WW2-Global

Why is Lwow already Russian?
The Russians got it from the secret clausule in the non agression pact with Germany.

I'd delete some roads in Russia, one of the reasons Germany had trouble was the lack of decent roads, unlike Western Europe.

I think the Italians had more troops in Northern Africa, IIRC it was 5 against 1 (and they still lost, sjeesh). Perhaps those troops are in Italy though.

Do the Americans do anything except send some ships?
You can put an American airfield in British territory btw, just make sure an immobile American unit is on it. ( the British will try to get rid of it though, but they can't make war )
Another solution: allow airfields in ocean tiles, and put an airfield on a nearby ocean tile ( i put it between ireland and england), culture cannot go on ocean tiles, so the british don't get angry with americans in their territory.

Switserland pretty much sucks and has no purpose whatsoever.

Problem with destroyers is that the AI don't understand anti sub stuff, and just uses it's destroyers to kamikaze against other naval units since it has so many. Can't think of a solution though.

There's lots of resources in Europe, perhaps too much? This might eliminate strategic thinking, since you don't have to worry bout them.

Low countries = Belgium + Netherlands ( + Luxemburg), so just Low Countries is enough.

The Oekrain seems pretty low on resources, while it had a lot of industry.

The bigger map will be fun :)

About the map; the entire top 20 tiles are useless. I'm always trying to maximize the size of a map :p

Just my thoughts.
 
Zeekater said:
Why is Lwow already Russian?
The Russians got it from the secret clausule in the non agression pact with Germany.

I'd delete some roads in Russia, one of the reasons Germany had trouble was the lack of decent roads, unlike Western Europe.

I think the Italians had more troops in Northern Africa, IIRC it was 5 against 1 (and they still lost, sjeesh). Perhaps those troops are in Italy though.

Do the Americans do anything except send some ships?
You can put an American airfield in British territory btw, just make sure an immobile American unit is on it. ( the British will try to get rid of it though, but they can't make war )
Another solution: allow airfields in ocean tiles, and put an airfield on a nearby ocean tile ( i put it between ireland and england), culture cannot go on ocean tiles, so the british don't get angry with americans in their territory.

Switserland pretty much sucks and has no purpose whatsoever.

Problem with destroyers is that the AI don't understand anti sub stuff, and just uses it's destroyers to kamikaze against other naval units since it has so many. Can't think of a solution though.

There's lots of resources in Europe, perhaps too much? This might eliminate strategic thinking, since you don't have to worry bout them.

Low countries = Belgium + Netherlands ( + Luxemburg), so just Low Countries is enough.

The Oekrain seems pretty low on resources, while it had a lot of industry.

The bigger map will be fun :)

About the map; the entire top 20 tiles are useless. I'm always trying to maximize the size of a map :p

Just my thoughts.

Zeekater,

The scenario assumes that the Ribbentrop-Molotov Pact and its
secret clausule will be implemented.

Very good idea on the roads in Russia. I will include it in version 1.3.

The reason to why Italy have so few divisions in North Africa is
that September 1939 is the start date. However since Italy in
this scenario already are at war with the allies I will reallocate forces
to North Africa in version 1.3.

Its possible I will place an Amarican airfield on southern Ireland.
I have some thoughts of removing Switzerland and to make Belgium
a independent Civ instead.

What you mention about AI and destroyers are bad news.
No solution on that.

I will look over the resources in Europe before next version.

I should like to remove the tiles you mention, however I do not
know if its possible.

Thank you for the comments.

Rocoteh
 
Making Belgium independent would be the same as having Switserland independent :lol:

Since there really isn't a civ worth being in that isn't in already, it wouldn't make any difference :)
 
Zeekater said:
Making Belgium independent would be the same as having Switserland independent :lol:

Since there really isn't a civ worth being in that isn't in already, it wouldn't make any difference :)

Zeekater,

Yes, they will not be independent for a long time.
However I want to use all 31 Civs.
Its also possible I will make one city in Canada Polish
to reflect that several Polish divisions fought with the Western
Allies after the surrender.

