If possible, I would like to hear something about it, ...
All I can tell you currently that there is no planned / systematic development at the moment ... fixes, improvements however still happen randomly here and there.
Once there are modders joining forces and coming up with a vision for the future of the project, we might talk about "ideas", "plans" and "tasks" again.

Everything is possible if "somebody" is motivated to do it ... but I simply do not know who that "somebody" is at the moment ... thus I can not promise you anything.
Nothing is currently predictable considering WTP ... other than bugfixes and minor contributions from team and community still going on.

So please understand that there is simply nobody at the moment who can tell what will happen in the near future with WTP ... we simply do not know ...
A lot of important team members currently take it really slow or take a break ... if they decide to become active again ... things might look different.

On the positive side ... several of the "old guys" are still around at WTP .. and we also still talk.
There is still a feeling of nostalgia and also pride in our old project ... but if it is enough to revive full scale mod development ... I do not know.

So let us see ... :thumbsup:
 
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Hello, thank you very much for the information, Ray.

It's really cool to see that the people who made this great MOD still communicate with each other. After a while, things always seem to get sorted out. I have high hopes for the future. It's good to see you on the site. The part of modding a game is very enjoyable and rewarding, but dealing with the public is always difficult. After a while, it's always good to "disappear" for a while and rest.

I'm going to look at the guide and then get this version with the bugfixes. I was even more surprised to see that there are more edits and errors. I'm going to follow these steps and try to run the compilation.

PS: Is the discord site like this civfanatics site here? With discussions and it's open to the public, at least to see the things discussed. If not, it's fine. What's the link for that? I've never used discord.
 
Discord is the #1 gaming discussion plattform world wide.
It is where the "young people" go to these days to discuss gaming ... it is mostly self explanatory once you see it.

It basically allows everybody to host a community server (for free) and create channels for discussion.
We went there, beause we could administer all our channels in the way we liked ourselves.

50% of our discord is public channels for community that everybody sees. (General gameplay, feedback, smalltalk, modmodding ...)
50% of our discord is private channels for WTP team members and contributors. (There the actual modding and technical talk happens for WTP core mod.)

We migrated to discord about 3 years ago ... most of the development for WTP 4.0 happened there.
(Before that we were having a modding community in Slack as well for the internal team discussions.)

Now our "public forum" and our "internal working area" are in the same place.
So it is also a lot more convenient for the modders.

The invitation you can find here.
 
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It is where the "young people" go to these days to discuss gaming ... it is mostly self explanatory once you see it.
Ya know, I take umbrage at this. Some of us "geriatrics" actually understand how to do that "new fangled stuff" online. :mischief: :lol: :smoke:
 
Portugal's +50% seasoned scouts' strenght no matter what profession is working as intended right?
So we can just have Portugese seasoned scouts work in any military profession and be downright better than those veterans?
 
Portugal's +50% seasoned scouts' strenght no matter what profession is working as intended right?
So we can just have Portugese seasoned scouts work in any military profession and be downright better than those veterans?
Well spotted. Seems like the issue is that traits can't give a strength bonus to a UnitClass when using it for a specific profession, only for all professions. I wrote an issue about it here and we will take a look once the game actually has memory set for this purpose. It will take a bit of work to get working properly, but it would be good to support this concept in general. It might be used for other units as well.

No ETA as all programmers are currently busy with other tasks and my current task is actually related to storing xml data, so it would be beneficial to finish that one first anyway.

EDIT: upon further investigation, it looks more like it will give a flat +0.5 strength to season scouts. However it doesn't add to the base, which is used for promotions, professions etc to get extra percentage from. In other words yes you can use them as soldiers and you will have a constant 0.5 higher than if you used free colonists. It doesn't really seem to be an issue after all. It's just a bonus from a leader trait like other leaders can give bonuses to movement or similar. It's not like it will be the determining factor on the battlefield. In fact it's plausible that the 0.5 can get lost in some cases due to rounding issues (known issue in general).
 
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^So it's not overpowered as it seems, the text was just misleading.
Thnx for the reply.
 
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Maybe someone has some handmaded maps? I prefer large-huge maps, but generated one not so good
 
It's probably never going to happen but I will ask anyway.
Is there a way to play this game in hotseat?
Click multiplayer and then hotseat when choosing which type of multiplayer you want. This is a vanilla feature and we didn't add or remove anything to it. It should work just fine, through admittedly to my knowledge no modder ever actually used it.
 
^Thnx I didn't know it was already build in. Will try right away.

edit: I perfectly understand why almost no one ever use it, it's an ancient feature afterall.
 
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Hello,

Just downloaded this mod and I have to say its fantastic. It rivals the Dawn of Civilization mod for Beyond the Sword which has been my favorite of all time.

I have a few questions after playing for a couple nights.

Cattle and other livestock
I have a colony built next to a plot with cattle on it and have built a pasture. How do I work the tile? When I try to put a rancher in the tile, it does not give me any options to harvest the cattle. Only farmer, flax or whatever else. Also, how do you breed cattle and other animals? I have built stables but im not sure what to do with those either. So how do you breed livestock and how do you harvest them from the plot. Also I see you can make breeding pens on plots. Can you add livestock to said breeding pens?

