WW II December 1941

It would certainly be cool to see a D-day or Battle of the Bulge Scenario! :)

I will try working on a religions as ideology proof of concept mod, to send to you .... basically a pre-alpha with no real units or tech trees ... but just the civics and religions and a few units (without unit art) xD
 
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Presently within the map are Vanilla civs and leaders. You may need to manually change the civs and leaders to their versions within your mod, (by python editing the map), so as to avoid errors. This can also happen with differences in terrain or resources, but I do not think there is anything terrain based in vanilla that isn't in your mod. So I believe it is due to the Civs and Leaders (aka Cyrus of Persia instead of Shah of Iran)
 
Hmm, looks like it might be only a partial upload. Will work on fixing.

Edit: It isn't a partial upload, but the download you gave me seems incomplete/corrupted.

Try my upload on Beyond the Sword (without mod) to test it initially.

However, the transfer from BTS to WWII is complicated and I will have to work on a WWII version of the map.

Update: I did finally get the map working within the mod etcetera .... I'm putting together an "alpha" for a July 1937 scenario and will upload it shortly.
 
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UPDATE!!

Here is map currently working within December 1941 mod .... this is a pre-alpha form of Scenario titled "Summer 1937" or "July 1937"

As it would be too hard to model Anschluss and Sudetenland capture (similar to how its hard to model Bridge of Marco Polo incident sparking 2nd Sino-Japanese War), these will remain as German cities, but Germany as a whole would have military and tech level of summer '37, which is significantly lower.

Primary reason for this is because Nationalist China (as leading party of United Chinese Front) can still have Nanjing as it's capital. Many remember of the Japanese "Rape of Nanjing", but few remember that this was the Capital of the Chinese Kuomintang party from 1927 to its capture in 1937 (December, 5 months after the opening salvos of the war). Out of the original 400 Chinese divisions, only 200 of these had any sort of rifle or musket, and only 35 divisions were top of the line, well equipped, and happened to have been trained by German Officers. Well, out of these 35 elite divisions, 30 fell while defending Nanjing, as Chaing Kai Shek was furiously hoping that Foreign Intervention could save Nanjing in time. And technically, had British, Soviet, German, or American Forces been nearby in significant number, *perhaps* they could have made some dent in the fighting ... but if 35 divisions were all protecting Nanjing, then that means Japan had to have had at least 10 divisions on the offensive coming North from Shanghai. (Japan defeated Chinese 7:1 in the field, and 3:1 in the city, but with these being Chinese elite forces, perhaps Japan had as many as 30 divisions for the Nanjing Offensive. Even elite Chinese divisions are no stronger than a normal Japanese division. Even so, I may have to do further research on the actual facts of the battle many refer to as the Rape of Nanjing) - this was before 1940, so Germany was still "allied" or at least trade partners with China. And since Japan's war economy was buzzing at maximum speed, Germany may have benefited more from the raw material and trade deals China had to offer in the long term of the war, as opposed to forming the tripartide, but I digress.

In any case, this is still a massive number of divisions, with 200 "swordsmen" with a grenade or two, 165 musket divisions, and 35 WW2 era infantry divisions ... with all 35 being based in Nanjing .... I'm not sure, but I think it would be interesting to give the Chinese player a chance to do things a bit differently. In our timeline 30 out of the 35 elite divisions were destroyed in the assault on Nanjing, and from what I can gather, they were essentially sacrificed in order to buy time for Chiang to gather Foreign support for some sort of Foreign "rescue" intervention. This is similar to how Poland was sacrificed to give France and Britain time to figure out how to defeat Germany during "the phony war" phase of WW2 prior to the Blitzkrieg through the Ardennes. Or how the 6th Army was sacrificed at Stalingrad due to Hitler's egotism and a refusal to retreat. However, if these elite divisions were instead drawn back from Nanjing, to later exploit weaknesses in the Japanese front line, a Chinese player might have much larger successes than even when starting in 1939 or 1941 (due to having access to the initial elite divisions before losing more territory).

I don't think there can be much done about Peking and Shanghai, but in real life it was horrendous organization among the Chinese military which led to defensive line after defensive line to fall without much of a fight, which allowed for Nanjing to be reached as swiftly as it was. If your opponent is the AI, it is likely Nanjing (the original capital) might never fall in the first place. However, even if you are playing against a yourself or another human, you can still withdraw your elite units for later combats, and instead use your weaker divisions as a defensive screen to buy time, but MORE EFFECTIVELY than expending valuable troops might buy one's time. In effect you are buying your time for the cheap (using swords instead of guns), and saving the German Trained Bolt Action Rifle divisions for when they will be needed most. Specifically, once the Japanese begin to expand deeper into China (Nanjing, Tsingtao, Tianjin, Peking) eventually they will create a massive front line which cannot be maintained without numerical superiority. Meanwhile hopefully your under-teched units have been sitting fortified in some secondary defensive position, and your elites are waiting for the moment when the superior Japanese forces have moved far enough away from their supply lines that perhaps you could manage to trap them into China and swallow them with your superior numbers. This would of course require surrounding a greedy Japanese task force with so many units that they are simply trapped, and instead of attacking them, wait for them to attack you (in which case even though Japan might can defeat you 7:1 or greater, with the weaker divisions, each of their units can only kill one of your divisions per month, and if you trap them within enemy territory hopefuly their passive healing will be negligible, which will allow for the slow whittling away of them until they can be picked off by elites, airplanes, whatever.

