Here is my save. Please note that I have edited the mod slightly for my preferences (playing as Sweden but with Denmark's leader and faction traits, as well as Spain's unique unit), so I hope you can still open/read the file.

The king has mostly been attacking from the Pacific (I only encountered one ship coming from the Atlantic, and I promptly sank it with my pirate fleet in the Caribbeans).

Using the Worldbuilder I have tried to locate the rest of the REF fleet and indeed I can see quite a few ships scattered, mostly in the Pacific but even a few below the equator in the Atlantic. They just sit there and don't seem to move from turn to turn. But as far as I can tell none of these ships are carrying troops...
 

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So I figured out what happened using Ctrl+Alt+Z until I got to the king of Sweden... Turns out, he had disembarked his last 4 units probably off the coast of modern-day Brazil, and they were then painstakingly taking the land-route all the way to Central America (where I had established my colony), on a gigantic map... :lol:
 
I was wondering if this mod is still in development?Last version is a year and a half old, and several bugs are preventing me to play it properly.
 
Hi! What to edit to make custom maps have more terrain bonuses? Like for example 4x more?
Ha! I'd also be curious about this, but in the opposite direction. Like, 4x less! To each his own. Does anyone know where to look, though? I figured out a few other things I personally like to tweak (rock coasts, bad winds, etc.), but this one I wasn't sure about...

Thanks, all!
 
Hi! What to edit to make custom maps have more terrain bonuses? Like for example 4x more?
Ha! I'd also be curious about this, but in the opposite direction. Like, 4x less! To each his own. Does anyone know where to look, though? I figured out a few other things I personally like to tweak (rock coasts, bad winds, etc.), but this one I wasn't sure about...

Thanks, all!
\Assets\XML\Terrain\CIV4BonusInfos.xml

As I recall, there are several variables that alter bonus frequency, but the main one is iConstAppearance. Do note, if you want to increase the frequency of bonus appearance (much), you'll probably need to tweak iGroupRand to allow bonuses to appear more densely, as the built-in functions for placing bonuses don't allow them to be placed adjacent to each other unless they're part of the same cluster.*

I was wondering if this mod is still in development?Last version is a year and a half old, and several bugs are preventing me to play it properly.
There's a git and a discord linked in stickied posts that will allow you to track development in more detail (and check if the bugs you are experiencing are already known/fixed in the 'develop' version.) Just checking quickly, it looks like it's been a couple months since any commits were made, but there's been a lot of activity since the last release.


*This is based on my memory of when I tweaked this for my personal version to cluster resources together to encourage more specialized production in cities and generate maps I found more aesthetically pleasing, but searching those variable names on here, the git, or the discord should provide a more detailed explanation.
 
\Assets\XML\Terrain\CIV4BonusInfos.xml

As I recall, there are several variables that alter bonus frequency, but the main one is iConstAppearance. Do note, if you want to increase the frequency of bonus appearance (much), you'll probably need to tweak iGroupRand to allow bonuses to appear more densely, as the built-in functions for placing bonuses don't allow them to be placed adjacent to each other unless they're part of the same cluster.*


There's a git and a discord linked in stickied posts that will allow you to track development in more detail (and check if the bugs you are experiencing are already known/fixed in the 'develop' version.) Just checking quickly, it looks like it's been a couple months since any commits were made, but there's been a lot of activity since the last release.


*This is based on my memory of when I tweaked this for my personal version to cluster resources together to encourage more specialized production in cities and generate maps I found more aesthetically pleasing, but searching those variable names on here, the git, or the discord should provide a more detailed explanation.

Very helpful info, thanks a lot!
 
Apologies if already answered but struggling to find.

I have pretty much dominated the map on a long game.
My only issue is now raising rebel sentiment.
I seem to be stuck at 30%. I realise this may be due to buying lots of soldiers from Europe? So the increase in bell production in America is being eroded but the new recruits?

Do I need to actively place these soldiers in cities to increase their rebel sentiment, or is it more of an overall way of working it out. So in time, and when I stop increasing the pop, it will gradually increase (with liberty bells)?
 
Apologies if already answered but struggling to find.

I have pretty much dominated the map on a long game.
My only issue is now raising rebel sentiment.
I seem to be stuck at 30%. I realise this may be due to buying lots of soldiers from Europe? So the increase in bell production in America is being eroded but the new recruits?

Do I need to actively place these soldiers in cities to increase their rebel sentiment, or is it more of an overall way of working it out. So in time, and when I stop increasing the pop, it will gradually increase (with liberty bells)?
Rebel sentiment fall when you put more people in the city. If you want more rebel sentiment just invest in to proper main city buildings (town hall etc) and get more elder statemans. If you produce a lot of bells and has few citizens -> rebel sentiments will rise
 
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