WOTM 06 - First Spoiler

Gyathaar

Warlock
GOTM Staff
Retired Moderator
Joined
Nov 19, 2003
Messages
3,754
Location
Trondheim, Norway

WOTM 06 - First Spoiler



Reading Requirements:
  1. Have reached at least 0 AD.
  2. Have mapped the starting island and the islands nearby

Posting Restrictions
  1. Please do not discuss events past 500 AD.
 
First to spoil!

I started playing last evening and didn't stop until today's afternoon :mischief:
Anyway, I'll stick to the stuff before 500 AD. I'm playing the Adventurer class wih the extra workboat.

I decided to settle right in the start position and send off my workboat westwards to explore, there might be a close neighbour and trade route income could be significant with trading posts and hopefully the Great Lighthouse.

In research, my first priorities were:
* to Bronzeworking, for chopping and slavery
* Sailing, for boats and trade routes
* Masonry, for the Great Lighthouse
* to Priesthood, for Oracle
* Writing, for Open Border Agreements and to get CoL with the Oracle

I tried to get, and got two wonders in low-productive Nidaros. I was suprised I could pull that off at Monarch, because I usually play at Prince level. However, it took a lot of time nevertheless and I was (too) late to expand.



Timeline:
2860BC: Met Huayna.
1780BC: Stonehenge is built somewhere
1690BC: Great Wall is built, prolly somewhere else
1420BC: Met Kathy
Got Writing and signed open border agreements with Huey and Kathy.
970BC: Finished Oracle, chopped half of my forests for it, got CoL and Confu
895BC: Met Americans and Spanish, both are Jewish
775BC: Confu spreads to the Romans. Nice. Later I send a galley with a missionary and my scout around. Missionary converts Rome, scout explores several islands and takes goody huts. I got Metal Casting from a hut. Unfortunately, that happened when I was only a few turns away from it. That's not getting a bonus tech, thats getting 1/10th bonus tech. Ah well, I got over it.
625BC: Circumnavigation! Yippee!
520BC: Completed Great Lighthouse. Nidaros is now deforested.
430BC: Silver is discovered in one of the hills in Nidaros's fat cross. This is very good luck. It gives both happiness and a lot of commerce.
310BC: Finally founded Uppsala on the interior lake, east of the gems. I much regretted this position later on.
190BC: Great Merchant is born in Nidaros. Decided to send him to Cuzco.
125AD: Trade mission yields $1350, which turned out to be enough to afford centuries of research at 100%.
380AD: Haithabu founded near the southeast corner of the island.
470AD: Finally, Civil Service. I already had Construction and some pults. I thought I could start conquering at last, but it turned out I still needed Machinery for Berserkers. Whoops, slight miscalculation there. What would my first target be? The weak Russians? But they were my best friends. The Incans, who were leading in points at the time? Or the Romans? Should I raze everything to the ground or try to keep cities and risk overexpansion and recapture? Many coastal cities were weakly defended. But everyone appeared to have their capital on a hill. That would be tough.

That was what was going on around 500 AD, methinks. I was in the lower part of the score table, switching the last place with the Russians at times. But I had a decent chance to win, I thought, especially if I could get Berserker production up.

Would like to know how others fared! :cool:
 
I founded in place, and after scouting the initial island and noticing small nearby islands, built two extra workboats to go exploring. I explored west first, (just because Nidaros was on the west of the island), and was first to circumnavigate the world (although this was delayed for a while because I didn't get Writing early enough and some borders blocked me in a bit).

I founded Uppsala in the south-east of the island, next to the horses. The plan was to skip the jungly parts because they wouldn't be useful until IW, and the west had no more resources.

Silly me also eventually founded a city on the interior lake next to the gems, not knowing I couldn't build a lighthouse if I built it there.

I built Stonehenge just because I could (and the lighthouse had gone).

Spent much of the game dead flat last in points. Our island didn't look productive enough to go invading, so I focussed on keeping my economy ok, hoping to keep up in techs. Early plan was to go for diplomatic victory, hoping the others would all squabble among their religions and if I didn't adopt one and if I tech traded well enough they'd all like me.

