Yes, and it is a known bug.It only works like before with lower resultion!
Is that a bug?
Thanks, I will have a look at the balancing and correct it.I think balance of ships is over-all pretty good, but that difference was most striking for me, to the point that I had to write about it
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However I have one small complain/issue regarding balance. West Indians are too much superior in comparation to Corvettes to justify Corvette being more expensive in European docks.
Corvettes are : slightly stronger against privaters, (38 strength vs 38.5 (35+10%)) and are slightly faster, but they are weaker in straight combat (during war, so vs non-privaters) and west Indians have 5 cargo spaces which is absolutely huge atut/advantage. Last thing is - they have 10% more chance to retreat from battle.. This is quite significant during offensive encounters, so maybe that was what made them more expensive in the end...
Over-all I don't see situation, where I would buy Corvette before buying at least 2-3 West Indians and their price rising significantly.
My bigest problem is, even if I'm threatened by pirates and their only role is to counter pirates, I still don't buy it. Ships only have 3 roles. Escort, War, Trade and Corvette is worse in all 3.
Ok, I adjusted the balancing for now.Thanks, I will have a look at the balancing and correct it.
Essentially the game is written for 1024x768 and then it stretches to fill the screen. The minimap has a known bug once it fills too many pixels, but the rest of the 2D also suffers from stretching, mainly by not making proper use of the extra screen space. There is (and perhaps most importantly) an issue with the colony plots in the colony screen on wide screen and in particular ultra widescreen. While most if not all of this is fixable, it essentially means rewriting the UI meaning it's one screen at a time. This will take a while.The Globe / Worldmap does not work with such high resolutions currently, you need to chose lower resolutions.
The game was built in 2008 and in those times such resolutions were unknown.
How about fast explorer or clipper?
The Corvette is the fastest ship and with some promotions can either be a trade clipper that really quickly delivers it´s 1 cargo space (e.g. to deliver stuff to small outposts far away that would not be able to fill a ship with 5 cargo holds.
Maybe ships could be split into 3 epochs,Which is one reason that West Indiamen should be available only later, say in the 2nd half of the game. And not compete with Caravels which should be the only vessels available in the 15th century. Regardless if it´s ages that advance simply by time or technology levels that need to be achieved.
Actually in fact an interesting idea.Maybe -16% per cargo is a bit too hard (especially on galeon), but I don't know ... Some system like that could be interesting.
The "WTP Tech System" is still planned, it is just not yet realized.Maybe ships could be split into 3 epochs,
I believe locking content like ships behind eras or scientific progress can only hurt gameplay, and basically pisses ship diversity away. Player freedom from restrictive mechanics like that was always the beauty of Colonization, why ruin it?Maybe ships could be split into 3 epochs,
Yeah, maybe that's true. As I said before, I'm pretty happy with current balance. On the other hand, I feel like some ships totally outclass other ships.I believe locking content like ships behind eras or scientific progress can only hurt gameplay, and basically pisses ship diversity away. Player freedom from restrictive mechanics like that was always the beauty of Colonization, why ruin it?
With upgrades, fast low-powered ships can fight off powerful ones easily - and you better use a fleet of such ships, instead of just one. Combat-capable merchant ships are best upgraded for additional cargo slot, that makes them 20% weaker - although not sure if AI follows that logic.If used as clipper/explorer - it would die from first met european power ship
You very much underestimate such ships. Their low strength adds a lot of value, allowing to turn them into Great Admiral factories when they are successful. It is a high risk - high reward situation.if used as pirate - at one point it would meet some medium-class merchant and that merchant would just wipe it out
Such a ship can retreat to native villages or high seas, no point making it even more powerful.Maybe it could be invisible (like submarines in civ IV) to ships other than corvette/regular sloop, to simulate being too fast to catch...
Yeah, I thought exactly same. If their bonus was 20% as it states in colopedia, then... it would be very decent ship. Sure, it would have mainly one use - hunting pirates, but it would be very good at it.I absolutely agree that Corvette is on the weak side, however. I believe Corvette should be made cheaper (and/or its attack bonus against Privateers increased to 20% to match Colopedia and differentiate from Brig of War), while Frigate price should remain the same.
As for that, maybe I can agree - I underrated ships with slightly lower power.. Weak ships are terrible for defense scenarios and they can't escort (AI will choose merchant to fight first, because it has more power)... But perhaps group of few (3-4-5) sloops is best way to clear pirates.. They can cover much ground (7 speed), and they can either - attack 2vs1 and (likely) sink pirate, or attack 1vs1, run away, and hide behind merchant ship, so pirate must return for repairs, because he is too weakened to attack. I always have few merchant ships on sea, so there will be a lot of cover for second scenario operation.You very much underestimate such ships. Their low strength adds a lot of value, allowing to turn them into Great Admiral factories when they are successful. It is a high risk - high reward situation.
Oh, I've not noticed this part. I can not wait for updatea Pirate Cutter is incoming, which is weaker than sloop but still super interesting.
I believe locking content like ships behind eras or scientific progress can only hurt gameplay, and basically pisses ship diversity away. Player freedom from restrictive mechanics like that was always the beauty of Colonization, why ruin it?
Yeah, maybe that's true. As I said before, I'm pretty happy with current balance. On the other hand, I feel like some ships totally outclass other ships.
Theres big lack of pirate ships for sure. Pirate frigate is almost the same as privateer and these are only 2 to choose from. My idea of "pirate sloop" would on one hand add some variety, but on the other hand I think it would be terrible ship, unworthy of buying. If used as clipper/explorer - it would die from first met european power ship, if used as pirate - at one point it would meet some medium-class merchant and that merchant would just wipe it out, as sloop really can only fight low-class merchant ships... Maybe it could be invisible (like submarines in civ IV) to ships other than corvette/regular sloop, to simulate being too fast to catch... Ok, perhaps I'm galoping too far with ideas hahah.
oh, I didn't knew of that. But land units seen only by rangers is something different. Ships can't conquer cities/plunder and if that ship was weak anyway, it wouldn't be (maybe) so overpowered.Invisible units that could be seen only by specific other units (Rangers) have already once lead to problems.
I think it would be cool, it could make pirate game very interesting, but it would require a bit of work in .dll file. I suggested invisibility in big part because it is already in game, so no additional code would have to be written.just out of sight and the flag of another country slapped on the mast...
Artificial limitations add no value to the game, in my opinion.The ships will be still all available - just not all of them at once.
But West Indiaman doesn't compete with a single Caravel, now does it? 3x Caravels can deliver the same amount of cargo as upgraded West Indiaman - and they absolutely have more chances to survive a pirate ambush. Although, Caravel being by far the worst ship in the game, it loses comparison to anything.Having a West Indiamen compete with one of the caravels of Columbus, ships that sailed 200 years earlier, would be like
They can literally run away, without any tricks. AI is pretty good at that, by the way - when spotting pirates.I just thought invisibility could simulate running away.