forces a mediocre amount of important decision making and didn't overtly favor only SOME players in competitive settings, I'd hate them less. Please do not tell me that your forge being burned down (or paid to replace) is some HUGE STRATEGIC CHOICE. Telling players who already routinely store gold to do so merely for events (for binary research which is standard play for a lot of reasons regardless) is mildly insulting

. What the other side has failed to grasp over and over again is that peopel who want events off either do so for preference, competitive play, or comparison games. I want to see events off for every game in HoF, not for how you play your earth18 civ map. However, in HoF, XOTM, competitive MP, etc events should NEVER be on (unless in MP game everyone wants some skill equalization).
Although if I had to pick one thing to be butthurt about, it would be that IW NERFED shotguns in mw3, when they were already crummy. Maybe the gun that only works at one range should actually outperform other weapons at that range? DERRRRRRP! Nope.
If I had to pick one thing to be butthurt about in civ, it's that failaxis repeatedly disregards game performance (no excuse for TBS to run so slowly, at all, ever.) and controls in its titles. Even now, 6+ years after release, stack selection does not work properly. In a timed turns game, this can be effing critical...and it doesn't work. Worse still, much of that garbage followed clean into civ V and remains an issue there 1.5 years after release as well.