WW2-Global

P.S.Y.C.H.O. said:
Sounds good! :)

The battle in the Aleutians is often called "The Forgotten Battle", because it was fought at the same time as Guadalcanal...

I disagree, adding more cities will just slow the game down more.

I would just make them airbases, and I would also remove some of the cities
on the the Pacific islands (such as Midway and make those airbases as well.
 
mircea74,

"Next target was Peru and it proved to be a much difficult one due to rugged terrain (mountains and jungles). There was no way our artillery and tanks could reach some objectives and i had to commit a ROP violation. At the same time i made a ROP with Brazil (the presumed next target) because after the violation they wouldn't give it so easily. Peru was conquered shortly thereafter and a MGL appeared I promptly created an army loading infantry when i discovered only 2 units could be loaded! That's tough, i didn't know you reduced the armies capacity as well! It should be a real challenge from "now on especially for the weak units Argentina can build. I even noticed that bombers can't be loaded onto carriers! Very limited choices..."
mircea74

Interesting position. Its possible limit will be 3 again in version 1.4.
It depends on feedback.

"And from now on things got really complicated... Brazil declared war to the US! US made a ROP with Venezuela and US marines rolled through the brazilian jungle razing 4 of their cities! It was as if they were destroying our future cities! A change of plan had to be done and i declared war to the US, massing my entire army there. I caught some wounded marines and killed the promptly, taking advantage of better movement due to the ROP with Brazil. A new MGL rises" mircea74

Maybe there is a need for Great Wonders in these cities also....

"I also noticed some strange things in Germany regarding cities. Berling reached size 49 (!!), Stuttgart 43 and Munich was down to 1 !"
mircea74

I have to coorect this!

"Marines are winning easily but i developed a strategy. Hordes of infantry are pushed ahead of our main units and they took the charge from marines. In the next turn we took innitiative and counterattacked the weakened marines. That results in a trade of 1-2 infantry to 1 us marine. Not a bad trade in my opinion" mircea74

I agree!

"Next, the americans try to assault Chiclayo. 8 infantry units dies but with artillery, coastal defense ships and tanks we destroy 6 marines. President Roosevelt comes up with a peace proposal wanting 200 gold". mircea74

Maybe a peace-period can be good to build up forces.

Thank you and welcome back.

Rocoteh
 
Adler,

Thank you for the report.

"Japanese and US DD and SS are fighting a fiece battle in the area of Iwo Jima and Okinawa. The US sink three Japanese transports. I think the US are way too strong in the Pacific, historically seen. I strongly recommend another Pearl Harbour. Heavy air strikes on ships based at Pearl... Also the Japanese should be on turn BEFORE the US. I suggest to give the Axis completely the first turn. Nevertheless in the US turn (sinkings):
US : Japan 11:6" Adler,

Yes its worth to consider. US-AI is to aggressive when it comes to
early naval moves in the Pacific.

"The speed of destroyer and torpedoboats was 35- 38 kn. The speed of battleships 28, except Bismarck, Scharnhorst and Iowa classes (I think also the British BC) which had a speed of 30- 33 n. The same speed as most cruisers. So I suggest following: CV and BB (except the mentioned) a speed of 5, CA 6 (7 Admiral Hipper class), 7 CL, 8 DD." Adler

It sounds good. I will rework naval movement.

Thank you for the report on losses.
Welcome back.

Rocoteh
 
Sasebo,

"Japan does not start with ANY Zeros??? That is a surprise to me!" Sasebo

Series-production started July 1940. Until then only prototypes existed.

"Rocoteh: Good news! It was Vilnius, not Lwow,my mistake. Unfortunately I can confirm the AI on most sides is building hordes of Marines. I have like 10 regular UK marines wasting time on my SW border in Persia/Iraq. I am not sure what you can do to stop them besides uping the cost again"

Thank you for reporting it. I will increase cost again.

