WW2-Global

KristiB said:
Argentina - Emperor v1.3

Week 48 - 51, 1941: We bring up tank reinforcements after three turns of peace and are at 43 armor divisions again and now with 4 armies. It's time for war again on turn 51. I decide to blow out all my armor in one turn. We lose three of our armies :cry: but take Orlando, Miami, Charleston, Memphis and St Louis. America is back on her heels. I institute the first nationwide draft and bring up another 40 conscript infantry divisions to help pacify the ingrateful American citizenry. Americans and British counterattack with marines and paratroopers but we suck up the losses with our conscripts and then destroy them with heavy artillery and the 8 armor I kept in reserve... Axis makes peace with the Soviets after Germany takes back Lodz and Danzig. America and Britain now control Toyohara, Kurila Isle, Iwo Jima, Guam, Hainan, Nanning, Formosa, and the Carolina Islands. I'm hoping that Japan can hold out for awhile or the Allies will be able to turn their full attention to lil ole me... :blush: I'm hoping the Soviets will come into the war against the Allies again before too long.

Week 52: Great turn for production! 10 armor divisions and a few flamethrowers are complete. We throw the armor at Chicago and lose most but take the city and then leapfrog into Detroit where several units are crippled but zero losses. A new leader emerges, thank God. :beer: We've now cut the States in half, but the RoP with the English will still allow them to move troops around. I transfer most of whats left of my bomber squadrons into Detroit where I hope to bomb the rail in Canada and cut their east-west transportation. Five British armor and four paratroopers show up south of Denver. :twitch:

Yeah, I've love to be able to hit the coasts to take more away from American production but the plains have just make for easy pickings... And I don't control the city south of San Diego yet...Clearly America can't handle us on it's own.

I'm VERY impressed. I never thought Argentina could hurt the US like you are. If I ever get done with my American game, I might have to give Argentina a shot.
 
Maybe someone here can help me. I have downloaded the 2 files, un rar'd them, put them both in my Conquests secnario folder. But after I chose a country and it loads all the AI players, the game locks up on me when Its configuring the scenario. Please help
 
Rocoteh said:
Dr Nick,

Thank you.

US have to spend a large time-period of build-up with limited action.
In my opinion that is an interesting aspect though.

I am still working on a solution to get Spain out of the war.

It seems like Poland even when Germany is AI-control seldom will
hold out for more than 4 weeks.

Any plans on building a large force of Strategic Bombers?

Welcome back.

Rocoteh

Hi Rocoteh,

Yes the buildup of the mainland US will take a while and allows for a historical fight. I am contenting myself with fleet actions for now. I would like to build force of bombers, but that will take some time to get there.

Meanwhile...
Wk42, the big (sort of) battle develops around Midway. The IJN sends in a big force of destoyers unsupported so I hammer them. I lose 1 DB, 1SS, 2P-26, 2CL, 1 AACL and 3 DD but in return I sink 25DDs 2CLs and one sub!

Wk43 Midway cleanup, I sink 4DD 2CL and 1 It DD off the Phillipines. I lose 3DD and 1SS

Wk 44 and 45, kind of quiet as I move to the Marcus Is. Spain attacks the brits and the Soviets destroy Turkey! I lose 2bombers, some subs and a TB and sink several more It DD and 1CA and 1SS from the IJN.

more soon.
 
Re: 802

It locks up? Have you considered that this scenario takes minutes to load?

My system: Barton +2500, 1024 3200RAM takes almost 40 minutes to load. While loading my system simply freeze.
 
dreamcrusader said:
Maybe someone here can help me. I have downloaded the 2 files, un rar'd them, put them both in my Conquests secnario folder. But after I chose a country and it loads all the AI players, the game locks up on me when Its configuring the scenario. Please help

dreamcrusader,

The scenario will take 15 minutes-1 hour+ to load.
It depends on your computer-capacity.

Its for that reason I have provided saved games for all playable Civs.

