WW2-Global

I'm back with a new fun game.

I'll try as the Netherlands on Monarch difficulty.

- Goals:

* 1: to survive :crazyeye:
* 2: We'll see ....

So far i have send my fleet to Indonesia. I will lose my homeland very soon.
Research at 10%, homeland at wealth.

In the east-indies i'm building infantry and i'm trying to build some infrastructure and buildings. Keeping my Territorie will be VERY
hard.

I'm looking forward on this new game, with a difficult start.
 
To Redwallfortress:

In answer to your question. No the Dutch do not have any Battleships in either World Wars. They did have some old Coast Defense types. While they did have some large caliber guns on them. They really were not much better than modern cruisers at that time. The Dutch did look at building 3 or 4 of them for the Pacific colonies. And did look to some German aid to build them. The war ended any chance of them being built. Interestingly, the drawings show them to look like a cross between the German Scharnhorst and the Italian Littorio. Wonder if we could have them made and maybe have a chance to build them in the game.?

Russ
 
TOM - You have a good plan - I'm playing as the USSR at the moment and I really can't see how the AI can produce so many T34's. It is a great challenge strategising about what stack to take down first and trying to figure out where the AI is going to attack next. When you have fewer but higher quality units it always makes for a good fight.

USSR - SID - V2.5 - Week 2 1940

Despite having the allies declare war against the USSR due to an errant Royal Navy Battleship running over a Soviet submarine, all is quiet for Stalin. The axis threat is building so tech research and infrastructure continues to be the focus for the Soviet cities.
A mass education program in the form of Library and University building in every city has already reduced tech research times by 25% however this will continue to drop as more are built.
The T34 research program is viewed as the saviour of the Russian people but it is yet to bear fruit. More and more scientists are being encouraged to work harder and it is hoped that war is avoided until the new T34 can be produced.

The German war machine remains focussed in the west.
The Low Countries have fallen to a massive infantry attack whilst German armour has swung south into northern France and is taking apart the French like a hot knife through butter. The Germans have chosen to avoid fortress Strasbourg and the Ardennes and are taking a far easier path in true blitzkrieg style.
The Luftwaffe is taking a moderate toll on the Royal Navy in the channel however the British bulldog is giving just as much back by bombarding the German occupied coastal cities to ruin.

Japan remains ominously quiet.
 
To Againsttheflow:

Well you will have to instruct me as to how to stop the razing in the old game. With the patch. The AI is still razing what cities it can. And I have put the patch in. Going to start a new game with America and see what happens.

Russ

Sorry Russ, I didn't see your post till just now. All you have to do is run the .exe that has the patch. From there it's just like normal, if the AI is still razing there must be a problem with the way you installed the patch.

Btw, I like the what if Dutch battleship idea. If you can find those drawings you might be able to get someone to make it over in the main C&C forum. :)
 
TOM - You have a good plan - I'm playing as the USSR at the moment and I really can't see how the AI can produce so many T34's.

I would hazard a guess that that's mainly because he's playing on Sid.



@ everyone: since I am always enjoy screenies I thought I'd suggest Gadwin Print Screen (it's Free and the last one on the list) Now, start punching that Prnt Scrn button! :)
 
To Redwallfortress:

In answer to your question. No the Dutch do not have any Battleships in either World Wars. They did have some old Coast Defense types. While they did have some large caliber guns on them. They really were not much better than modern cruisers at that time. The Dutch did look at building 3 or 4 of them for the Pacific colonies. And did look to some German aid to build them. The war ended any chance of them being built. Interestingly, the drawings show them to look like a cross between the German Scharnhorst and the Italian Littorio. Wonder if we could have them made and maybe have a chance to build them in the game.?

Russ

Yes, I already ;) know all of that.
I have a very :blush: cool Encyclopedia that lists all the Battleships and Battle Cruisers, from the French "La Gloire" to the Soviet "Kirov".

I was asking if the Dutch Costal Battleship De Zeven Provinciën was included into the Scenario.
 
Yes, I already ;) know all of that.
I have a very :blush: cool Encyclopedia that lists all the Battleships and Battle Cruisers, from the French "La Gloire" to the Soviet "Kirov".

I was asking if the Dutch Costal Battleship De Zeven Provinciën was included into the Scenario.

If you are after a historic naval balance for your scenario then concentrate on submarines for the Dutch East Indies. Even after the Dutch lost their colonies and subsequently their cruisers in the battle of the Sunda Strait they maintained a very large submarine force based in Western Australia for the remainder of the war.
 
TOM - You have a good plan - I'm playing as the USSR at the moment and I really can't see how the AI can produce so many T34's. It is a great challenge strategising about what stack to take down first and trying to figure out where the AI is going to attack next. When you have fewer but higher quality units it always makes for a good fight.

