WW2-Global

Germany:
+ 8 Worker
+ 2 TR
1 DD
3 bomber
3 armies
4 infantry
13 Type VII Uboats
+ 1 CV C2
1 FlaK 88
4 PzKw IIIe
+ 2 Me 109
1 He 111
+ 2 Ju 87B
+2 SS infantry
1 light division
+1 CA
2 special fortress divisions

Japan
+ 7 worker
6 TR
36 SS
71 DD
3 BB
15 Infantry
14 CL
1 Kamikaze
+ 4 Chi Ha type 97
1 Sally
1 Nate
+ 14 MG gunner
5 CA

Britain
+ 5 worker
1 Artillery
4 TR
41 SS
119 DD
8 BB
1 fighter
2 Bomber
1 British tank
3 CV B1
+ 4 infantry
6 Swordfish
22 CL
2 cruiser tanks
10 Hurricane
6 Spitfire
1 Skua
+ 15 MG
2 Gladiator
1 garrison
10 CA
2 FlaK
2 BC
6 CLAA
2 CV B3

USA
+ 4 worker
14 SS
51 DD
3 BB
4 fighter
+ 28 infantry
8 CL
4 SBD
8 CA

End of week 46

Adler
 
Adler17 said:
Please tell me, the units you want to include. Most probabyl it is not enough ;).
Also yes, NY and TX were without escort.

Week 46:
Off Gibraltar a British DD is sunk to coastal fire. The Brits were beaten heavily: 3 CL, 1 DD sunk, a TR damaged.
2 US DD are sunk in the Atlantic. However my boat is near to 2 US DD... Therefore U 40 which was one of the first boats in the Atlantic, arrived Copenhagen. The first boat to return home.
Liverpool bombed heavily. My last attack is started from the Graf Zeppelin. The Stukas there sink a British battlecruiser!
That´s it. I will continue tommorrow. Before I will give the stats of the armed forces of the end of week 46.

Adler

Adler

Thank you for the report and the stats.

It will be very interesting to follow how strong the British defence
of the homeland will be.

Yes I will deliver information on which units I intend to include
direct when the decision have been taken. This will be a huge
expansion!

Rocoteh
 
P.S.Y.C.H.O. said:
I don't think you should remove the railroads...

P.S.Y.C.H.O.,

Notes have been taken.

Again: I will not make any decisions until there have been
a large amount of feedback on this subject.

Rocoteh
 
Building the WW2-Global 362x326 map.
 

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P.S.Y.C.H.O. said:
That screenie looks cool... :)

P.S.Y.C.H.O.,

Thank you. I am glad to hear that.

I have now decided to go ahead with the 362x326 project
and complete it.

With regard to the computers most people have a 362x326 map
is largest map that can be used.

Rocoteh
 
Just a question on my Argentine scenario...

Do the neutrals get BBs at some point on the tech scale? Those British dreadnaughts are kickin the hell outta me on the seas :cry: If not, you ought to let the neutrals make the 60-50-5 ones at some point.

Edit: After taking the British Isles we land on the European mainland and take Bordeaux and Marseille. German Panthers (35-24-2) :eek: show themselves near Marseille. Without armor upgrades, I won't be able to take them on not that it matters I suppose since I'm more or less allied with the Axis... Soviets haven't been at war for over a year now. Once they go on the offensive, it might be scary...

British dreadnaughts with transports land a heavy armor force near London but our heavy artillery and tank destroy them and we cripple all three King George's with artillery and losses of two heavy cruisers to finish them off. Worth every penny... :goodjob:
 
Adler17: You were not at war with Turkey because Italy declared the war and initiated the conflict. If Turkey had started the war you would have been dragged in. You may be in a locked alliance but you are only tied to Italy via MPP;they have to be attacked before you get sucked in. I played China and France and the US always got into wars with the Soviets but since they were the initiators I was spared the Red Hordes. ;)

Japan AI is going to use it's fleets in a ahistorical way;we are starting the Pacific War in 1939 not 1941 anyway. Unless Rocoteh completely changed this to start in 1941 we are just going to have to live with the odd naval losses I think. Note that I think a human player can handle things for the most part;I don't know how you can get a Japan AI in this scenario to play well outside of mainland asia.