Of course, never having one on Monarch, I was a little dubious about whether the plan would work...
 
Hello All.

This is my first foray into WOTM.

Being that its an islands map and my UB is trade-related, I wanted to go income-happy, and sail-happy.
I settled in place. I notice the extra food resource. Sweet! I decide to skimp on warrior production. Worker, Workboat (size2), worker, warrior, settler.

I found a city to the north to take advantage of sea-tiles., then founded a third right near the gems. My lone warrior was planted on the jungle hills to block any wayward barbarians.

I built two galleys ASAP. Loaded a scout into them, and got a warrior and gold from the two goody huts. I then sent through throughout the world and timed writing just writing.

Circumnavigated the globe. Built the Colossus. Built a 4th city on the small island with the iron (2). Built a 5th city to get horses.

At 500 AD, i am dead last in score, but 2nd in economy. I trade techs very carefully, focusing on economic techs. I have OB with all Civs, but I am unaware of how the alliances will play. Currently Roosevelt is the largest who is buddies with Isabella. Everyone else is up for grabs.

I decide right then : Diplomatic victory. I aim to be done by 1700 AD. Let's see what happens
 
I founded Uppsala in the south-east of the island, next to the horses. The plan was to skip the jungly parts because they wouldn't be useful until IW, and the west had no more resources.

Not entirely useless. With a trading post and working the water tiles, you can get quite a bit of commerce from there pre-IW.

Resources were definitely thin on the ground around our starting spot. Have we ever had such a resource-poor GOTM before?

Silly me also eventually founded a city on the interior lake next to the gems, not knowing I couldn't build a lighthouse if I built it there.

:lol: But it meant you got the iron, no? (I settled Uppsala NE of the gems so I could build a trading post and get a nice commerce city, but of course frustratingly out of reach of the iron when the iron revealed itself)

(btw looking back at the map, it struck me that the tile with the goody hut would've made a cool city site with 2 irons, gems, and tons of food from the seafood and lakes. But of course that only works with hindsight, since most people will probably have already settled round there before they discover iron working.)
 
I got off to a slow start on the WOTM and didn't get cottaging the island until late.

I moved the scout south of the settler and founded in place when I saw the pigs. Its a reasonable early capital although meh later. I thought I would move the capital to a better production location later not realizing this is a reasonable production location on this island. Initial builds workboat, warrior, worker IIRC.

Early Techs
Spoiler :

3460BC Animal Husbandry
3160BC Mining
2590BC Bronze Working
2020BC Writing (Open Borders with Cathy and H.C.)
1540BC Sailing (Start trading)
1270BC Wheel
1120BC Mysticism
835BC Iron Working
760BC Pottery
475BC Alphabet

I've met Ghandi, Augustus, H.C., Cathy, and Roosevelt at this point. Rude shock, most of them have Alphabet already and I have little to trade. I meet Isabella a bit later but she is furious at me and very backward.

460BC - pop Metal Casting from hut beside iron which opens up trading
460BC - Math, Polytheism, Agriculture, Archery, Masonry (trade)
235BC - Calendar (trade)
190BC Construction
145BC - Priesthood
70BC - Monarchy (trade)
5AD - Meditation, Montheism (trade from Cathy for Monarchy then DOW - Caesar is a clear tech leader and I may have to limit trading for filler techs to avoid WFYABTA problems)
80AD - Code of Laws (Confucianism had been founded by the Romans in 455BC and spread to me already)
260AD - Literature (trade)
365AD - Civil Service
395AD - Compass, Currency, Music (trade)
470AD - Machinery - time for Berserkers


I built 3 cities on the island in the early game after the capital.
2050BC Uppsala - Pig and 2 Horses on the southern coast
1210BC Haithabu - Fish and Clams on the east coast
400BC Birka - on small cut off section of the island to work the two iron mines - despite no road connections to the rest of the empire this will be my Heroic Epic city.

Civics - 2530BC Slavery
20AD Hereditary Rule
380AD Bureaucracy

I declared war on Cathy in 5AD with a stack of catapults and swords. Russia is eliminated in 455AD, I keep 4 Russian cities and raze 2.