Rocoteh
 
Bob1475,

"1. Civ clearly favors those countries with established infrastructures on the same continent as military action. By not allowing air transport (realistic for the scenario) we have increased the built-in Civ bias. I am referring here to infinite rail movement." Bob1475

Yes you are right. Maybe I should counter this with creating "sea-railroads"
that I think Rhye use. That is: Corridors where you can move very fast
across oceans.

"One point - why can't we enter into a Mutual Protection treaty or joint declaration of war with a neutral party? Of course I suppose you want to maintain neutrality for the scenario but something to consider" Bob1475

This was the prime reason: It will slow down game with
minor powers that make a large number of proposals for alliances.
The aspect you mention also counted.

I am looking forward to hear from your next playtest.

Rocoteh
 
Sasebo said:
Bob1475: I have not seen the Soviets do that well against the UK in any game of the 4 or so I have played. I agree with you the unlimited rail thing is a terrible pain, but not sure what Rocoteh can do about it. I am betting that the UK AI has been building a LOT more ground forces then you though, since I've never seen the Soviets do what you describe. Usually they get embroiled with the Axis via Japan pretty early. What time period of the game were you talking about? For the USSR to be putting 50-60 units down there against you seems freakish to me. :crazyeye:

KristiB: I am in awe of that Argentina report! :worship: I did not believe that was possible. :eek:

Rocoteh: I was wondering what you thought of my idea with the Marines going to starting forces & auto-production only;you did not mention that in your response.

An idea here: Do units with 'No Nationality' checked like privateers work both ways? I was thinking that if Rocoteh changed ALL subs to 'No Nationality' then even if the AI did it's usual tricks then the worst that would happen is a few loose naval units would die, and wars would not be declared. Would this work??? :confused: It would at least be realistic; If you depth charge a sub it is kind of hard to check what country it came from! :lol:

Sasebo,

I missed to comment on your idea. In fact I will probably implement
it in version 1.4. Thus there will be auto-production of Marines.

Your idea on "Hidden Nationality" is also very good. I will try it in 1.4.

Rocoteh
 
KristiB said:
Argentina - Emperor v1.3

Week 48 - 51, 1941: We bring up tank reinforcements after three turns of peace and are at 43 armor divisions again and now with 4 armies. It's time for war again on turn 51. I decide to blow out all my armor in one turn. We lose three of our armies :cry: but take Orlando, Miami, Charleston, Memphis and St Louis. America is back on her heels. I institute the first nationwide draft and bring up another 40 conscript infantry divisions to help pacify the ingrateful American citizenry. Americans and British counterattack with marines and paratroopers but we suck up the losses with our conscripts and then destroy them with heavy artillery and the 8 armor I kept in reserve... Axis makes peace with the Soviets after Germany takes back Lodz and Danzig. America and Britain now control Toyohara, Kurila Isle, Iwo Jima, Guam, Hainan, Nanning, Formosa, and the Carolina Islands. I'm hoping that Japan can hold out for awhile or the Allies will be able to turn their full attention to lil ole me... :blush: I'm hoping the Soviets will come into the war against the Allies again before too long.

Week 52: Great turn for production! 10 armor divisions and a few flamethrowers are complete. We throw the armor at Chicago and lose most but take the city and then leapfrog into Detroit where several units are crippled but zero losses. A new leader emerges, thank God. :beer: We've now cut the States in half, but the RoP with the English will still allow them to move troops around. I transfer most of whats left of my bomber squadrons into Detroit where I hope to bomb the rail in Canada and cut their east-west transportation. Five British armor and four paratroopers show up south of Denver. :twitch:

Yeah, I've love to be able to hit the coasts to take more away from American production but the plains have just make for easy pickings... And I don't control the city south of San Diego yet...Clearly America can't handle us on it's own.

KristiB,

Again: This is incredible!

All stats for Latinamerica have been reworked.
It will mean that production-capacity for most of the nations will be
reduced. I do not know if it will be possible to repeat what you have
achieved. but its not impossible.

Do you intend to break off the playtest when you have defeated US,
or will you continue?

Thank you for the report and welcome back.

Rocoteh
 
DrNick said:
Hi Rocoteh,

Yes the buildup of the mainland US will take a while and allows for a historical fight. I am contenting myself with fleet actions for now. I would like to build force of bombers, but that will take some time to get there.