Yes, on SID difficutly, cities don't get a shield production bonus, but the amount of shields required to build units is decreased from their normal cost. So when I did an investigation of the Soviet city Minsk it showed that it was building a T34 tank, and it only required 72 shields to build (although it is actually 180 shields, 150% cheaper). This means major cities would be able to turn out a tank every turn, and even smaller cities can build them every few or several turns. This gives them a huge advantage!

Of course, the AI is pretty dumb, and I have been 'blockading' and 'routing' their forces around, while steady bombing the life out of them. If that Soviet armor would have launched a sustained attack against any city, even now, they could have taken all the front cities and be at Berlins doorstep, but instead they sidestep tough defensive positions and aim for less defended cities in the rear.
 
Response to: Againsttheflow
My exact words were:
A minor question, is there a Battleship in the Dutch Navy?

When I siad Battleship, I meant the De Zeven Provinciën.
Although I agree that it was :blush: rather confusing.

Responce to: Hornblower

I was only asking about Rocoteh's Scenario, I'm not Moding anything much at ;) the moment.

I have been trying to make a new version of the old Modern World Scenario.
But that Project is at a near standstill, partly because the :mad: Original Creators of the scenario have all abandoned it, and partly because I’m to busy to do much Moding, and am to stuck :mischief: up to ask for Help.
 
Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules (no reloads)

Week 40, 1941 - US still holds Davao in the phillipines. Had to destroy several Soviet roads near their front line in order to hinder their movement and will continue to do so (although only if need be, since the roads cannot be rebuilt). Soviet Russia retakes Baku (Germany). Will have StuG IIIs next turn! Sunk a Soviet battleship with a 1939 Destroyer (it only had 1 hit point left though)!
Week 41, 1941 - Hindenburg Battleships and StuG IIIGs ready for production! I have a light cruiser near the Japanese mainland, and took a look at the Soviet city of Vladivostok (at the Soviet-Japanese border), and not much going on, a couple of units. I am surprised of this, being that it is the ONLY road that leads into Japanese territory, and connects to the rest of Soviet Russia. Things are starting to look up. With the StuGs, I am going to block several hills between the mountains near Lwow and Odessa to create a funnel point, then I can move my fortified border troops up north to where I am getting hit hardest.
Week 42, 1941 - Japan takes Padang (Netherlands). Britain has brought 4 Lion Class Battleships up to Gibraltar, I am closing in with 4 BismarckCs, 2 Deutschlands, 1 Gneisenau, and 8 Uboats (Sank 2 of the Battleships). Current status of # of Soviet armor is 590! That is very good (from 830)! I have 152 armor pieces (from 161). My defensive strategy is working! Much of the armor destroyed is the older Soviet Tank Divisions and Motorized Infantry. The KV-1's are the most troublesome! British convoy landed 7 tanks by Reykiavik, I have an 88 and 5 panzers stationed there.
Week 43, 1941 - First FW 190A fighter and Hinderburg Battleship roll out of production.
Soviet/Japanese Naval Battle erupts near Japanese mainland, 2 Soviet Battleships and 1 YamatoC are sunk. Took Esfahan (Persia). Japan takes Benares (British-India). Arrived at Leningrad, and it will not be an easy city to take! Looks like 4 fortress and about 20 units stationed there (along with a whole fleet of ships!). Bringing up Ju-88s and Heinkels to bomb from Stockholm. I wiped out an enormous amount of Soviet armor this week with very few losses, the Ju-87s again have been invaluable!
Week 44, 1941 - Russia down to 510 armor pieces. Japan takes and razes Bulgan (Soviet Russia). Britain Battleships have been spotted several times going up the western coast of greenland, to (Im assuming) go over the top of greenland and surprise attack me. Sending some destroyers up to check it out. Now there is some action near Fushun and Vladivostock! Soviets have moved a couple tanks, some infantry, and many flaks towards the Japanese city.
Week 45, 1941 - Soviet Mig-3s have a large operational range, which often overlap eachother, so to bomb soviet units (even in my own territory), I need to do so with several fighters first, to clear the skies for my bombers (my Me-109Gs mostly win these confrontations). The Soviets have begun bringing in flak cannons to protect their stacks. They have 121 flaks! 10 turns ago they had maybe 20. 2 Hindenburgs decimate 2 of the 3 Lion Class Battleships near Brest, France. A 2nd investigation of Leningrad shows I need more tanks, I will bring up some tanks from the mainland to assist the assault.
Week 46, 1941 - I now have 6 BismarckC and 5 Hinderburgs, which is very good considering I am using no workers to boost shield output (4 every 12 turns). Adbandoning African city Mao, Britain concentrated its bombing on the city and bombers have lethal land bombardment. French or British troop should take it soon. Soviet Russia down to 362 pieces of armor!
Week 48, 1941 - Japan takes Lucknow (British-India). Soviet Russia down to 238 pieces of armor.
Week 49, 1941 - French take Mao (Germany). I have gained upper hand on Russian front, there are now hordes of infantry, I am preparing to launch counter-attack.
Week 50, 1941 - Panzer IVf2s roll out of production! Spotted an Iowa Class Battleship next to Halifax! They would be tough for my BismarckCs, and their speed of 8 will make them hard for my superior Hinderburgs (speed 6) to catch!
 
