tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
The only real way to make the US play a normal game, and to give them the ability to launch massive naval assaults, is to give the US something of a special unit (a U.S. Convoy), that would perhaps be produced by a wonder every year or so. Similar to a convoy, but much stronger, to signify a massive invasion force. I would say give it 20 extra HP, and a high defense. Being protected by 3 escorts would make it tough to take out. With an transport ability of 40+, the AI will definitely fill it up and bring em over. I did a few tests by putting a wonder in US Augusta (got rid of the Zagreb wonder, since Zagrab had 2 wonders). The only thing is, is that the US tends to send it over to Italy, instead of over into Europe. Why? Who knows, probably due to the fact that Italy has weaker units. I tried adding some victory point locations in Germany, but still the same thing.
As it is now, the US tends to be more of a pacificist nation, that doesn't do much at all in regards to the outcome of anything. Besides their navy, which never becomes as powerful as Great Britain or Japans, there is nothing to worry about. My current game as Japan sees the US constantly sending transports over. And similarly, Great Britain is always sending transports over to India. It is as if they ignore making landings in Germany.
Having a special U.S. convoy is the only way to alleviate the US AI nonsense of doing nothing. I am testing the US convoy set to holding 80 units, and the AI will put 80 units in if they are available (although just a test, I don't expect to keep testing it with that many), although if they are not available the AI will keep the US convoy in port until it is a little over 1/4th full, then leave.
I have not played a full regular game with this to test yet, because the AI may send it over to Germany by the time mid-1941 hits, but unknown. In the start of the game, though the US sends it over towards Italy.
If anyone has any ideas on what may make the US AI more receptive to sending transports over to Germany, please post. I will test it out.
I am, in the end, hoping to create something of this sort:
'Placed wonder in Augusta since it is closest to the French coast, in hopes the AI may send the unit directly across the Atlantic, to simulate a D-Day type invasion'
'The Augusta wonder would produce a U.S. Convoy every (52-78 turns)... preferrably 78 turns, this would make the first one available mid-1941. By this time, the US has a plethora of powerful ground units, and the convoy would be filled by the AI.'
'The convoy would need to be very powerful, because 3 escorts do not cut it. To simulate this unit as a coordinated massive invasion force, with its own battleship and carrier escorts, I would recommend the max 20 HP bonus, AA protection, defensive bombardment, as well as a very good defense:
at 40 defense - has a 50% chance win against a normal Battleship, 40% chance against Battleship C2, wouldn't stand a chance against a Hindenburg - defense could be higher - to make sure it is protected, perhaps even up to 60
'If there is only 1 created every 1 year and a half, this would not unbalance the game, but make it more realistic.'
'The amount of units it would need to be tested. But I would say at least 50. The AI is not the smartest, and 50 would probably let it take over 1 city on the German coast'
-Again, any ideas on how this could possibly be refined, or any stats for the US Convoy, as well as how many units, etc would be very helpful!
As is now in my test, the convoy appears to be heading towards Italy. i will update and show results for what it does. Of course this is testing from start of the game, if the US is given the first one in mid 1941, it may do something different with it. If Germany takes all of France, which I think it usually does by the time 1941 hits, cities such as Brest and Bordeaux are closer to Augusta (which would create the US Convoy), therefore there is a chance the US would hit these cities. If it does, that would be terrific. I am going to play a game as Finland (and just make it a quick game) to see what happens there.
As it is now, the US tends to be more of a pacificist nation, that doesn't do much at all in regards to the outcome of anything. Besides their navy, which never becomes as powerful as Great Britain or Japans, there is nothing to worry about. My current game as Japan sees the US constantly sending transports over. And similarly, Great Britain is always sending transports over to India. It is as if they ignore making landings in Germany.
Having a special U.S. convoy is the only way to alleviate the US AI nonsense of doing nothing. I am testing the US convoy set to holding 80 units, and the AI will put 80 units in if they are available (although just a test, I don't expect to keep testing it with that many), although if they are not available the AI will keep the US convoy in port until it is a little over 1/4th full, then leave.
I have not played a full regular game with this to test yet, because the AI may send it over to Germany by the time mid-1941 hits, but unknown. In the start of the game, though the US sends it over towards Italy.
If anyone has any ideas on what may make the US AI more receptive to sending transports over to Germany, please post. I will test it out.
I am, in the end, hoping to create something of this sort:
'Placed wonder in Augusta since it is closest to the French coast, in hopes the AI may send the unit directly across the Atlantic, to simulate a D-Day type invasion'
'The Augusta wonder would produce a U.S. Convoy every (52-78 turns)... preferrably 78 turns, this would make the first one available mid-1941. By this time, the US has a plethora of powerful ground units, and the convoy would be filled by the AI.'
'The convoy would need to be very powerful, because 3 escorts do not cut it. To simulate this unit as a coordinated massive invasion force, with its own battleship and carrier escorts, I would recommend the max 20 HP bonus, AA protection, defensive bombardment, as well as a very good defense:
at 40 defense - has a 50% chance win against a normal Battleship, 40% chance against Battleship C2, wouldn't stand a chance against a Hindenburg - defense could be higher - to make sure it is protected, perhaps even up to 60
'If there is only 1 created every 1 year and a half, this would not unbalance the game, but make it more realistic.'
'The amount of units it would need to be tested. But I would say at least 50. The AI is not the smartest, and 50 would probably let it take over 1 city on the German coast'
-Again, any ideas on how this could possibly be refined, or any stats for the US Convoy, as well as how many units, etc would be very helpful!
As is now in my test, the convoy appears to be heading towards Italy. i will update and show results for what it does. Of course this is testing from start of the game, if the US is given the first one in mid 1941, it may do something different with it. If Germany takes all of France, which I think it usually does by the time 1941 hits, cities such as Brest and Bordeaux are closer to Augusta (which would create the US Convoy), therefore there is a chance the US would hit these cities. If it does, that would be terrific. I am going to play a game as Finland (and just make it a quick game) to see what happens there.