Rocoteh
 
I downloaded the new SCENARIO and I've put all the fixes and I started a game but in the middle of the SCENARIO the game stopped working...
it did strange sound like when you get a pop up from an advisor every few seconds.

please help ma it is such a good SCENARIO and I can't play it!!!

tnx D.v.I.r

**I hope I have put the reply in a correct forum(I'm new here).
 
Rocoteh said:
Zeekater,

Yes, they will not be independent for a long time.
However I want to use all 31 Civs.
Its also possible I will make one city in Canada Polish
to reflect that several Polish divisions fought with the Western
Allies after the surrender.

Rocoteh



Belgium is better I think, they had territory in Africa, and had a pretty big army, for a small country..(About like Yugoslavia, which was more then Romania, and the Netherlands)


Anyways, I like playing a mod or scenario alot before I comment usally, and now I have, I just wanted to say this is awesome...It is so huge, that every turn is diffrent, and all the countries look like they would be fun to play and very playable. (even the smaller ones)
 
D.v.I.r said:
I downloaded the new SCENARIO and I've put all the fixes and I started a game but in the middle of the SCENARIO the game stopped working...
it did strange sound like when you get a pop up from an advisor every few seconds.

please help ma it is such a good SCENARIO and I can't play it!!!

tnx D.v.I.r

**I hope I have put the reply in a correct forum(I'm new here).

D.v.I.r,

Did you read the install-instructions in Post 1?

I have never earlier heard about the type of error you describe.
Thus I can only advise you to reinstall the scenario.

Rocoteh
 
bombshoo said:
Belgium is better I think, they had territory in Africa, and had a pretty big army, for a small country..(About like Yugoslavia, which was more then Romania, and the Netherlands)


Anyways, I like playing a mod or scenario alot before I comment usally, and now I have, I just wanted to say this is awesome...It is so huge, that every turn is diffrent, and all the countries look like they would be fun to play and very playable. (even the smaller ones)

bombshoo,

Yes, the army of Belgium was large compared to the population
and Kongo was a huge colony.

I am very glad to hear that you liked WW2-Global. I hope you
will post more comments on it in the future.

Rocoteh
 
I adjusted 1.2 to move the defense points for Motorized Rifle Divisions down to the original 13. The result is the Russians are still tougher than in 1.1 but not overwhelming (at least in 1939!). Their air defense is a little stronger but realistic. FYI as Germany they invaded Europe after Japan declared war. They made good progress against Romania, etc but I beat them back and after stabilizing my lines made peace.


Russia did take over Turkey which will result in some interesting challenges soon! Love the scenario!

By the way, I traded oil and rubber with Japan right at the beginning which seems to have helped them take over a good part of China.
 
Bob1475 said:
I adjusted 1.2 to move the defense points for Motorized Rifle Divisions down to the original 13. The result is the Russians are still tougher than in 1.1 but not overwhelming (at least in 1939!). Their air defense is a little stronger but realistic. FYI as Germany they invaded Europe after Japan declared war. They made good progress against Romania, etc but I beat them back and after stabilizing my lines made peace.


Russia did take over Turkey which will result in some interesting challenges soon! Love the scenario!

By the way, I traded oil and rubber with Japan right at the beginning which seems to have helped them take over a good part of China.

Bob1475,

Thank you.

I will change the stats for the Motorized Rifle Division in version 1.3
so they are the same as in 1.1.

The autoproduced T-34/76 will also be replaced with T-26 to
get Soviet AI less trigger-happy.

The deal you made with Japan sounds like a very good idea!
It should give Japan very good initial positions.

Looking forward to more comments and playtest-reports
from you.

Rocoteh
 
Hi Rocoteh,

I know you have v1.2 up but I am still playing my v1.1 Japan game. Here is the update
wks13-16, 1940 spent redeploying my forces for Australia strategy
Wk16 took Singapore (finally) and Solomon Islands.
Wk18 Port Moresby
wk 19 Padang and Medan
wk 20 Palembang, wk 21 Sarmi, wk 22 Borneo, Labuan, Fakfak
wk 21 Celebes, wk 25 Batavia and Surabaya, wk26 Timore
WK 27 Darwin and the invasion of Australia is going!

