Acken
Deity
Who wants to take advices from an AI.
And now Firaxis will hire Bioware to make the advisors...I always thought they should go further with that system anyway. Instead of just spamming "I disagree." the Advisors should get really personal with each other. If your empire is doing badly and everybody has a different idea on how to solve the issue they should start insulting each other and, after a while, start fighting each other (to the death) - if everything works out fine and there's less important conflict of interest then they should start getting along with each other and eventually fall in love.
Could even be a victory condition. Have two Advisors make a baby and be at good enough relations with all the other Advisors that they all send them their best wishes. :>
Who wants to take advices from an AI.
Always felt their advice to be so random itmight have been as good to throw a dice![]()
Seriously, though, I think there are really three types of advice. (1) The tutorial type advice "you only have 1 city - more are better" or "your city isn't growing - a granary will help you grow!", which is useful if you don't know what you're doing and obvious otherwise. (2) The might-as-well-throw-dice advice - "build more knights. just cuz", which is maybe fun from a roleplay perspective, but useless or destructive from a tutorial perspective. And (3) The keep-an-eye-on-things advice - "don't forget to take your city out of starvation mode" or "look at all those enemy units at your border".
It's dangerous advise though. Especially in Civ 2 - if I remember correctly the military advisor basically always tells you to build more units until you're way stronger than your opponents... at which point he instantly swaps to telling you that you're wasting money by having such a big army and not conquering.
That's what I liked them for though. They're hardly ever really telling you anything useful and instead actively try to lead you down the wrong paths by over-advocating for the things they care about.
Just like lobbyists do in real life.
I always thought they should go further with that system anyway. Instead of just spamming "I disagree." the Advisors should get really personal with each other. If your empire is doing badly and everybody has a different idea on how to solve the issue they should start insulting each other and, after a while, start fighting each other (to the death) - if everything works out fine and there's less important conflict of interest then they should start getting along with each other and eventually fall in love.
Could even be a victory condition. Have two Advisors make a baby and be at good enough relations with all the other Advisors that they all send them their best wishes. :>
I know, I know... I'm mostly joking, but it would still be pretty cool.
This feature going into espionage would be its greatest chance of actually occu-
Ladies and gentlemen we are witnessing... the strategy genre's first ship (out of water).
Inb4 Civ is not a visual novel
Civ should be a visual novel. Market to all the Intelligent Systems fans.
(This post could have been funnier. It'll get done in expansions.)
Civ3 did it well. The advisors are integrated into the info screens. We still get repetitive advice but the military advisor in Civ3 gave useful info. Including immersion elements like saying X civ fears your Y unit if you've used a particular unit to do a lot of damage.
The presentation of the Civ3 info screens also looked great.
P.s. There is also a trade advisor that brings up your history with each leader when negotiating.