Why is Lwow already Russian?
The Russians got it from the secret clausule in the non agression pact with Germany.
I'd delete some roads in Russia, one of the reasons Germany had trouble was the lack of decent roads, unlike Western Europe.
I think the Italians had more troops in Northern Africa, IIRC it was 5 against 1 (and they still lost, sjeesh). Perhaps those troops are in Italy though.
Do the Americans do anything except send some ships?
You can put an American airfield in British territory btw, just make sure an immobile American unit is on it. ( the British will try to get rid of it though, but they can't make war )
Another solution: allow airfields in ocean tiles, and put an airfield on a nearby ocean tile ( i put it between ireland and england), culture cannot go on ocean tiles, so the british don't get angry with americans in their territory.
Switserland pretty much sucks and has no purpose whatsoever.
Problem with destroyers is that the AI don't understand anti sub stuff, and just uses it's destroyers to kamikaze against other naval units since it has so many. Can't think of a solution though.
There's lots of resources in Europe, perhaps too much? This might eliminate strategic thinking, since you don't have to worry bout them.
Low countries = Belgium + Netherlands ( + Luxemburg), so just Low Countries is enough.
The Oekrain seems pretty low on resources, while it had a lot of industry.
The bigger map will be fun
About the map; the entire top 20 tiles are useless. I'm always trying to maximize the size of a map
Just my thoughts.
The Russians got it from the secret clausule in the non agression pact with Germany.
I'd delete some roads in Russia, one of the reasons Germany had trouble was the lack of decent roads, unlike Western Europe.
I think the Italians had more troops in Northern Africa, IIRC it was 5 against 1 (and they still lost, sjeesh). Perhaps those troops are in Italy though.
Do the Americans do anything except send some ships?
You can put an American airfield in British territory btw, just make sure an immobile American unit is on it. ( the British will try to get rid of it though, but they can't make war )
Another solution: allow airfields in ocean tiles, and put an airfield on a nearby ocean tile ( i put it between ireland and england), culture cannot go on ocean tiles, so the british don't get angry with americans in their territory.
Switserland pretty much sucks and has no purpose whatsoever.
Problem with destroyers is that the AI don't understand anti sub stuff, and just uses it's destroyers to kamikaze against other naval units since it has so many. Can't think of a solution though.
There's lots of resources in Europe, perhaps too much? This might eliminate strategic thinking, since you don't have to worry bout them.
Low countries = Belgium + Netherlands ( + Luxemburg), so just Low Countries is enough.
The Oekrain seems pretty low on resources, while it had a lot of industry.
The bigger map will be fun

About the map; the entire top 20 tiles are useless. I'm always trying to maximize the size of a map

Just my thoughts.