So at 500AD, I control two islands although I don't have much production. Cathy's cities have nice commerce but even worse production than my own. I'm building the Heroic Epic and my first great general became an instructor in that city. Its currently a consolodation phase as I build courthouses in Russia and my first berserkers. I'm planning to attack Roosevelt next to get the Pyramids.

The AIs are much further advanced than usual and the world is a happy confucian place. Isabella founded Buddhism, Hinduism, and Judaism and Caesar Confucianism. H.C. and Isabella are Buddhist and the rest of the world is Confucian. Ghandi, Roosevelt and Caesar are happily trading away and Isabella is mad at most of the world. She would be in a great position for a cultural victory if she wanted but ignoring worker techs to found 3 religions isn't the greatest starting strategy.
 
btw looking back at the map, it struck me that the tile with the goody hut would've made a cool city site with 2 irons, gems, and tons of food from the seafood and lakes. But of course that only works with hindsight, since most people will probably have already settled round there before they discover iron working.

I don't know if jungle grew quickly for me or if the gems are initially on a jungle tile. I didn't found a city near the gems until after I saw the iron because there there was too much jungle to make the center of the island useful. I just accepted the distance costs and founded the horse city for defence and the east coast for fast growth.

Edit:
Originally planned to have my fourth city work the gems and 3 hills for production after chopping all the jungle but moved it to grab the iron. I end up with a couple of hills on the starting island that can't be worked. I had built roads on the two hills beside the capital assuming that iron would appear there when I finished iron working.
 
(btw looking back at the map, it struck me that the tile with the goody hut would've made a cool city site with 2 irons, gems, and tons of food from the seafood and lakes. But of course that only works with hindsight, since most people will probably have already settled round there before they discover iron working.)

Luckilly I had a hunch about this spot, since you could not get there by land. I noticed the gems, clams and pigs at that spot early on. The 2 irons just solidified the decision.

I too built my second city over by the horses since there was no other good spot pre-iron working (too much jungle!).

One other lucky tidbit - very early in the game one of the mines in the starting city popped silver. Like maybe 4 turns into the mine's operation. Much, much later in the game copper popped in the other one.

The only early wonder I was able to build was the Great LH. I didn't cottage anywhere near fast enough, and seemed to make some early tech decisions that left my poor worker with nothing to do at times.

I decided to forgo any attempt at religion, which was probably wise as the early ones went fairly quickly.

My goal was to attempt a conquest or domination victory again, but this map is proving difficult (too little production) and it has taken me a long time just to get the island settled and productive. The next spoiler will tell how I managed this goal.
 
This is actually the first sea map I've every played in Civ4. Come to think of it...I never played an archipelago map in C3 either. I normally like continents or fractal to give me a sort of mix between land and sea warfare. So having to wage any war over water would be a challenge for me.

Been a while since I've played a GOTM, but 500AD seems like an early cutoff date for a map like this. I mean...how much could really happen before then?

Anyway, being an Islands map, I decided to send off my starting scout with a galley when I got one. For one, I wanted that stupid hut that was blocked by the mountains of course, but I figured he might find others. That hut only gave me gold, but the next one was much better, giving me Compass. That's a pretty rare drop.

Spoiler :


My tech path:
Agriculture
Animal Husbandry
Wheel
Mining
Bronze Working
Mysticism
Sailing
Iron Working
Compass (hut)
Archery
Pottery
Writing
Alphabet (220BC)
Mathematics (trade)
Meditation (trade)
Masonry (trade)
Polytheism (trade)
Priesthood (trade)
Monotheism (trade)
Construction
Code of Laws (trade)
Monarchy (trade)
Philosophy (bulbed, got Taoism)
Metal Casting
Currency (trade)
Literature (trade)
Calendar (trade)
Civil Service
----------- Cutoff Date --------

I was able to make a ton of trades, mainly because the other civs weren't able to contact each other. That's pretty much my fault, because I kept closed borders to keep them from meeting. I only opened borders with Russia early on, for the trade routes, and to get past her culture.

I was also out-teching them early on, because I prioritized Iron Working fairly early for me, allowing me to clear the jungle and get Gems online. Plus we didn't have any copper, so I wanted to know where the Iron was ASAP. I'm guessing they went out of their way to put it where it was, and had a good laugh while they were doing it. Funny stuff...