The only resistance the Allies have thrown at my forces are a relentless battlegroup of BB and CA pounding the Kuriles. I just loaded troops on the island and let them pound away, as they don't bring any Amphib troops to take it. A mixed group of subs and CLs is trying to shadow my carrier group, so I turned North and pummeled it in "the slot" after taking Darwin. The only Brit resistance to my Australia plans so far is one measly battlegroup with one BC, one CL, one DD and some troops in a transport. Other than that the Chinese throw some armor (Chinese armor?) at me every couple of turns. Just turned a small US force away on Hawaii, they tried to land two Marine divs but with only one BB in support, they had no shot.

Thats all for now
 
Oh fudge, I wanted to give you feedback on my China game before you went and did that. :( Ah well... I'm going to ditch China and try 1.2 as Italy then. I was happy with China but I don't mind not finishing, and I don't think many have given you much feedback yet on Italy.

So final report on China,1.1 Emperor, Week 46, 1940:
I'm glad you say you fixed that razing issue, because I was going to tell you the AIs have been on a raze-fest something SERIOUS. Spain had all but it's capital and one other city razed. About half a dozen in North and East Africa, about 3 in Central Soviet Union(the 3 cites west of Tashkent,yes it was odd.) Also one in Italy, one in Belgium and one in Indaia. The AIs took less then 1 city in 3 by my reckoning, without razing them. Very BAD. :sad:

Week 12 I went to look at Finland/Russia border to see if I could use Soviet roadnet to go and meet Norway & Sweden. Week 13 Finland was Wiped Out! Soviets took 4 or 5 cites at one shot, I would love to have seen that armor force...

Week 29 I take my first Japanese Held city! The one west of Peking.
Week 30 I notice the US has taken Kobe in mainland Japan.
Week 32 Four German Panzer 3s!! show up on my Northern border and burn the city I so recently liberated. :cry:
Week 40 I take Tientsin with my Tank Army,but lose the tank army to a Marine counterattack from Peking. I hold onto the city though.

It's now week 46. Those German Panzers were just several among many attack units that showed up both in that area, and also on my extreme western border near Persia. The rest of my long open desert border to the north they ignored, thankfully. :rolleyes: I had to deal with Italian marines, Bulgarian and Romanian Infantry, more Panzers and a German Army. The Axis fought the Soviets twice in this scenario to date. The first war was instigated by Japan; Germany took two cites in the west, and razed another. Soviets got one Japanese city I am thinking. Second round after a short peace was started by Finland;they bit the dust about 3-4 turns later, as I mentioned above. Since then they have been at peace, and the bloody axis is using Soviet road and rail net to come beat on ME...unfair! :cry:

Armies MAY be too powerful in human hands. They are limited to just 3 units, which is good IMO. I got all three of my armies so far from military academy though. AI was using armies but I only saw the one. It made a huge difference for China, since my troops are pretty weak ordinarily. I made a Marine Corps and took two island cities from Japan, was set to take another this turn. I'll be in Tokyo before I clear the mainland I think. :mischief: I did get the one army killed, but mostly I think they might be better off not included.

I know you can't do anything about the Axis troops showing up on my border but that was just weird. Especially Bulgaria, as they only have the one city. The Axis did raze one Indian city and both Germany & Italy took one as well; I was about to send an army to go kick them out.

I did not lose a single city although in the first few turns I suppose it was a bit rough. How far did you want Japan to get in China? I suspect that if I played Japan I would rout China fairly easily, although I have no idea what trouble all the naval action will cause. The AI did not go after my units in the field with it's air units early when we were naked;they hurt my cites pretty bad, but it was survivable. If they had gone after the troops in the field I would have been in really bad shape. My Chinese Inf was useless on the attack,and not worth a lot on defense either. :lol: I did notice that when they went to war with Soviets their air attacks got cut in half immediately. After I got flak/fighters in all my cites I ended up chewing the rest to pieces; I am now getting like 1-2 tops each turn, and sometimes none. The early turns saw up to 30 per, it was really rough. Fighters were not worth much but I wanted them anyway. Flak got 10-12 Japanese air units so far. They don't seem to replace them???