"Turkey update,Week 7,1940-Nanning falls to Japan, Odessa to Germans, Over the next 22 turns Odessa will change hands more then 12+ times, almost always at size one. That's a Wonder city,right? No razing,just fighting over it like cats & dogs" Sasebo

That is very good news! If this severe AI-problem have been solved
at last, WW2-Global was the first scenario that implemented a solution.
The above info on Odessa (which is a Wonder city) are of very
high value!

"Week 10- Vaasa, Kuopio fall. The Finns held out for a while, then suddenly collapsed it seems. I bet that the issue with the culutral borders messed up the Mannerheim Line" Sasebo

There will be more changes on this in version 1.4.

"Week 15- UK makes marine attacks on Cyprus. Brest is razed. Lwow is liberated by Soviets at size 1(Wonder city)." Sasebo

Very good!

Thank you for this report and welcome back.

Rocoteh
 
P.S.Y.C.H.O. said:
Sounds good! :)

The battle in the Aleutians is often called "The Forgotten Battle", because it was fought at the same time as Guadalcanal...

P.S.Y.C.H.O.,

Yes I will see what I can do to simulate it.

Adding the cities you mention and victory points will
hopefully make AI to go for them.

Rocoteh
 
eric_A said:
I disagree, adding more cities will just slow the game down more.

I would just make them airbases, and I would also remove some of the cities
on the the Pacific islands (such as Midway and make those airbases as well.

eric_A

Yes you are right that it slows game down, but I removed 3 cities
from version 1.2. I will try to keep the number of cities in version 1.2.
Thus added cities will most of the time mean removed cities
at other locations.

Its possible that some cities in the Pacific will be changed to Airfields though.

Rocoteh
 
KristiB said:
I don't think retaining culture on capture would be good for the scenario... Imagine taking over some of those cities that have artificially high culture in order to make borders, especially, as an example, in northern Russia and western China. I don't think someone who takes over a city should get the huge advatage of being able to use the rails right away. I have a little experience with 'retain culture' in your Barbarossa scenario and I think that is just too lopsided a way to deal with it. I'd rather deal with citiies being razed every once in awhile than giving the attacking civs THAT big an advantage...

KristiB,

I understand your point, but I think its very important to get rid
of the problem with AI razing cities now when its seems to be possible.

If one look forward to the WW2-Global large map project this become
even more important, since one or two razed cities here really will give
a strange impression.

Rocoteh

Follow the Multi-player PBEM at CFC:

http://forums.civfanatics.com/showthread.php?t=109319]
 
Rocoteh said:
allin1joe,

Thank you for the report.

Yes build-up is the most important aspect for US during many turns.

Have you decided if you will go for Japan or Germany-Italy first?

So far I have not read any report where Japan AI has managed to
get a foothold in Australia. Its clear that AI can make amphibious landings
with 8 units, but its still seems to have large problems with large
sustained operations over the oceans.

Rocoteh

I am toying around with the idea of going after Mexico actually :) I have a fleet in the Pacific harrassing Japan. I've taken 2 islands with the starting Marine corps the Americans get to lure their Navy out of hiding. It's working so far as I've sunk about 10-12 ships with no losses. I only have 2 cities built up enough to start building Marines (both take 8 turns right now), so it's going to take a while before I can do anything. I figured I'd take a stack of 10 Marines and see if I couldn't run through Mexico. That will give me cities to build more workers out of and hopefully build a rail net all the way to the Panama Canal. Hopefully, it'll promote a couple of those Marines and maybe even give me a leader. While that is going on, I'll build a transport or two along with more troops to get ready for my attack of Japan.

The only things "unusual" to report are:

1. Italy sent 3 subs to the Pacific. They were unlucky enough to happen upon my destroyer fleet by Davao and were sunk before they could get in the game.

2. Japan sent 2 destroyers to the American West Coast and were sunk with no losses to me. However, I figure this might have been the leading edge of a larger fleet, so I am moving my ships into larger stacks for better defense.