Rocoteh: About the RR: I am willing to try it with the 8 moves per road, that seems an acceptable compromise. It will cut down on the Soviets enormous advantage of interior lines at least. I think the change is workable, and the lost production due to no RR is not a big deal IMO. I say give it a try.

About the Hidden Nationality issue: Yes, playtest it for sure, but it might work out. The AI nuetrals don't have huge fleets of subs anyway;and the AI in general is very profligate in using up it's navies. The main thing is whether the locked alliance prevents attacks on allies and whether it prevents all those stupid war declarations that send the AI off in unhistoric directions(i.e. US invading South America FIRST!?? :eek: Losing a few extra ships here and there should not be a big deal.

Japan playtest, week 40, 1939- 3 more Communist China armor appear and attack! :eek: Where are they coming from??? I've cut their rubber supply but their Oil is out of range. Communist China is MUCH harder for Japan to deal with from what I've seen so far. They are in fact on the offensive and I am just holding them back. I did not start the game with anything capable of taking out their special forts in the eastern cities anyway,except my two SNLF. I've had to destroy two small stacks of infantry and about 5 tanks from C.China so far.

I succeed in taking Borneo, and the island city just to the east of it(Palambay?). Now I need to connect them...I may do the unthinkable and disband navy to build that harbor in Borneo, I need it NOW! UK/FR/NE naval power swarming all around the Phillipines, which I bypassed. Thailand and Italy naval squadrons have been helpful in taking some of them out. US task forces of 4 CV, 3 BB 2 CL and some DD arrive east of Wake and pound Wake and Marcus Islands. 2 UK CA are standing off Marshall Is. and shore bombarding me to death; I have nothing to stop them with. I sank one of the US big carriers,but three remain. US is spread out into 3 squares; if I was willing to sacrifice a BB I could take out the other big carrier(0-14-6 ones).

I had fortified BBs operating about 4 squares off my Home Islands with DDs doing patrols east of there; I had a good large screen going, but this US fleet is going to cause disruptions, I will have to pull it in closer. I am sending 2 CV and about 4-5 BB with escorts to Marcus Is.;if the US gets any closer I will try and crush elements of their fleet.

Building some infrastructure elswwhere, and have a few artillery stockpiling in China. I have mangled their road nets and cut off some resources/luxuries and sitting on some of their big food tiles in the forests,trying to strangle their economies. Once I connect the Oil & rubber fully I will hopefully be ready to produce more offensive units. I need more subs! Losses to date, naval only:

US- 20 DD,12 SS,2 CL, 1 CA, 1 CV
UK- 8 DD, 7 SS, 5 CL, 3 CA, 1 CV
NE + FR- 7 DD, 16 SS, 1 CL, 1 CDS

IJN(me)- 4 DD,12 SS, 3 CL, 2 CA, 1 TR

If more of my fleet had started as veterans this would have been better. Regulars are tough to promote sometimes. I lost a CA attacking a DD;I think the new defense values are working well. ;) Also, this is the first game I've played with CV and a good air force to start; I love it! CVs rule! :king:
 
Sasebo said:
Rocoteh: About the RR: I am willing to try it with the 8 moves per road, that seems an acceptable compromise. It will cut down on the Soviets enormous advantage of interior lines at least. I think the change is workable, and the lost production due to no RR is not a big deal IMO. I say give it a try.

I disagree with the loss of production being no big deal. If we lose the extra shield/food for the railroad, then I think it should be made back up with a road if possible. It should also take longer to build roads since they will be "worth" more.
 
Since I started the railroad question a long time ago I thought I would respond to the various proposals.

I think adjusting railroads is not the answer as it is much more complicated than any of us can determine. My suggestion, which is doable, is to increase movements for naval units.
 
Yes, but that would lead to things like the wolfpacks breaking out into the Atlantic far too easily. Increasing the naval movement is not a good idea I think.

Giving roads the bonuses for food and shields would be a problem since so many more roads start on the board compared to RR. You would be bloating the resources even more. making them more expensive just gives even more advantage to the industrious Civs. Maybe Rocoteh just need to make a few judicious 'breaks' in the RR lines even if they are not historical just to better balance things.