Overall, great balance for China anyway;it was a real struggle. Japan I would have to see since they have a lot of things to take care of. I am wondering how I would allocate my resources playing them.

Did not get to see what late units China gets; I was wondering if I would get ANY. I was especially miffed I got no paratroops! The marines were devestating though, they really held their own. The combat engineers did good work too. I just wish they were not my best defensive unit. :rolleyes:

On to Italy!

Edited to subscribe to thread. Started Italy. Yikes! That is one big navy! Overran Yugoslavia but it took all my armor to do it,lost a few too. Army is better then China but not by a lot. Spread out all over,where to put the FP? This could get ugly really fast. Rocoteh, why don't I start with a transport?? Not even ONE??? :eek: I won't get one for a while either, I'm going to build Battlefield Medicine first in Rome. Didn't you say you were going to remove that in 1.2? I am not going to build armies this game to test whether it is still workable without them. I'm pretty sure it will be. Will finish some turns tomorrow.
 
DrNick said:
Hi Rocoteh,

I know you have v1.2 up but I am still playing my v1.1 Japan game. Here is the update
wks13-16, 1940 spent redeploying my forces for Australia strategy
Wk16 took Singapore (finally) and Solomon Islands.
Wk18 Port Moresby
wk 19 Padang and Medan
wk 20 Palembang, wk 21 Sarmi, wk 22 Borneo, Labuan, Fakfak
wk 21 Celebes, wk 25 Batavia and Surabaya, wk26 Timore
WK 27 Darwin and the invasion of Australia is going!

The only resistance the Allies have thrown at my forces are a relentless battlegroup of BB and CA pounding the Kuriles. I just loaded troops on the island and let them pound away, as they don't bring any Amphib troops to take it. A mixed group of subs and CLs is trying to shadow my carrier group, so I turned North and pummeled it in "the slot" after taking Darwin. The only Brit resistance to my Australia plans so far is one measly battlegroup with one BC, one CL, one DD and some troops in a transport. Other than that the Chinese throw some armor (Chinese armor?) at me every couple of turns. Just turned a small US force away on Hawaii, they tried to land two Marine divs but with only one BB in support, they had no shot.

Thats all for now

DrNick,

Thank you for a very interesting report.

I am really looking forward to follow how the invasion of Australia results.
After reading you report I have made a note that Chinese armour
shall not be available until late in the war.
This will no doubt increase realism!

It will be interesting to follow if Allied-AI will continue to abstain
from allocating major naval forces to save Australia.

Do you know anything about the strenght of the US navy?

I hope you will continue this playtest even if version 1.2 have
been released.

Rocoteh
 
Sasebo,

A clarification:

All playtest-reports are interesting. No matter they refer to
version 1.0, 1.1 or 1.2. The reason for the fast release of version 1.2
was that were several bugs that had been fixed.

With most (all?) bugs now fixed I will wait with the release of
version 1.3. Instead I will work to complete a Multi-player version
of WW2-Global.

On razing of cities:

In my opinion this is the worst problem within the current CIV3/C3C
game-engine!

"Week 30 I notice the US has taken Kobe in mainland Japan" Sasebo

Interesting!
This shows that US AI after all can make amphibious operations
far away from homeland.


"had to deal with Italian marines, Bulgarian and Romanian Infantry, more Panzers and a German Army." Sasebo

Soviet AI must have done a poor job.

"I made a Marine Corps and took two island cities from Japan" Sasebo

In 1.2 only US has Marines.

"Flak got 10-12 Japanese air units so far. They don't seem to replace them???" Sasebo

Build often Air units have been flagged for Japan in the editor.