Meanwhile...
Wk42, the big (sort of) battle develops around Midway. The IJN sends in a big force of destoyers unsupported so I hammer them. I lose 1 DB, 1SS, 2P-26, 2CL, 1 AACL and 3 DD but in return I sink 25DDs 2CLs and one sub!

Wk43 Midway cleanup, I sink 4DD 2CL and 1 It DD off the Phillipines. I lose 3DD and 1SS

Wk 44 and 45, kind of quiet as I move to the Marcus Is. Spain attacks the brits and the Soviets destroy Turkey! I lose 2bombers, some subs and a TB and sink several more It DD and 1CA and 1SS from the IJN.

more soon.

Dr Nick,

Thank you for the report. It seems that you already have been able
to inflict much damage on the Japanese fleet.

So far no playtest-report have mentioned building of a large
fleet of Heavy Bombers

Looking forward to see more reports from you.

Rocoteh

Also: "Another thing worth mentioning from Soren’s PowerPoint is that Firaxis will not be afraid to change its target audience a little (although don’t get the impression that it will be an extreme shift to a totally different audience)."

Quote from the Civ 4 pre-release info.

I really wonder what the above will mean in reality..........
 
Concerning the release info: It means it will be at best be on point at the shops. At worst, well do you know what in Latin "ad calendas Graecas" were?
No I think it will mean the game will be in the shops half a year later. I hope I am not right...

Adler
 
Week 40 part 2:
I took Brest and got a leader there. Then I let 35 units invade the tile between Bordeaux and Marseille. But France won´t be beaten this turn. Unfortunately they took La Coruna. Well since I´m at war with Spain and the French have colonies it is not so bad.
Yesterday the fights at sea were not over: In the North sea a British fleet of HMS Royal Oak, Valiant, Renown, Repulse, Hood and Norfolk remain. U 17, an Elite boat shoots the Norfolk out of this fleet. Attacking Royal Oak leads to the destruction of U 64, 65, 68. Nevertheless U 47, Kapitänleutnant Prien, sinks this ship ;). It was not Scapa Flow, but... Lützow bomb the fleet damaging Valiant. I do not make further attacks. It would be too costly. I think I would lose a dozen further Ubaots to get them. No I wait. Most probably more and smaller ships will appear. And then I´ll need these boats. In 10 turns I would attack, but not now, not after the losses I had in the PC turn...
I have some infantry divisions in reserve, but I give it over to the PC:

I lost a Uboat to a hostile submarine (that or Poseidon is no longer my friend...). US declares war at... Chile! The French bomb Paris doing no damage but losing a bomber. 4 further Ubaots in the Atlantic are sunk. The French counter strike at the Italian sieging troops with tanks is only once successfull (3 attacks). However The Italians do not attack and retreat. It is my turn now.

Adler
 
Adler,

Thank you for the report.

I have just made U-Boats and submarines Hidden Nationality.
Thank you for the idea Sasebo!
Hopefully it willlead to that Spain for example will stay out from the war.

On the pre-release info: My interpretation was that focus will
be more on the mass-market in the future. I hope I am wrong
since that would probably mean a simplified game.

Back to the playtest: I think an invasion of Britain should be
the best way to go after securing positions in France and Spain.

British ground forces in the homeland was not strong 1939.

Rocoteh
 
dreamcrusader said:
thanks for your help and great scenario

dreamcrusader,

Thank you. I am glad to hear that you liked the scenario and
I hope you will be back with comments on it later on.

Rocoteh
 
Not sure if I'll keep going. My goal is to control the entire western hemisphere. Frankly, this is the most fun civ I've played in this scenario. :) But once the Allies get further down the tech tree, I won't be able to keep up.

Since South America is going to take a nerf in v1.4 you might want to make some generic unit upgrades for the neutral countries. I'd suggest a Tank2 with stats like 18-8-2 and maybe a bomber with a (12) rating. Just something to make them interesting later in the war. I don't think it'd be too unbalancing if only because the neutral AI countries are mostly totally overrun by 1941.