A pity we don't have a rail system like in the Activision version(Call to power); rails were only 1/5 a point, and even maglevs way late in the game were only 1/10, and both were expensive to build in terms of public works. The unlimited movement and capacity is the really broken part here. I hope they fix this in Civ 4. :(

Edit: Could it be set in the editor that rails have the same move rate as roads? I know that probably sounds silly,but I know what I am trying to say... :confused:
 
Rocoteh said:
Dr Nick,

Thank you for the report.

"Wk51 Italians land more troops in England but Brits take back Plymouth."

Strange surprises from AI.

With regard to the Heavy Bombers US can build I think
there is a very good idea to build them in huge numbers.

Looking forward to see how this playtest evolves.

Welcome back.

Rocoteh

Here are the latest updates
wk52 minor action, I lose a CL but sink 6 Italy and one IJN sub near the Marianas. Italians wasting alot of resources far from home!
Wk1 1940 I capture the Marianas. In the process I lose a DB but sink 3DD and a transport
wK2 I capture Iwo Jima! Then I discover the main body of the Japanese fleet just off Okinawa coming to get me. My carrier air and a force of DDs sink 3DD, 2CA and ....the Kaga! The first IJN CV I have seen all game. I manouver my forces for next turns big battle!
Wk3 the big battle! I lose 2CL, 1DD and 5 subs but sink the Hosho, the Ryujo and the Hiryu. Also sank 1BB, 1CL, 2CA and 4 DD and two transports. I pounded that BB with a bunch of planes but I still had to send a the California in to finish off the job. Carrier air just cannot seem to get it done against BBs. Not sure if there is a within the game way of fixing this. Ideally it would be nice for planes to have an anti-ground and separate anti-naval rating, otherwise Dive Bombers will be the terror of the ground war too. Ah well maye in Civ4.

more soon
 
Neutral Unit suggestions to add to the tech tree:

Tank2: 18-8-2
Tank3: 21-10-2

Bomber2: 0(12)
Bomber3: 0(16)

BB: 60-53-5

HMG2: 6-16-1

Also, Light tanks are the same cost as the regular Tank. One or the other ought to be adjusted.

I only played til early 1943 with my Argentine game. You might want to include other upgrades for later in the war. Also, I don't use fighters very much but you might a fighter2 and/or fighter3 as well.
 
KristiB,

"Do the neutrals get BBs at some point on the tech scale? Those British dreadnaughts are kickin the hell outta me on the seas If not, you ought to let the neutrals make the 60-50-5 ones at some point." KristiB

The is the reason:

Brazil, Argentina and Chile had 5 Battleships 1939 (2+2+1). These ships
had been built in Britan before and during WWI.

These nations had no capacity to build their own Battleships during WW2.
However since in this scenario "what-if" is important they will be able to
research Battleship-tech in 1.4.

"Neutral Unit suggestions to add to the tech tree:

Tank2: 18-8-2
Tank3: 21-10-2

Bomber2: 0(12)
Bomber3: 0(16)

BB: 60-53-5

HMG2: 6-16-1

Also, Light tanks are the same cost as the regular Tank. One or the other ought to be adjusted." KristiB

OK, notes have been taken.

It wiil be interesting to see how this playtest ends.

Welcome back.

Rocoteh
 
Drivebymaster said:
One other thing at CDG wyrm has released a bunch of new artillery weapons plus a new german Leopold Gun "Dora Railgun"

"Well Roco I hope to see it done but it is going to TAKE A LONG TIME!!!!! sorry man

But hey bigger the better+it is more realistic."Drivebymaster"

Drivebymaster,

I understand that the 362x326 version maybe only will be interesting
for about 40% of players. Thus the 256x216 verion will be the
standard version also in the future.

On the new units: I will check them.

Rocoteh
 
dreamcrusader said:
Thank you very much Rocotech. Im sick of having entire Panzar armies losing to French Infintry. I appertiate your help and support. Great scenario.

dreamcrusader,

Thank you.

Welcome back with comments on the scenario.

Rocoteh
 
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