I am in the late stages of 1939. Most towns are still building infrastructure. New York and Washington are done(including Hydro Plant and Manufacturing Plant), and are building Marines, so I am moving my worker stacks to that area to improve it as much as possible. Right now, I am running 70% research and making 53GPT.
 
Rocoteh said:
One can argue that it could be used to make Canada and Australia
independent. However I do not think its a good idea. They were both
parts of the British Empire. Even if not London "ruled" Canada and
Australia, their foreign pocicy did not differ from Britain itself.

Yeah, but it would be a lot of fun playing as the Americans to invade Canada :)

I don't think it's a big deal the way it is now. If it slows the game down, I'm definately not for it. I love this game, but I can only get 2 turns done in an hour as it is.
 
allin1joe said:
One thought on pollution. What if you started every city off with recycling centers, mass transit centers, and any other building that reduces pollution? It might not completely stop pollution, but it should lower it's occurence.

Or even easier:

make some ( or most ) off the other buildings reduce pollution. And get rid of recycling centers and mass transit centers, polution wasn't on the agenda back then ;)
 
Week 37, part 2:
I destroyed all French units in my territory. That´s not the fine style to invade only if you´re at war with someone ;). I will now hold a small force back, while next 2 turns my troops will heal. In week 40 I will attack PARIS!
At sea the DD 157 and DD 160 USS Herbert are the first US warships to get lost to my Uboats. They are sunk by U 52, which is now Elite. U 33 sinks the CL USS Trenton becoming a Veteran. U 30 sank 3 British destroyer becoming an Elite boat. However I think it is doomed now since 51 British DD and 4 CL are near! IF it survives THAT assault following I would grant them the Great Cross to the Iron cross! U 40 sinks British destroyer Wallace and Ottawa but is heavilied damaged, having only 2 HP left. I doubt I can bring it back home...
The Italians want to take Lyon. Hopefully they are HERE so worse like in history...
The PC can start now
A Portuguese fleet is running close to 2 of my Uboats. That was near... The French bomb my lines- without success. Therefore they sink U 30. U 33 sinks a British DD. Italy is at war with Spain!
Is it possible that the French are too exhausted due to the attacks prior to now? Lyon didn´t fell.
I lost a Uboat, 3 others are produced.
Now it will be my turn.

Adler
 
Zeekater said:
Or even easier:

make some ( or most ) off the other buildings reduce pollution. And get rid of recycling centers and mass transit centers, polution wasn't on the agenda back then ;)

Zeekater,

All buildings have remove building pollution and remove
population pollution checked already.

What I know there is no was way to get rid of pollution 100%

Rocoteh
 
allin1joe,

As mentioned in an earlier post there is no way to get rid of pollution 100%.

"Italy sent 3 subs to the Pacific. They were unlucky enough to happen upon my destroyer fleet by Davao and were sunk before they could get in the game."allin1joe

That is interesting. An unexpected move.

"I am toying around with the idea of going after Mexico actually "
allin1joe

Sounds like a good idea.

"I am in the late stages of 1939. Most towns are still building infrastructure. New York and Washington are done(including Hydro Plant and Manufacturing Plant), and are building Marines, so I am moving my worker stacks to that area to improve it as much as possible. Right now, I am running 70% research and making 53GPT."allin1joe

Do you have any plans to build Heavy Bombers later on?

Thank you and welcome back.

Rocoteh
 
Adler,

Thank you for the report.

Do you think blitz have made the Type VII U-boat to
powerful or is it at right level?

It seems like France-AI waste forces in doomed counter-attacks.
However it does probably not make a great difference with regard to when France falls.

It will be very interesting to follow this playtest.

Rocoteh
 
British - Emperor - v1.3

Week 15 1940

Things are not going well, probably resulting from my lack of skill in dealing with this empire.

The Germans have not taken any of France after having a hard time securing Brussels and Amsterdam. They did take on the Russians and took Kiev but then made peace. They took Damascus which I failed to notice.