This was my situation when I discovered Alpha. Huanya wouldn't trade with me because he didn't know anyone else.

Spoiler :


And finally, here's my city placement.

Spoiler :


Nidaros was founded in 1960BC to get the horses. I placed it that way so that it could build land based military, and pretty much nothing but. 3 hills + horses is decent for a military city...especially given the land we had. It had pigs for food, forests for health and production later on, was on fresh water, and only lost one tile to the sea. I intended on going for domination, because I wanted to put the Zerk's to good use...so I needed an early military powerhouse...and after about 30min of debating where, I finally settled on that spot. Domination is probably not the ideal victory for this type of map, but I don't really care about scores that much.

Uppsala was founded in 1330BC. I wanted both seafood tiles here, and farmed it over to use as a Great Person Farm. It gave me the Great Scientist that bulbed Philosophy and got me my first taste of religion. Although I never converted to any religion and stayed in Paganism for a long time. I find religion to cause more problems than it's worth, and usually just stay away from it.

Haithabu was founded in 730BC. For the Iron of course. But also, it would build my navy. It did build some land troops at times as well.

Birka was founded in 220BC. It was to be cottaged up, get the Gems, and would take most of the lake tiles for food. I placed it that way for one, to be on fresh water, two, the lake was the only source of food to grow into the cottages...and last, it provided a canal going north/south through my entire island along with Haithabu. The other bonus was that Haithabu could build a land unit, load it in a galley that I'd keep there all game, and unload it in Birka on the same turn. A throwback to the C3 days of AW games, where cities had to support each other by founding them two tiles apart. I didn't want to keep large garrisons, because I'd need to build many troops and boats to conquer the rest of the world. So anything I could save here would help. The overlap wasn't a big deal, as it doesn't come into play until much later in the game...and getting off to a good start is more important. I planned on having many, many other cities by the time the three inner cities were hurting for tiles, so it wouldn't matter in the long run. They could just run specialists if it came down to it.

I didn't found a city on the northern coast at all. With no food tiles, I really didn't want to bother. I didn't want the higher maintenance either, as I'd be grabbing all the cities I could handle in the not too distant future, and State Property was a ways off. I'd get those Calendar resources without building a city regardless, and they're not really great tiles to work anyway.

I built no early wonders at all at this stage of the game. I normally build at least one, like the Oracle, or GLibrary. But with so few good cities, I needed to put my effort elsewhere. Like building a formidable army, and a navy to ship it around the world. I was planning on Rome being my first target. He was close, and grabbing a bunch of wonders that I wouldn't mind having. I'd have Berzerkers, so Praets didn't matter. That all changed, but it will have to wait until next time...
 
The Plan
Tried a few test games, without much success at getting a good position.
Admittedly, all of these were with my home island at one of the poles, usually with plenty of sea-food, but a very poor island otherwise. I could see this was going to be a slightly different challenge, placed as we were on the equator.

My ambitions in each were to be in a position to invade a near neighbour with axemen by 500-400BC.
To achieve this I reckoned I needed: a sea-fleet – galleys and triremes & a whole bunch of axemen.
To achieve those aims, I need: sailing and bronze-working, and a production base of probably 4 cities to pump out enough units. We obviously need workers to chop forests, and mine the bronze, amongst other things.
We’ll probably also need tech that allows us to expand our cultural borders – Mysticism-Meditation-Priesthood is a good route. Perhaps we’ll need some other household techs like Agri or Animal Husb – as we find necessary.

In the light of my trial games experiences, I felt that I needed to be very precise in the early years – rather like the old Quick Start Challenges I remembered from CIV3 days.

What actually happened

Founded in place, and quickly scouted out the island. The scout became known as a lion slayer, but was less useful against bears – and that was the end of him!
One of our early work-boats did a bit of mapping of the western isles before returning home to work.

About this time I decided on sites for my next 3 cities, each planned to take in multiple resources. That would be the 4-city base I had intended.

