WW2-Global

I'm going for a real challenge.
With the Swedish i plan to invade Norway and then take advantage from the allied-Axis wars and the Russian wars.

Finland and Russia are the main targets!

I started building up an infrastructure, there are no new units produced yet.
Allied and Axis actions are expected: Poland taken, invasion in the Pacific islands and the mainland Belgium, netherlands....
 
I don't really agree.
I think railroads are not really realistic in civ. I know this is a game and that we can never reach realism, but you just can't move units from South Africa to Sweden in one week!

The game is much more fun to play + more realistic without railroads available, even after 1943 or ....

But thats what i think about it, lets hear some other opinions!!!

It is really unrealistic to do such moves. Yet this is how it is done in the CIV3 (I think this was changed in the CIV4, the maximum distance of rail road moves has been limited, but I don't like this sequel of CIV at all, I rather stick to the good old CIV3). Personally I liked how it is done in "War in Russia" by Gary Grigsby, there is a pool of say rail road transportation points, and points are drawn from this pool each time when a unit is moved by rail. When all points are exhausted, no further unit can be moved by rail. So the pool would represent how good your infrastructure is, some measure of how much transportation can be done. It is silly that when you have built rails it suffices to do the transports. Where are then wagons, locomotives, electricity/coal/oil to drive them on these rails? Similar concept is present also in "Imperialism 1".

So I wish if such a concept could be implemented in CIVX too.

But, as it is right now in CIV3 I wouldn't leave out rail roads completely, the idea by Dragonlord is a good one. I don't know whether it is possible to have this in CIV3.
 
I will check these issues with regard to version 2.6.


Rocoteh

HINT:
Take for example the battleship Gneisenau, its ini file points to BattleshipAttack.amb ( amb => this type of file is unknown to me) for the ATTACK1 action, which sounds like something submerging I suppose so. So I replaced the entry with something more reasonable for a battleship, and it works! I also found a nice link explaining the syntax of an ini file:

http://forums.civfanatics.com/showthread.php?t=191539
 
The game is much more fun to play + more realistic without railroads available, even after 1943 or ....

But thats what i think about it, lets hear some other opinions!!!

I don't think RRs should be banned. For those who are
against railroads, you have to option to not build them +
pillage them out of existance in areas you conquer.
 
I'm going for a real challenge.
With the Swedish i plan to invade Norway and then take advantage from the allied-Axis wars and the Russian wars.

Finland and Russia are the main targets!

I started building up an infrastructure, there are no new units produced yet.
Allied and Axis actions are expected: Poland taken, invasion in the Pacific islands and the mainland Belgium, netherlands....

For sure Sweden should be a real challenge!

Looking forward to hear how it turns out.


Rocoteh
 
HINT:
Take for example the battleship Gneisenau, its ini file points to BattleshipAttack.amb ( amb => this type of file is unknown to me) for the ATTACK1 action, which sounds like something submerging I suppose so. So I replaced the entry with something more reasonable for a battleship, and it works! I also found a nice link explaining the syntax of an ini file:

http://forums.civfanatics.com/showthread.php?t=191539

OK, notes have been taken.

Changes can only be done with an update of the 134 MB folder.
(No decision on that yet.)

Rocoteh
 
AI razing behavior info
I have been playing CIVIII many years both random games & scenarios(including WW2-Global) & what I have observed is that if there is just 1 city on an island the AI will NOT raze it. In my WW2-Global games the AI has taken Kwajalein, Port Moresby & Rabaul frequently & has never razed them. In a further test I removed the wonder from Guam & the AI took it & kept it. I think this is useful to know because there are wonders on islands that can be relocated to a place more likely to be razed.

The Dragonlord
 
AI razing behavior info
I have been playing CIVIII many years both random games & scenarios(including WW2-Global) & what I have observed is that if there is just 1 city on an island the AI will NOT raze it. In my WW2-Global games the AI has taken Kwajalein, Port Moresby & Rabaul frequently & has never razed them. In a further test I removed the wonder from Guam & the AI took it & kept it. I think this is useful to know because there are wonders on islands that can be relocated to a place more likely to be razed.

The Dragonlord
I don't think that's true ... I'm pretty sure that I've seen the Japanese raze Wake Island before (I think it was an earlier version of this scenario, but it might have been a different one).

I don't have that problem anymore though thanks to the "unofficial" no-raze patch :) :goodjob: :D
 
One thing on rockets:

It seems that the V2 can't be moved while the V1 can. That's strange because in reality it was much easier to move the V2 to another place and start it than the V1 which needed a ramp to start from.