I think the Absurd "Spaniards vs Aztecs" vibe of Chinese Hordes vs Modern Military Might is an interesting one, especially in the realm of WW2, and a scenario which allows the Chinese player to look at his options is certainly a worthy cause.

Still of course, this map can be used for any number of things, even Napoleonic Wars!
 

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Over 500 downloads just from the latest version!! 2600 total. I'm not working on an update although i have plenty improvements in my head. I am expermenting a little with tasunkes map but it is a lot of work to start a map from almost scratch. I did some work on a 1941 june map (start of barbarossa), based on my 1941 december map. Not finished yet.
 
Hi,

awesome mod - I like it !

But one thing I did not get to work - this Mod with BUG Mod 4.4.

In Bug Mod there is the chance to scale field of view, etc.

Is there any chance to get this work together ?

Best regards

OnkelM
 
Hi,

ok, thanks.

I play it now several times and it is one of the best WW2 Mods I played so far - of course with the most WW2 units for shure !

I would like to ask/suggest a few things:

- please check for the BUG Mod - load BUG as a Mod and you see several game improvements in the main screen, like field of view (it is like a zoom-out), Great General Points progress bar
and directly from the other civs listed a smilie in colours like they treat you.

- any chance to add Platys Word builder ? So it would be much easier to add more Maps or Scenarios.

And here are some great Ideas I saw in the 1939 Mod.
- any chance to add special Units like Mountain Unit and Desert units ? Especially for the Africa Corps :-)
- aircrafts can Bomb defendings/units/buildings - or even attack directly aircrafts.
- they have changed the corporations into Bauhaus/IG Farben/Chanel/etc.
- finally I am missing the possibility to send the aircrafts for explore/recon. Late in the game I spend a lot of time each round manually.

Thanks for your work !

I am waiting for your new release :-)
 
Hi Onkelm,

Your ideas are great for the mod. I tried to put them in but unfortunately i lack the skil to do so. I'm limited to xml and a bit of python and things i use from other mods. Messing with corporations made all kind of strange errors.

For my new release i have made healing even more difficult. It is to simulate logistics.
Im also removing the limit on most units. It gives a better overview i think and doesn't allow for example Soviet Union to build stacks of T34's in 1960.

As for Mountain and Desert Units, its on my to do list.
 
Hi skyfire,

thanks for your reply.

Concerning corporations: isn`t it possible to just change the picture and name of corporation ?
You do have have standard CIV corparations already in the game like Cereal Mills/Aluminium Co/etc.

And instead of Religions, communism,democracy,etc. ?

I will love to see mountain and desert units :)

By the Way the 1939 Mod has also pictures for the German special units :-)

And some more units like: Horten HO XVIII, Foreign Legion, Maus
 
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I already used some icons of the 1939 mod. So its on my list (mountain/desert units or promotions). Im testing what i have so far.
As for religions. I did not pay a lot of attention to it. Its not on my immediate to do list. Its a lot of work changing it in al my maps.

Horton: I did not find any graphics for it yet. And the Maus wasn't very effective or had a lot of influence, even if Germany had the time, it wasn't very usefull.

As for the coorperations; only namechanging , i think messing with the pictures will even be difficult. Ill ceep it in mind for an update when i finish this one.
 
Hi,

the Horten Unit is also in the 1939 Mod. If you need someone to test something - I am ready anytime :-)
 
Thanks,

so I have something to play with for this weekend :)
Maybe some short hints what has changed, what to look for ?

It looks like there are some more units
And of course new scenarios :-)
 
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Hi Sykfire,

one more question:

what basic civ Version are you using ?
BTS Vanilla ?

Would it be possible to join your XLM changes with the Giant Earth Map Mod or the caveman2cosmos Mod ?

All the new improvements in the Interface would be possible - in caveman2cosmos even for aircrafts the actions auto-explore, auto-air-strike-auto-recon !

Giant Earth Mod seems to be the easiest way, they using same Map like you - and standard rerrain. bomb defenses, port, buldings, fasctories or production possible !

Plese check for the intercace improvements of both Mods, they both have BUG Mod and REVDCM included.

I would like to help, but unfortunatly not enough skills.
 
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