@ tom2050 - this is one of the most interesting playtests ever :eek:

When you reported that USSR has almost 900 tanks, I thought that you are ... history.

Please continue with this awsome play(test).

(and show us some more pictures :D)


Tomislav
 
Lost my Homeland :(
But that was expected. I have managed to kill 1 Pantzer, and 3 infantry however.

Germany is doing well, i gues they always do well when they have a human Player in Europe.

I have begun trade with the USA and Britain. They have given me all the rescources i need + a lot of cash.

My new capital: Palembang.

Building up has been great, every town has at least some defence. + I have build markets/banks. This turn i'm starting with production improvements...

I have seen no action yet in Indonesia, but the USA has already lost 1 of the Filiphine Islands.

My homefleet is now under the sahara, continuing their journey.
 
To Againsttheflow:

Thats okay. I have found were the snag was. I needed to set up my shortcut with the patch icon. Once I did that, the patch kicked in and works just fine. Thanks for all the help you and everyone else gave me.

Russ
 
To RedwallFortress:

None of the Dutch ships names are given in the game. You would have to do that yourself. And the ships may or may not be in their historical location for the start of the war. I amuse myself by taking the time to name all my ships for that respective country I am playing. And to move them to their respective theaters of operations. When it is possible.

Russ
 
To All:

Now that I have the no raze patch working. I have started a Regent level game, playing America. It is now Week 25 1940. Germany has taken over Western Europe, with it not razing any of the cities it would normally would have done. I did counter attack Bordeaux on Week 11 1940. Took it and really made Hitler angry. On his move, I had 16 Panzer mk III E's on its doorstep. When he attacked on turn 12. It moved up to 24 vs my 3 Infantry, 2 M2 tanks, and 1 cavalry. Guess I have better begin the Normandy force.

Italy has no navy now and the British and French are working on the Italian colonies. Germany has been reduced to just 4 Destroyers and 4 U-boats. I have two Submarine wolf packs (12 subs each) in position in case the German's or Italian's decide to send out any ships. I did have a interesting fight with the Adm Graff Spee . It began the war by bombarding San Juan. I moved several bombers to San Juan and proceeded to attack the ship when it came into sight. It then went into hiding for a while. When the Light Cruisers Omaha, Cincinnati, Memphis, and Milwaukee were moving through the area. The Spee went after them. The resulting fight ended with the loss of the Graff Spee, Omaha, Cincinnati, and Memphis. A damaged Milwaukee was the sole survivor.

On the pacific side. Things have been very interesting. The Japanese in every game I have played against them so far as Americans. Have sent the bulk of their Destroyers, Submarines, and Light Cruisers to the West Coast. So I had a trap set for them. The end result was by the end of week 45 of 1939. The Japanese had only 3 light cruisers, 13 destroyers and 3 submarines left. With only a small loss of the WW1 Destroyers for me. I then set up Wolf packs and placed them around Manila, Davao, and Guam. I also moved my WW1 destroyers on the East Coast to the West. Then made several DesRons with my "vintage" destroyers. (9 ships) And put them in the same locations. The end result has been the loss of the carriers Ryujo, Hiryu, and Soryu. The battleship Yamashiro and the heavy cruisers being reduced to just 4. I will need to start to rebuild my submarine force in the Pacific and of course I can not replace the 4 pipers. But I see their loss as a good trade-off for the Japanese ships. I have also managed to take Truk, and Kwajalein. I have a invasion force just off of Saipan right now. The Japanese have only been able to take Balikpapan. Not that Japan has not made very strong efforts to take Manila, Davao, or Guam. I just spent almost all my money. Rushing troop and defense builds in those three locations. This is the first time that tactic has paid off for me. I am also to the point of having all my city improvements done and begin the American mass production program. With only losing 3 light cruisers, WW1 destroyers and submarines. I wonder how much ship production I will need to do now. Now to finish off the battleships and carriers before they become a pain.

Russ
 
Hey Rocoteh,
I have been continuing updates to the Civilopeida, and will completely update all aspects of it to correspond with all the changes that have been made to the original game. Right now I am just adding descriptions and making corrections to my entries, and things I may have missed (txt file updates only). When do you expect to release 2.6? Because I have also updated the technology screens so the techs fit the page and have arrows leading to each tech correctly. Of course, I will just give any updates to you so you can review and release with the 2.6 version when available.
 
It would be interesting to have a WW2 Global 2.5 Multiplayer game with players controlling each of the available axis and allies powers. It would probably take a while to complete, but would make for quite a different and much more realistic scenario. I am not sure the best way to do it, being play by email or internet, etc (Ive never done a MP game before). It looked as if someone was going to start one a while back, but it didn't appear to ever been started.
 
I totally agree,

That would be so much fun!!!
I have never played such a game before, but i'm interested ;-)
 
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