The research path went: Mining – Animal H (after I spotted the pigs) – Sailing (Huge head-slapping moment. I’d considered sailing or bronze at this point. Decided on bronze, but selected the wrong one and ddn’t notice until too late to change it usefully. This meant any chopping I had planned was delayed by about 20 turns. So much for the QSC exactitude! Idiot! :crazyeye: ) – then BronzeWorking – Mysticism – Wheel – Meditation – Priesthood – IronWorking.

Obviously, when I reached BronzeWorking I made the discovery that there was none to be had, and my plan of an early axe-smash-and-grab raid had to be modified. When I got IronWorking, I hadn’t been fortunate enough to have settled nearby, so had to whisk out a quick settler to found my 5th city on the island just to the south.

I’d got my first galley out just about as I was founding my 3rd city – in 1330BC. It headed north without any success and curved off to the east, where we met Cathy in about 1090BC. We followed this with a trireme, which went south – discovering Augustus – before moving on west and meeting Huayna Capac.

Somewhere around 660BC, I made an inventory of my neighbours’ military. Cathy had archers an spears. Augustus hadn’t let us close enough to find out, and HC had quechuas and archers. I was researching IronWorking at the time, and was hopeful that swordsmen would be more than a match for anything my rivals could muster up.

I hadn’t chosen my first opponent at that stage, but then Cathy sealed her fate :viking: by demanding Fish, or else!

By the turn of the millennium, I had iron and my first swordsmen were heading for the boats. In 35AD I declared, and invaded. It wasn’t quite as fast as I had hoped (or as early!) but in 30 turns we had destroyed the Russian civilization! All were burned apart from Moscow – and stonehenge –which we kept.

At the Cut-off Date

So, first blood, and now we reach the end of the early period looking for our next victim. Augustus is quite friendly, recent aquaintance Asoka too, but HC is a possible, as is Isabella (who we met only recently, but exhibited such instant charm that we put her straight on the shortlist)

Score-wise we’re still looking awful. We were bottom, and now we’ve despatched Cathy we’re still bottom of the living civs. However, score doesn’t mean everything. :evil:
 
Silly me also eventually founded a city on the interior lake next to the gems, not knowing I couldn't build a lighthouse if I built it there.

:lol: But it meant you got the iron, no? (I settled Uppsala NE of the gems so I could build a trading post and get a nice commerce city, but of course frustratingly out of reach of the iron when the iron revealed itself)

That's what I thought, but it turned out that although I could work it for some reason it didn't count as my having the resource. Those mountains prevented me from connecting it by road to the city, and it seems maybe being able to take a resource along sea-coast inside your borders comes before being able to take a resource along lake-shore inside your borders -- the sea-cost side of the iron was outside the border, but the lake-shore was inside. I thought it would count as accessbile via the lake shore, but apparently not.

In any case, I ended up founding a city on top of the second iron on the small island to the south to take the nearby crabs, and definitely provide the iron resource.
 
I went into this Gotm without much of a plan about how to win. I wanted to try to get the Great Lighthouse and Colossus to try to create the greatest Island-Civ ever, making full use of the Financial Trait and massing up Trade Routes. For this the start location didn't look ideal, but I decided to settle in spot to have a good city for settler and worker production and in the future a nice town-spam city. I decided to honor my Swedish blood by naming my capital Birka and started on a work boat for fast growth.

My main short-term goal was now to get a second city founded on a good production site for building the Great Lighthouse. Science-wise I opted for BW to chop the first settler out as quickly as possible. My timing was working good, Worker was finished one turn after BW came in and he started chopping on the settler. Meanwhile my Scout had found a promising site for my next city, just east of the jungle, with 3 possible grassland hills in the fat cross. Nidaros was founded as my second city and started directly on Trading Post (req for Great Lighthouse). Birka soon finished a second worker and both of them mined and chopped all they could around Nidaros to get the Trading Post finished in just 14 turns. I had a couple of wasted turns here in Nidaros before Masonry came in and I could start on Great Lighthouse, but no big harm done. With not much to do I decided to go for Stonehenge in Birka in order to get some culture. Birka finished the Stonehenge 1450BC. If I remember right, the Oracle was built in 1570BC by another civ, one of my fastest ever on this level. I am glad I didn't try to get that one.

