Ideas:
Change Wealth to War Bonds
Allow the building of a 'War Mobilization' building for a bit extra production and less corruption; there are variants of this.
Order of battle for the Japs, Americans, British Empire, Italians done; Soviet naval overhaul a simple matter. Ask when you want them, young chap, and the measure shall be given.
Basically, the Japanese have their CLs, CAs, DDs, CVs and BBs named; I have added a Kongo unit for my own purposes, and other additions may yet be on the cards.
The Americans have their CAs, CLs, BBs, DDs and CVs properly named, along with their SSs and CVWs; these are placed as close to their @ locations as possible, and also include a strange notion of actually preplacing ships inside ports and naval bases where necessary.
The Italian orbat has been previously linked to, and has all the detail there. One has named the DDs, CLs, BBs etc as fit.
The British situation has the BEF arty added and named, RN positioned and named. The RN orbat has been previously linked, including both the fleet locater and the exact orbat.
French land orbat already very good, naval units just need accurate placement and DD names.
Additionally, most of the South American major naval units can be named without great difficulty.
Given that Japan controls Thailand and Poland is knocked out, this gives two civs to play with. The potential creation of a Free French civilisation would open a lot of possibilities, including a Vichy/FF split and necessitating Oran.
The attack triggers work well. What is needed is some way of utilizing them for the Italians and particularly the Japanese. Even giving the Italians two turns of grace at the start of the game allows a more complicated task to eventuate for the British player; it delays their suicidal waste of their fleet.
For the Japanese, combined with preplacing just beyond national borders in SE Asia and particularly the DEI, new possibilities are opened up. As it is, with an improved naval orbat, they can simply walk over all opposition and take Australia and smash India very quickly. Now, those who believe realism and history should play no role and prefer to see dozens of Bismarcks roaming the seas may not see this as a bad thing.
However, it is the measure of realism and difficulty that is injected into this scenario that makes it different from simply a random map mod on a real world map using WW2 units - if things are constrained and simulated as much as we can, then the experience is richer for it.
The no raze patch works perfectly, and this frees up a lot of buildings..
Starting bonus techs may also prove to be an interesting way of manipulating civilisations.
As part of a consideration of the major powers, an effort can be made to give each a completely non-generic unit line. Mobile Artillery and Mobile Rockets are an example that can be altered, using placeholder graphics for the moment.
Tanks, Tank Destroyer, Assault Gun, SP Artillery and Towed Artillery could have their own lines for Germany, Britain, US and the USSR. These are already partially in place. Japan and France could have their own versions; the latter is more of interest in a FFO scenario.
In addition, an Airborne Division for each, along with Marines and special units as fit. More infantry upgrades would be interesting.
The SS Panzer 1943/44 idea, whilst it has merit, is probably out of place with the tank progression for the rest of the German line, and the other countries lines; it can go back to Tiger and Tiger II
The Battleship, Battleship C2, Carrier, Carrier C2 and C3, B1, B2 and B3, Light Cruiser C2 and Heavy Cruiser C2 are areas for consideration and modification.
The Battleship line in particular is one that would benefit from the removal of generic status.
The unit list could be cleaned out as much as possible, removing Flamethrowers, Cannon and the like which are no longer or have never been in the game.
Implementing some form of raw material/convoy structure would increase ocean traffic and U-Boat targets. In addition, a German auxillary raider unit may prove interesting.
Additional units to consider:
Soviet Kronstadt BCs, Sovetsky Soyuz BBs, IS-3 Heavy Tank,
RN Audacious/Ark Royal 2 CVAs,
IJN Super Yamato BBs, USN Midway CVBs, Essex CVs, Yorktown CVs, Des Moines CAs, Worcester CLs, Montana BBs, South Dakota BBs, North Carolina BBs, Cleveland CLs, Baltimore CAs, Alaska CBs,
French Richelieu BBs, Dunkerque BCs,
German Lowe PZ VII, Kreuzer Ps, OPQ BCs, Graf Zeppelin CVs