Simon Darkshade
Mysterious City of Gold
Make the German battleships available through autoproducers. Reduce offence and defence in appropriate proportions to their numbers and foibles.
Have an appropriately low AA number.
Brigades for all nations should have slightly smaller A/D with the big change coming in hit points. If the transport system could also be reworked so some ships can take only brigades and light units, all the better.
Indian Regiments were badged after battalions, previously. If British Indian Infantry were to be described as battalions and have appropriate stat adjustments, the previous system would fit. They would need to be backed up by full strength Indian Divisions, British Divisions and regular British Brigades. The mix is up to you, but the Indian Army Divisions should have greater capabilities than the Indian Army Battalions and the British Infantry Brigades based there. It is a difficult mix to simulate.
Mines may help the fleet in being; terrain is the ideal. I have previously sealed off Hamburg from the Atlantic and pulled all the preplaced destroyers out of Bremen. The German torpedo boats could also be changed to DEs rather than fully blown German 1939 destroyers.
Naval:
AoI innovations - convoys, treasure
SoE trade zone innovations
HoF innovations - treasure units from Canada to Britain/Gibraltar
I'd add another autoproduced resource in Canada that can be turned in production...this would only work for a British Empire human player.
Atlantic victory points.
Terrain could get a look in, with trade lanes being necessary, therefore concentrating both Allies and Axis. Terrain can also help simulate a fleet in being, as well as channel forces into areas where conflict will occur.
Preplaced KM subs in the Med, along with a nascent Fliegerkorps X.
The Pacific is beginning to have a nice smattering of little islands, but could have a few more. The Japanese may need a bit of a hand up, but not so much as to artificially create a monster.
More preplaced submarines, submarine autoproducers and greater submarine range. If the US is already a belligerent in 1940, then adjustments need to be made.
I'd have a look at some of the trading notions in World 2004...I distantly recall a system of trading resources to build units on licence.
Heavy cruiser, light cruiser, destroyer and destroyer escort shipyards in each major power, making their particular national type of that unit for the first part of the scenario. Combined with capital ship autoproduction, and for humans, preplaced hulks, somethings can be increased.
Ask some questions of the SoE chaps to see if they've got anything they may give hints on if you ask very nicely; not to steal their little innovations, but to seek their thoughts.
The AI can only be pushed so far, but it is interesting to know what can be done. Obviously the ideal WW2 game is multiplayer, but that would take eons unless the Allies and Axis were in adjacent rooms and chronic insomniacs.
Have an appropriately low AA number.
Brigades for all nations should have slightly smaller A/D with the big change coming in hit points. If the transport system could also be reworked so some ships can take only brigades and light units, all the better.
Indian Regiments were badged after battalions, previously. If British Indian Infantry were to be described as battalions and have appropriate stat adjustments, the previous system would fit. They would need to be backed up by full strength Indian Divisions, British Divisions and regular British Brigades. The mix is up to you, but the Indian Army Divisions should have greater capabilities than the Indian Army Battalions and the British Infantry Brigades based there. It is a difficult mix to simulate.
Mines may help the fleet in being; terrain is the ideal. I have previously sealed off Hamburg from the Atlantic and pulled all the preplaced destroyers out of Bremen. The German torpedo boats could also be changed to DEs rather than fully blown German 1939 destroyers.
Naval:
AoI innovations - convoys, treasure
SoE trade zone innovations
HoF innovations - treasure units from Canada to Britain/Gibraltar
I'd add another autoproduced resource in Canada that can be turned in production...this would only work for a British Empire human player.
Atlantic victory points.
Terrain could get a look in, with trade lanes being necessary, therefore concentrating both Allies and Axis. Terrain can also help simulate a fleet in being, as well as channel forces into areas where conflict will occur.
Preplaced KM subs in the Med, along with a nascent Fliegerkorps X.
The Pacific is beginning to have a nice smattering of little islands, but could have a few more. The Japanese may need a bit of a hand up, but not so much as to artificially create a monster.
More preplaced submarines, submarine autoproducers and greater submarine range. If the US is already a belligerent in 1940, then adjustments need to be made.
I'd have a look at some of the trading notions in World 2004...I distantly recall a system of trading resources to build units on licence.
Heavy cruiser, light cruiser, destroyer and destroyer escort shipyards in each major power, making their particular national type of that unit for the first part of the scenario. Combined with capital ship autoproduction, and for humans, preplaced hulks, somethings can be increased.
Ask some questions of the SoE chaps to see if they've got anything they may give hints on if you ask very nicely; not to steal their little innovations, but to seek their thoughts.
The AI can only be pushed so far, but it is interesting to know what can be done. Obviously the ideal WW2 game is multiplayer, but that would take eons unless the Allies and Axis were in adjacent rooms and chronic insomniacs.