Spoiler 4000 BC -> 1000 BC :

Start (4000 BC)
Birka founded
Research begun: Mining
Birka begins: Work Boat
Turn 7 (3790 BC)
Birka's borders expand
Turn 11 (3670 BC)
Tech learned: Mining
Buddhism founded in a distant land
Turn 12 (3640 BC)
Research begun: Bronze Working
Turn 16 (3520 BC)
Birka grows: 2
Turn 20 (3400 BC)
Birka finishes: Work Boat
Turn 21 (3370 BC)
Birka begins: Worker
Turn 32 (3040 BC)
Tech learned: Bronze Working
Turn 33 (3010 BC)
Research begun: Sailing
Birka finishes: Worker
Turn 34 (2980 BC)
Birka begins: Settler
Turn 47 (2590 BC)
Birka finishes: Settler
Hinduism founded in a distant land
Turn 48 (2560 BC)
Birka begins: Worker
Turn 50 (2500 BC)
Tech learned: Sailing
Turn 51 (2470 BC)
Research begun: Mysticism
Turn 54 (2380 BC)
Nidaros founded
Nidaros begins: Trading Post
Turn 58 (2260 BC)
Judaism founded in a distant land
Turn 60 (2200 BC)
Tech learned: Mysticism
Birka finishes: Worker
Turn 61 (2170 BC)
Research begun: Masonry
Birka begins: Stonehenge
Turn 66 (2020 BC)
Birka grows: 3
Turn 68 (1960 BC)
Nidaros finishes: Trading Post
Turn 69 (1930 BC)
Nidaros begins: Galley
Nidaros grows: 2
Turn 71 (1870 BC)
Tech learned: Masonry
Turn 72 (1840 BC)
Research begun: Animal Husbandry
Nidaros begins: The Great Lighthouse
Turn 75 (1750 BC)
Birka's borders expand
Turn 77 (1690 BC)
Birka grows: 4
Turn 85 (1450 BC)
Tech learned: Animal Husbandry
Birka finishes: Stonehenge
Turn 86 (1420 BC)
Research begun: Iron Working
Birka begins: Settler
Nidaros grows: 3
Turn 96 (1120 BC)
Birka finishes: Settler
Turn 97 (1090 BC)
Birka begins: Warrior
Turn 98 (1060 BC)
Birka finishes: Warrior
Turn 99 (1030 BC)
Birka begins: Trading Post
Birka grows: 5
Nidaros's borders expand
Turn 100 (1000 BC)


The Great Lighthouse was finished in 790BC, providing a good base for my trading income. I managed to get Compass from a hut on an island to the south. Uppsala was founded in the bottom right corner of our island. Once I got IW I recognized the sweet-spot between the mountains that would get 2xIron, Gems, Pigs, Crabs and 3 Lake Tiles in the fat cross!! I decided to get my next city founded there and named it Stockholm. Stockholm would be the perfect place to build the Colossus. It would be isolated from the rest of the island, but I didn't see a problem in that. Stockholm was also the first city that received a Religion - Confucianism, and I converted right away. It spread quickly on it's own to 2 or 3 more of my cities which was a nice and welcome surprise.

I quickly got a couple of gallies out to look for my neighbours and had found them all already by 400 BC. In about 150BC I had circum-navigated the globe, giving me the nice bonus of an extra movement for all ships. Together with my Navigation skill it really would give me the upperhand on this map when it comes to fighting on the see or settling islands. My first Great Person was a Prophet and I used him as a super-Priest in Stockholm to boost it's production further.

Spoiler 1000 BC -> 0 AD :