Another problem with the A-bomb is that it can attack without a transport plane. The plane is only needed to transport the A-Bomb.I can for example fly the bomb from a city into enemy territory 12 squares away and parachute it there. In the next turn the bomb can attack a target another 12 squares away.
 
AI razing behavior info
I have been playing CIVIII many years both random games & scenarios(including WW2-Global) & what I have observed is that if there is just 1 city on an island the AI will NOT raze it. In my WW2-Global games the AI has taken Kwajalein, Port Moresby & Rabaul frequently & has never razed them. In a further test I removed the wonder from Guam & the AI took it & kept it. I think this is useful to know because there are wonders on islands that can be relocated to a place more likely to be razed.

The Dragonlord


The Dragonlord,

The problem though (as mentioned in another post) is that it not
seems to be 100%.

Rocoteh
 
One thing on rockets:

It seems that the V2 can't be moved while the V1 can. That's strange because in reality it was much easier to move the V2 to another place and start it than the V1 which needed a ramp to start from.

Another problem with the A-bomb is that it can attack without a transport plane. The plane is only needed to transport the A-Bomb.I can for example fly the bomb from a city into enemy territory 12 squares away and parachute it there. In the next turn the bomb can attack a target another 12 squares away.

Michael II,

V2.
Its a bug. Will be fixed in version 2.6.

A-bomb.
The CIV 3 game engine will not allow you to drop a bomb from an
air-unit.
Thus the current solution is probably the best.


Rocoteh
 
On the atomic bomb what you could do is use the same system that the conquests biq WWII in the pacific uses. Have the run animation be a heavy bomber.
 
Well this is a slow game....

So far i was just building up my forces.
I started the invasion of Norway this turn.

The axis are not doing well, Germany has gained territories but is this enough??? Japan has taken Hawai, but has not taken many more islands.
And Italy is loosing cities in Africa fast.

I hope that after i take over Norway i'll be able to build up some faster or this game is useless :crazyeye:
 
Well this is a slow game....

So far i was just building up my forces.
I started the invasion of Norway this turn.

The axis are not doing well, Germany has gained territories but is this enough??? Japan has taken Hawai, but has not taken many more islands.
And Italy is loosing cities in Africa fast.

I hope that after i take over Norway i'll be able to build up some faster or this game is useless :crazyeye:


Yes I had the same problem playing as finland. It takes a lot of building before your nation is anywhere near ready for war. I am looking forward to here how later wars bgo after the conquest of norway. It is not going to be easy to fight either the axis or soviets with no allies. What difficulty are you playing on?
 
Well this is a slow game....

So far i was just building up my forces.
I started the invasion of Norway this turn.

The axis are not doing well, Germany has gained territories but is this enough??? Japan has taken Hawai, but has not taken many more islands.
And Italy is loosing cities in Africa fast.

I hope that after i take over Norway i'll be able to build up some faster or this game is useless :crazyeye:

Japan has taken Hawaii! I know this is not really your concern as you are playing as Sweden (good luck) but this is shocking. I don't remember this EVER being reported before. I doubt Japan will hold it but it is truly remarkable!
 
Japan has taken Hawaii! I know this is not really your concern as you are playing as Sweden (good luck) but this is shocking. I don't remember this EVER being reported before. I doubt Japan will hold it but it is truly remarkable!

Bob1475,

Agree, its a real surprise considering the severe problems
AI has with amphibious operations.

Rocoteh
 
In AoI and the test for AoI II I have seen some similar amphibious operations. It is possible. However a large scale invasion like Normandy is out of the capabilities. Nevertheless AI was there able to capture whole archipelagos.

Adler
 
Japan has taken Hawaii! I know this is not really your concern as you are playing as Sweden (good luck) but this is shocking. I don't remember this EVER being reported before. I doubt Japan will hold it but it is truly remarkable!

It's one year later and they are still holding Hawaii!
Japan is doing pretty good so far, many islands are taken and the Dutch are almost destroyed.
 
Well, this is hard. I will never win this game or even come close!
After taking Norway and building up forces i was never able to take advantage from a German-Russian war. :cry:

I will still hope for such a war, but if this will not come i'll have to attack Finland soon and pray for the best.

Japan has done great so far, but is loosing terrain the last few turns.
They destroyed the Dutch, are still holding Honolulu. But have lost several other islands and three Chinese city's.

The Germans are having a picknick....
And our military is bigger then Italy and Finland together.

Not much more to say, but i'll try to keep up with this game for as long as i can.
 
Back
Top Bottom