How do you take screenshots in-game BTW? Pretend I'm not a computer person really... :blush:
 
After I started my own game after playing the saved ones for a while It says that a hurrican file is missing in the text folder. So just to make sure I did the d/l right:

Civ 3>Conquest>Scenario and then paste the folder(big d/l and the biq, small d/l)?
 
dreamcrusader said:
After I started my own game after playing the saved ones for a while It says that a hurrican file is missing in the text folder. So just to make sure I did the d/l right:

Civ 3>Conquest>Scenario and then paste the folder(big d/l and the biq, small d/l)?

dreamcrusader,

Yes that is right.

Note though, that its very easy to do a mistake and place
the folder and the biq-file in the scenarios-folder of CIV 3 instead.

In fact most of the reported problems seems to be due that.

Rocoteh
 
Rocoteh, I agree with Britian. However I have no transports yet! And all of my coastal cities are building big ships: Königsberg Prinz Eugen, Stettin Graf Zeppelin and Hamburg Bismarck. However if Königsberg is ready I will build a transport there. Until then I will finish the war with France and then go to conquer Greece. Then Britain and after that Norway. Then I have a good base for attacking Russia.

Adler
 
KristiB said:
Not sure if I'll keep going. My goal is to control the entire western hemisphere. Frankly, this is the most fun civ I've played in this scenario. :) But once the Allies get further down the tech tree, I won't be able to keep up.

Since South America is going to take a nerf in v1.4 you might want to make some generic unit upgrades for the neutral countries. I'd suggest a Tank2 with stats like 18-8-2 and maybe a bomber with a (12) rating. Just something to make them interesting later in the war. I don't think it'd be too unbalancing if only because the neutral AI countries are mostly totally overrun by 1941.

How do you take screenshots in-game BTW? Pretend I'm not a computer person really... :blush:

KristiB,

Yes I will include such a Tank-unit in version 1.4.

On screenshots: This is not so easy on all computers as some say.

I suggest you try this: Hit the Windows-symbol.
(to the right of Control) You will now (hopefully) be able to open
a photo-program. Now paste the screenshot and save it.

The above sounds easy, but again its not sure it will work on all computers.

Rocoteh
 
Week 41:
In the Atlantic I have only 2 remaining boats of the units I had initially. I doubt that any of these will come back home... Nevertheless U 39 sinks the British CA York.
I just found following infos about the Luftwaffe on September 2nd 1939:
Fighter:
850 Me 109*
??? He 51* (500???) outdated Biplane, only in 2nd line fighter units which waited for Me 109, later training plane. Stats: 5(4), 4, 4, 1 (frequence)
25 He 100 private owned fighter by Heinkel to defend factories, but flying German ensigns
He 112 no planes anymore, although plane a bit better than Me 109, but more costly
Bomber:
371 Do 17
787 He 111*
18 Ju 88*
366 Ju 87* Stuka
40 Hs 123 CAS plane, Biplane
Reconnaissance:
257 Do 17 P
14 He 45
67 He 46
275 Hs 126

Back to the war:
In france I bombed Bordeaux and take it with 5 infantry divisions as casualities. the most heavy losses I had to tolerate in this game. Marseilles is taken for the price of 3 infantry divisions. Hmm. I think I will draft some units to fill the losses. Then I will use these units to take out damaged enemies to gain experience. Done. 16 new infantry divisions! I´m not at war with Spain??? I thought I was... No, I will not declare war at this moment.
Italy conquered Crete. BTW I think Japan was able to conquer the Marianas.
I chose to attack Yougoslavia in order to have a free way to Greece. So I liberated the Croatians, but only half of the people of Zagreb are happy now. However I used primary my conscript infantry. 2 died but 7 are now regulars.
Now the PC is on turn...

Norway declares war on the US. How stupid...
8 Yougoslavian infantrists try to invase Zagreb. I say try because this Yougoslavian army is lost...
The french retreat 2 damaged destroyer to La Coruna altough there is only one unit defending- against 2 of my armies...
Axis declare war on Yougoslavia.
I lose 4 Uboats to th British but I was able to kill as many destroyer an Uboats as I lost.

It is now my turn.

Adler
 
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