Turn 101 (985 BC)
Birka finishes: Trading Post
Turn 103 (955 BC)
Contact made: Russian Empire
Turn 104 (940 BC)
Uppsala founded
Turn 108 (880 BC)
Tech learned: Iron Working
Birka finishes: Galley
Turn 114 (790 BC)
Nidaros finishes: The Great Lighthouse
Turn 115 (775 BC)
Tech learned: Compass
Tribal village results: technology
Tech learned: Agriculture
Turn 116 (760 BC)
Birka finishes: Settler
Turn 117 (745 BC)
Nidaros finishes: Warrior
Turn 120 (700 BC)
Stockholm founded
Tech learned: The Wheel
Turn 121 (685 BC)
Uppsala finishes: Work Boat
Turn 124 (640 BC)
Tech learned: Pottery
Turn 126 (610 BC)
Birka finishes: Galley
Turn 128 (580 BC)
Contact made: Incan Empire
Turn 130 (550 BC)
Birka finishes: Worker
Turn 135 (475 BC)
Confucianism founded in a distant land
Turn 138 (430 BC)
Contact made: Indian Empire
Birka finishes: Work Boat
Nidaros finishes: Harbor
Turn 140 (400 BC)
Contact made: Spanish Empire
Contact made: American Empire
Contact made: Roman Empire
Confucianism has spread: Stockholm
Turn 142 (370 BC)
Birka finishes: Granary
Uppsala finishes: Trading Post
Stockholm finishes: Trading Post
Turn 143 (355 BC)
Birka finishes: Work Boat
Turn 149 (265 BC)
Uppsala finishes: Worker
Turn 150 (250 BC)
Tech learned: Metal Casting
Birka finishes: Worker
Turn 152 (220 BC)
Nidaros finishes: Settler
Turn 153 (205 BC)
Tech learned: Meditation
Turn 155 (175 BC)
Haithabu founded
Stockholm finishes: Harbor
Turn 157 (145 BC)
Tech learned: Writing
Turn 159 (115 BC)
Nidaros finishes: Barracks
Turn 160 (100 BC)
St. Augustine (Great Prophet) born in Birka
Uppsala finishes: Barracks
Turn 163 (55 BC)
Birka finishes: Galley
Turn 165 (25 BC)
Birka grows: 8
Buddhism has spread: Haithabu
Turn 166 (10 BC)
Tech learned: Alphabet
Birka finishes: Harbor


At 0AD I was in a good position for getting the Colossus built (monopoly on Metal Casting, and Stockholm being a monster production city). The other cities are concentrating on settling islands around me. I tried to avoid settling islands that would not give at least a useful resource or giving me some production. With 3 harbors and the Great Lighthouse I already had a nice income coming in from trades. I was not leading in score, but was tied in the top of the tech-race with my monopoly on Metal Casting and I felt confident. I had a good base to continue from and could now concentrate on my next goal, getting my Berserkers online, but that's a story for the next spoiler tread...
 
That's what I thought, but it turned out that although I could work it for some reason it didn't count as my having the resource. Those mountains prevented me from connecting it by road to the city, and it seems maybe being able to take a resource along sea-coast inside your borders comes before being able to take a resource along lake-shore inside your borders -- the sea-cost side of the iron was outside the border, but the lake-shore was inside. I thought it would count as accessbile via the lake shore, but apparently not.

In any case, I ended up founding a city on top of the second iron on the small island to the south to take the nearby crabs, and definitely provide the iron resource.

I don't know how to formulate this nicely, but a land based resource can not be connected to your empire if you can't move a unit from the resource tile to any of your cities.
 
I don't know how to formulate this nicely, but a land based resource can not be connected to your empire if you can't move a unit from the resource tile to any of your cities.
Not 100% true.. it can also be connected if it is next to a river or there is a road from the resource to a river.. and the river runs out into coast
 
I think the details are: In order for a city to count as having a land-resource, the resource needs to be connected to the city. The following count as a connection:
1. Continuous road from the tile to the city.
2. Continuous road/river route to the city. Road/river connections are made by having either a road or the destination city adjacent to the river.

3. Once one city has the resource, it can reach other cities either by 1 or 2, or, if both cities are coastal, along the coast.

Things I'm less certain of:
1. Going by road seems to work in neutral territory, though it's blocked by another civs territory if you are at war. I think it's also blocked by another civ's territory if you're not at war but don't have open borders. However I'm a bit confused by that because I'm sure I've noticed trade routes with other civ's don't seem to be blocked, other than by outright war. ??? (I'd have expected inter-civ trade routes to have worked the same way as intra-civ ones? Or do the trade routes that give your cities commerce have different requirements from the ones that let you supply other civs with your resources?)

