Vaeringjar
Chieftain
- Joined
- Dec 19, 2020
- Messages
- 92
where do I tweak the spawning of pirates? they're appearing way too early in my game
Neither nation actually had colonies in North America
Gee, didn't realize you'd responded since it had only taken 3 years to get it, and frankly, had forgotten I'd asked earlier. Since this is only the second time I've asked the question, it hardly constitutes Spam.
Concerning the two countries.
The Swedes had three. One in North America along the Delaware River, established in 1638, captured by the Dutch in 1655. They also had two in the Caribbean, one acquired in 1784 and sold to France in 1788. The other was only lasted from 1813-1814 when it was returned to France. The latter two fall outside the time frame of the Colonial era in North America.
Danes did have three island settled in the West Indies.
Did not have any in North or South America
Based on the logic of including these, you might want to add the Chinese. There have been reports they have evidence they visited the Pacific side of North America (actually, it might be interesting to have them there since the Russians need some competition in the West.). Have played the Russians and they can, with all the gold available there, carve out a pretty impressive empire there. Granted, the Russians weren't a major colonial player in North America, but neither were the Danes or Swedes.
Trading Post question: Is the box in a natives village representing a trading post always grey?
I just got my ass handed to me by Narbona because my "ally" Tuglawina who had a defensive pact with me when Narbona declared war made peace with him after only a few turns. I've had this issue repeatedly where native allies are next to useless because of how quickly they declare peace with each other.
I was wondering where exactly in the XML I could edit the probability of natives declaring peace with one another so that they'd at least stick it out a little longer? It would make them a lot more useful if they actually fought for me a bit before flopping over >:^(Civil?
Also I had an idea, would it be possible to implement the ability to demand slaves from native tribes as a form of tribute? The current system where you can really only get them through conquest/random offerings is fine, but it would add a new dynamic with native relations if the player was able to pressure them into selling pops to you as slave workers, after a calculation of player power relative to themselves perhaps
Maybe not as such, the game guides you towards a revolution, i.e. your people will want it at some stage, regardless of whether you want it or not.I am new to colonization ATP -- what a fantastic upgrade from the vanilla version.
1. Is it possible to play it in "Sandbox" mode without the Kings interference with a simple change in one of the XLM files?
I found this when troubleshooting an error I have with the vanilla game start :2. Is there any way to set up conditions so I do NOT have to load the mod every time I start CivCol?
2. Is there any way to set up conditions so I do NOT have to load the mod every time I start CivCol?
I can't confidently answer the first question, but you probably have to enter world builder once the scenario begins and remove the AI players you don't want in the game.First, having started my first game with WTP, I have to say WOW! You all have done an absolutely spectacular job, a very impressive project. I will try quick questions:
From the single player menu, I can select Play a Scenario, then select the RAR Americas Gigantic map (which is the map I want to play).
From the single player menu, I can select Custom Game. Here I can select which and how many AI players there will be (which is another thing I want to do).
From the Custom Scenario, I can again select the RAR Americas Gigantic map but the AI selections are all locked.
I would like to play the RAR Americas Gigantic map and select which and how many AI players there will be. Is there a way to do that?
Second question: Has the WTP nod changed the basic mechanics of combat. Would the strategies employed in Civ IV still be applicable in WTP?
Third question: Can you select the number of items to move into a wagon or ship or it is all (up to 100) or nothing?
Thank you for your time.
Again probably a "new player" question not understanding the game!!
I have a city created in savanna area. Before placing the city, the adjacent square symbols shows 4 horses but I place the city, and the number of horse resource symbols goes to one. The savanna square next ring out still shows 4 but when the city expands and incorporates the square, the number of horses shown also drops to 1 -- what am I doing wrong -- the corn and sugar symbols quantities do not change, just the horse.
Any input appreciated, Thanks