"Did not get to see what late units China gets; I was wondering if I would get ANY." Sasebo

You are right. However they did not get much in reality either.
From the start of the war to the end, the vast majority of the Chinese
Army was a poorly equipped and trained infantry force. As the Chinese
civil war later would confirm, morale was not high.


"Rocoteh, why don't I start with a transport?? Not even ONE???"

Italy will get transports. Notes have been taken.

Thank you for the report and welcome back.


Rocoteh
 
Rocoteh,

i have install the files like it say in the instructions in Post 1...
the game starts ok but in the middel of the game it get stuck
 
D.v.I.r said:
Rocoteh,

i have install the files like it say in the instructions in Post 1...
the game starts ok but in the middel of the game it get stuck

D.v.I.r,

That is bad news.

Can anyone who reads this think of a solution the problem?

To me this type of error is new and right now I do not know how
to deal with it.

Rocoteh
 
Update on my japan campaign with version 1.1:
Stupid german AI keeps declaring war to the soviets and only manages to lose some border cities, while keeping busy my ground and air forces forced to deal with hordes of Motorized Rifle Divisions. Eventually the russians run out of them and we occupy a few soviet cities and finally completelly occupy China.

In the meanwhile a small group is slowly taking low countries islands one by one. Marines take small islands.

We invested a lot in infrastructure, building factories, coal plants and offshore platforms for production; harbors and airfields for naval support and troops transportation in the islands. Armies are built each 4 turns in our biggest production centre (over 100 shield with Iron Worls).

We now control the Pacific with our massive one-stack fleet (Yamato is our flag-ship). Unfortunately, Panama Canal is destroyed and we can't move on to clear the Atlantic as well!
 
tnx anyway Rocoteh

I hpe someone wiil be able to think of a solution to this problem...
 
mircea74 said:
Update on my japan campaign with version 1.1:
Stupid german AI keeps declaring war to the soviets and only manages to lose some border cities, while keeping busy my ground and air forces forced to deal with hordes of Motorized Rifle Divisions. Eventually the russians run out of them and we occupy a few soviet cities and finally completelly occupy China.

In the meanwhile a small group is slowly taking low countries islands one by one. Marines take small islands.

We invested a lot in infrastructure, building factories, coal plants and offshore platforms for production; harbors and airfields for naval support and troops transportation in the islands. Armies are built each 4 turns in our biggest production centre (over 100 shield with Iron Worls).

We now control the Pacific with our massive one-stack fleet (Yamato is our flag-ship). Unfortunately, Panama Canal is destroyed and we can't move on to clear the Atlantic as well!

mircea74,

Thank you for the report.

I had some thoughts on placing a coastal tile instead of a city to
represent the Panama-canal. However I abstained since it
should be possible to close it. I mean in reality it would have been
easy to close it just by dropping mines.

With China occupied your strategic situation seems to be very good.
How will you proceed from here?

Do you intend to invade the US West Coast?

This will be interesting to follow.

Rocoteh
 
Little playest update v1.2 as British:
It's sometime late 1939, I don't know which date.

I managed to take lots of Italian Africa very early on and though a couple of cities still hold out they're gradually falling to my might. Before doing anything on my first turn I used my British commercial might to bankrupt my allies in return for luxeries or resources and ended my first turn on 4000 gold. ;D
Germany and France have been quiet, and the only thing of any importance that actually happened in Europe was that Poland captured a city from Germany! Of course, son after it was retaken with the rest of Poland, but I was hopeful. I stationed my entire Asian fleet in Hong Kong as I knew from previous experience of the might of the Japanese navy, although I destroyed the German navy and am at a stalemate in the Mediterranean, using Malta as my naval base from which I am hoping to launch an attack on Sicaly or Italy itself.
Other happenings:
None! The USSR hasn't declared war on anyone yet, China/ Japan are at stalemate, and the AI armies are mowing each other down before they can get anywhere. :)

You said earlier on that only the US could build marines now. Do other civs get amphibious units at all?
 
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