Simply lack of time and motivation ...... what has been preventing them from making that feature a bit better!
Maybe a few weekends of work. In total about 40 hours probably for an experienced modder.How hard would it be to literally copy the trade menu from Dawn of a New Era?
It is just that complaints to do not solve anything ... they never have.That is literally my only complaint.
No problem, that was not my impression.so please dont think i want to pick on you guys haha.
No, not really. I had other priorities.Have you personally looked at the task yourself and what it would entail within the code base?
It is mostly about having the right mindest ... motivation and perseverance.What level of ability with programming/coding or other skills would be required for this endeavor in your opinion?
That is a good start.Practically speaking, i know (or can relearn) how to do basic coding in general, ...
No ... quite the contrary ... most remaining WTP programmers would have been too proud to copy code from another mod these days.I also wondered if maybe there was a political motivation, i.e. not wanting to steal from another group of modders, or something along those lines
Completely separate.Are they completely separate learning systems, or somehow tied to each other? Just curious.
Indentured Servants will become Free Colonists firsts by LbD before they can become an Expert.Ray, is the indentured servant servant working towards free colonist status or straight to fisherman in this case?
Followup question: do anybody have any idea of how to introduce new players to the gameplay? Ideally in some way, which isn't too hard to update when something changes in a new release (read: no single video where it has to be remade each time)Hi everyone. I found about the mod few days ago. I was just wondering if it is possible to grasp the main mechanics just by playing blindly or should I check some tutorial or introduction? If I should, could you suggest some introduction video?
Indentured Servants will become Free Colonists firsts by LbD before they can become an Expert.
They also have a negative on Education Yield when they are put into school so they are slower than Free Colonists.
So sending them to a Native Village is often the best choice ... as they have no negative modifier there.
I just checked again the XML and you are correct: They directly become Experts using "Learning by Doing".It just so happened that both turned expert on the same turn. And when you hover over them as IS, it tells you how many turns until they become experts - not free. See below:
Spawning of Animals:Yes, such settings are in CIV4HandicapInfo.xmlFor each Handicap you can defineiAIAnimalLandMaxPercent --> increase to have more animals per Area Size on LandiAIAnimalSeaMaxPercent --> increase to have more animals per Area Size on WaterAnimal Layers:Destruction of Animal Layers does not reduce the spawning of free roaming animals ... quite the contrary. --> see below(Spawning of Animals on Layers and Spawning of Free Roaming Animals are separate logics.)Layers --> Logic will always try to spawn a stationary defender (until it is destroyed)Free Roaming --> Spawning depends on Animals per AreaSizeRemark:Animals on Layers may reduce the spawning of free roaming Animals(As the spawning of free roaming animals tries to avoid spawning too many animals in a certain area size and stationary animals are also counted.)Hi all again.
Im looking around to see if there is a way in XML or other way to see and change animal spawn rates? also sea animal spawn rates.
Still trying to adapt to so many professions, and still finding that slaves are way better at land working then specialists.. at least with low patriot percentage.
Best regards and have fun with WTP.
Tested changing spawn percentage and rate, and after a couple turns my game freezes at changing turn. tryed to reload saved games from turns before but i get freezeed at same time.Spawning of Animals:Yes, such settings are in CIV4HandicapInfo.xmlFor each Handicap you can defineiAIAnimalLandMaxPercent --> increase to have more animals per Area Size on LandiAIAnimalSeaMaxPercent --> increase to have more animals per Area Size on WaterAnimal Layers:Destruction of Animal Layers does not reduce the spawning of free roaming animals ... quite the contrary. --> see below(Spawning of Animals on Layers and Spawning of Free Roaming Animals are separate logics.)Layers --> Logic will always try to spawn a stationary defender (until it is destroyed)Free Roaming --> Spawning depends on Animals per AreaSizeRemark:Animals on Layers may reduce the spawning of free roaming Animals(As the spawning of free roaming animals tries to avoid spawning too many animals in a certain area size and stationary animals are also counted.)