2. Going by coast also seems to be blocked if the coast goes through neutral territory (which going by road isn't)? At least until you get astronomy, then you can go over (neutral) oceans anyway. I had some impression that sailing also opened up something here? Do you need sailing for any coastal trade route to work, or does fishing suffice?

(And yes, the conclusion of all that seems to be that unless you put a city between the mountains, there's no way for the iron there to actually count as an iron resource, because neither coast nor freshwater lake can connect directly to roads. Only rivers and cities can do that).
 
Not 100% true.. it can also be connected if it is next to a river or there is a road from the resource to a river.. and the river runs out into coast

Not 100% true.. your capital must be connected to the coast as well (through roads and/or rivers) :lol:

You are indeed correct regarding river on isolated islands (I had to check in the worldbuilder first). I can't remember that it has happened to me though (resource within culture on an island close to river) but I will keep that in mind if it happens. Thanks for the correction.
 
Vikings to the stars, or at least that's the plan from the start. I've never done a spaceship victory before, so I figure it's time to try. Founded my capitol in place and started a workboat. I went workboat > warrior > warrior > worker > warrior > settler > settler to start if I remember. Starting techs were Mining > Bronzeworking > Ironworking > Wheel > Pottery > Sailing > Animal Husbandry > Writing > Alphabet.

I'm using a rex strategy and keeping to the coast. Second city was just NE of the gems with the goal to make a production city. Third was on the east of the island, just north of the one hill, in a place where it eventually gets clams and fish and will be c/s. Forth is to the right of the horses, a mix of production and science. Fifth was inbetween the two silk, and will be c/s. Sixth was east of the iron, where the goody hut was. A map! bleah. :D Have three more city sites planned, but need to get my economy going better. Produced 4 workers total and cleared all the jungle. Have a couple of cottages built near each city, currently getting libraries online. 35AD and the world has not been circumnavigated yet. I'm also trying to get at least 2 forest to grow near each city, but it isn't easy.

Catherine is pleased with me, and the tech leader by one tech. HC is cautious as is Julius. Haven't met the other inhabitants yet.
 
1. Going by road seems to work in neutral territory, though it's blocked by another civs territory if you are at war. I think it's also blocked by another civ's territory if you're not at war but don't have open borders. However I'm a bit confused by that because I'm sure I've noticed trade routes with other civ's don't seem to be blocked, other than by outright war. ??? (I'd have expected inter-civ trade routes to have worked the same way as intra-civ ones? Or do the trade routes that give your cities commerce have different requirements from the ones that let you supply other civs with your resources?)

2. Going by coast also seems to be blocked if the coast goes through neutral territory (which going by road isn't)? At least until you get astronomy, then you can go over (neutral) oceans anyway. I had some impression that sailing also opened up something here? Do you need sailing for any coastal trade route to work, or does fishing suffice?

I played with the world builder and came up with the following:

You need to explore the coast in order to use it as a coastal trade route.
Barbarian culture will block the coastal trade route
AI without open borders will not block the coastal trade route
AI in war with you will block the coastal trade route
Neutral coast will not block the coastal trade route

Yes, you need sailing to use coast as trade route. Ocean tiles can be used as trade routes when you know astronomy. Fishing just enables you to work water tiles.

You can trade resources/gold with AI even if you don't have an open border agreement. One example is when you get paid gold/turn for peace.
 
I am not sure I am following this debate completely. Is it a comment on whb connecting the iron by building a city on the southern island right on top of it? If so, that certainly connects the iron to your civ.

I built a city on top of the iron on the island south of the continent and immediately had access to iron. I had Sailing at the time. Much later I landed a worker in the saddle between the two mountains and connected the other iron.
 
I am not sure I am following this debate completely. Is it a comment on whb connecting the iron by building a city on the southern island right on top of it? If so, that certainly connects the iron to your civ.

I built a city on top of the iron on the island south of the continent and immediately had access to iron. I had Sailing at the time. Much later I landed a worker in the saddle between the two mountains and connected the other iron.

They're talking about if there was any way to connect that northern Iron between the two mountains without building a city there. Some people though it would be connected by the coast, or that lake...which is not the case.
 
Top Bottom