The the US and Russia got into a spat which of course brought the UK in. I did not see this would be much of a problem. I was busy dealing with Italian marines in Africa. I was holding my own and building forces for a push on North Africa when a huge Russian force showed up outside of Jerusalem (probably via ROP with Iran and Germany). British infantry made a gallant stand but were overrun and the godless Commies burned Jerusalem and Amman!

The Russian are now near the Suez Canal but I think I will hold them here.

The Japanese made good progress against the Chinese and have taken Sian, Wuhan and Foochow with no razing. They have been pounding Hong Kong and Canton with no progress yet.

We seem to have the marine problem again most significantly to me are the Italians. Perhaps you need to raise the cost for everyone but the Americans?

The British are not much fun yet because I don't have enough units to launch and invasion but soon will make a move on Africa (assuming the Russians go away!). If I take out the Italians I would move on Iran and Turkey to keep the Russians out.
 
Update on my Argentina playtest:

Damaged US Battleship and the transport are sunk by our subs :) We took Caracas. Now i have my own oil. More units lost to US marines. Even our armies look weak on defense, i have to try landing them in the mountains to avoid repeated attacks. They americans try to take Chiclayo again but i mobilize about 8 heavy artillery and the attack is rejected.

Then Brazil finally makes peace with US giving me a much needed break. We propose peace and pay 250 gold as war reparations to the americans. They are only annoyed at us. With US out of the war the other two Venezuelan cities fall rapidly. Quito then Bogota are assaulted and taken. We keep the war with Japan in order to keep the mobilization. Forbidden Palace is built in Caracas.

I was just about to relax and evaluate my situation when Brazil declared war again to the US! We try blocking the access to the continent by putting a wall of infantry ahead. However 3 US marines already being in the area escape and enter the jungle!
We delay them with blocking units in the jungle. One of our infantry dies of desease in the jungle and 2 marines escape heading to raze another brazilian city! The situation can not be tolerated much longer and our armies move into positions near every brazilian city. War with Brazil is imminent!

Then an unpleasant surprise from the mexicans comes up! An harmless unescorted mexican transport moves from Atlantic to Pacific. Mexican government assures us they will retreat and mean no harm. It would prove to be exactly the opposite, as they launch a surprise amphibious attack with infantry on poorly defended Iquique and burned the city to the ground! They will pay dearly for this attrocity!! 8 infantry units are landed on the shores. They are destroyed the following turn. Now the Brazilian campaign can start...

Our strategical situation:
It is week 18 1941 (boy, turns surely fly when you're playing a little nation...), we have a measly 3% of world area (still, the 6th largest nation) and 5% of world population. Productivity is 3236, which is 4th place. We make over 1000 GPT and have about 13000 in tresury.

Our armies at this moment:

34 infantry
25 tanks
11 artillery
1 transport
2 submarines
14 destroyers
2 battleships
2 fighters
4 armies (3 with tanks, 1 with infantry)
4 flamethrowers
1 light cruiser
22 heavy artillery
9 garrison
5 heavy cuisers
2 flaks
3 coastal defense ships
1 HMG (i prefer lots of infantry rather than HMG for defense, they lose anyway and are expensive)

I haven't got a clue about other nations' military strength because i didn't build intelligence agency.
 
Well I don´t think Uboats are too powerful. Indeed most thinking of Allied ships were made by Uboats and Uboats are my main weapon on sea (as it was in history).
I have still most of my sea units kept in Germany, guarding the Skagerrak and the channel. However I will send 20 Uboats or so into the Atlantic next turn. After taking Brest I will make a charge with my surface fleet, but not before the Bismarck is ready. When she is I will also have a carrier in which I will put fighters and Stukas. With that force I will break through the Channel to engage the enemy in the Atlantic. Or shall I wait for Operation Seelöwe (sealion)? However soon will at war with Spain meaning I have to fight Spain before engaging Britain... Nevertheless Britain has few units left as defense...

Adler
 
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