first to say: You all inside the WTP / former RAR-Team) did and do a fantastic job by modding WTP so far for all that years

So a heartly THANK YOU to all of You first

I hope this is the right place, I dont't want to open a new thread just for this.
After "some" long break I'm actually playing again around again with the current 3.x WTP-version.
There is a lot of stuff anyone willing to do CAN adjust in the xml files for personal taste or just for trying out things easily.
Keeping the right game balance is another question and is not an easy task however.
"Quick question " about personal Modding OR as something You would consider putting it on the offical wishlist for later Versions.
(
short idea: a Job/Profession for units capable to choose professions inside a city in the military branch buildings (SPECIALBUILDING_WALLS) to produce directly military points for the founding father like you can do it with "hammers" in the building type SPECIALBUILDING_HAMMERS
or
how to implement getting Founding fathers "military points" FATHER_POINT_MILITARY by personel in military buildings inside a city woking the same way it works with FATHER_POINT_POLITICAL and the Yield_BELLS ?
Or is there an "easier" way to implement this without adding stuff to the dll ?
Or ist this just all nonesense and a game breaking idea ^^ ?
Idea so far:
YIELD_MILITARY_EDUCATION : YIELD outpout for the profession "PROFESSION_MILITIA_DRILLING" or whatever naming fits good

adding the profession to the military buildings we already have ingame.
for not getting these points for free, it may get a consumption yield also, maybe YIELD_FOOD or something fits good to keep it simple.
OR advanced:
the weaponssmith may get a third profession besides blades and muskets for producing some "military consumables", which means introducing another new YIELD also neded space in the goods list (or a derivate of "hammers" /"bells" / "culture" /"health" which are all none-tradeable ,none-transportable yields)
OR there is a second profession to choose in the building type SPECIALBUILDING_WALLS to produce those consumables.
Some of the code I tried the dirty quick way , but it seens it needs compiling a new ddl as the error messages says
<!-- Produce Military Points by city military buildíngs - begin in CIV4YieldInfos.xml, of course it needs its own TXT entries finally -->
<YieldInfo>
<Type>YIELD_MILITARY_EDUCATION</Type>
<Description>TXT_KEY_YIELD_MILITARY_EDUCATION</Description>
<Civilopedia>TXT_KEY_YIELD_MILITARY_EDUCATION_PEDIA</Civilopedia>
[...]
<Icon>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,8,16</Icon>
<HighlightIcon>,Art/Interface/Screens/City_Management/Colonization_Yield_Highlight_Icon_Atlas.dds.dds,4,16</HighlightIcon>
<Button>,Art/Interface/Buttons/Unit_Resource_Colonization_Atlas.dds,4,16</Button>
</YieldInfo>
<!-- Produce Military Points by city militarty buildíngs - end -->
<!-- Produce Military Points by city military buildíngs - begin in CIV4FatherPointInfos.xml-->
<YieldPoints>
<YieldPoint>
<YieldType>YIELD_MILITARY_EDUCATION</YieldType>
<iPoints>5</iPoints>
</YieldPoint>
</YieldPoints>
<!-- Produce Military Points by city military buildíngs - end -->
To ceck it out qickly ingame, I added a new profession derivated from PROFESSION_STATESMAN and let it perfom in the SPECIALBUILDING_BELLS like it worked very good for the YIELD_CULTURE for example ^^.
OF course the apropriate building type shound be finally SPECIALBUILDING_WALLS
However as I tried to introduce a new Type of YIELD it wouldn't work this way.
I don't know, if You like to consider this a feature for some future versions of the offical WTP or not, however I would be glad, if anyone could give me a hint how to implement this feature properly
Or is this just an insane idea ? I would't get bad feelings, if someone would comment it as a bad idea at all ^^