Making soldiers
In vanilla colonization, you equip soldiers using guns and horses, and any colonist can be made to a soldier. In the mod, I have guns in my city and try to equip a free colonist to become a soldier, but there is no option. How do I make colonists into soldiers? Are there only certain colonists who can/cannot become soldiers? also is there some way of recruiting native mercenaries?

Lol, thats a bit more than a few questions but they just kept coming to mind.

Thanks to anyone who is willing to help me out :)
 
Cattle and other livestock
I have a colony built next to a plot with cattle on it and have built a pasture. How do I work the tile? When I try to put a rancher in the tile, it does not give me any options to harvest the cattle. Only farmer, flax or whatever else. Also, how do you breed cattle and other animals? I have built stables but im not sure what to do with those either. So how do you breed livestock and how do you harvest them from the plot. Also I see you can make breeding pens on plots. Can you add livestock to said breeding pens?
Just like in classic colonization, gaining animals requires you to have at least 2 to start with. That's how biology works.

Making soldiers
In vanilla colonization, you equip soldiers using guns and horses, and any colonist can be made to a soldier. In the mod, I have guns in my city and try to equip a free colonist to become a soldier, but there is no option. How do I make colonists into soldiers? Are there only certain colonists who can/cannot become soldiers? also is there some way of recruiting native mercenaries?
Read Colopedia. Different military professions have different requirements. Generally speaking citizens in colonies can be made soldiers, through there are a few exceptions, which are obvious when you encounter them. For instance as I recall criminals can no longer be given weapons.
 
Hello,

Just downloaded this mod and I have to say its fantastic. It rivals the Dawn of Civilization mod for Beyond the Sword which has been my favorite of all time.

I have a few questions after playing for a couple nights.

Cattle and other livestock
I have a colony built next to a plot with cattle on it and have built a pasture. How do I work the tile? When I try to put a rancher in the tile, it does not give me any options to harvest the cattle. Only farmer, flax or whatever else. Also, how do you breed cattle and other animals? I have built stables but im not sure what to do with those either. So how do you breed livestock and how do you harvest them from the plot. Also I see you can make breeding pens on plots. Can you add livestock to said breeding pens?

Need to import animals from Europe first. Along with breeding you need to butcher. Keep in mind there's a poultry butcher for geese and chickens.

Consider pairings - chickens and geese produce down, so one way to consume that is to do upholstered furniture. Pig skins can be used with the correct type of wood to produce either household goods or farm implements (I forget which one). Etc.

Stables provide you a multiple on breeding. Additionally, the size of the flock determines the growth rate. So when I import initially, I get half a load at least (so, 150 animals when playing marathon speed). If you import too little, it will take forever to build up the population.

This all gets pretty lucrative once you set up the supply chain as you get food and goods. Just keep an eye on the butchering vs ranching rate.. for example, you may upgrade the butcher shop to a level 2 building and if you don't notice that you're now butchering faster than you're breeding, you'll fully wipe out the herd.

Making soldiers
In vanilla colonization, you equip soldiers using guns and horses, and any colonist can be made to a soldier. In the mod, I have guns in my city and try to equip a free colonist to become a soldier, but there is no option. How do I make colonists into soldiers? Are there only certain colonists who can/cannot become soldiers? also is there some way of recruiting native mercenaries?

Lol, thats a bit more than a few questions but they just kept coming to mind.

Thanks to anyone who is willing to help me out :)

For colonial militia and line infantry you need gunpowder in addition to the guns / swords they need. Probably easiest to import it from Europe first.. then once you're ready and have towns where you can produce excess wood - you can make gunpowder. Best way to find out what equipment is needed is to hover the mouse over tools, weapons, gun powder, and baked goods to see how many of each are needed for different professions.
 
Gunsmith comes in handy as well
 
There's a fantastic Xcel spreadsheet someone put together that connects all the dots in an easily digestable manner. The Civopedia is of limited use with all of the modifications, as it has not been fully updated to explain every connection needed to create certain items (goods, professions, etc.). It's around this board somewhere.
 
There's a fantastic Xcel spreadsheet someone put together that connects all the dots in an easily digestable manner. The Civopedia is of limited use with all of the modifications, as it has not been fully updated to explain every connection needed to create certain items (goods, professions, etc.). It's around this board somewhere.
So, where can we find this spreadsheet.
 
So, where can we find this spreadsheet.
There are several extremely useful spreadsheets and flowcharts in this thread, if you have not already seen them:
 
Awesome mod. Looking forward to finishing my current game to start a new one where I can apply what I've learned. But I have a problem: I have declared independence and fought off wave after wave of the king's REF, which is now down to 4 land units and still a sizeable fleet. I'm anxiously awaiting those last 4 infantry units on my shores but they just won't arrive. The last wave happened probably 30+ turns ago. Is this normal? This is the first time I play a game to the very end with WTP so I can't really relate to my own experience. Thanks for any insight.
 
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