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[Xtended] Things, Typos, & Bugs...

Discussion in 'Wildmana Modmod' started by Cor'e =), Oct 17, 2016.

  1. Guzzleguts

    Guzzleguts Chieftain

    Joined:
    Dec 2, 2015
    Messages:
    12
    Mary Morbus has a male voice. Melee warrior I think.
     
  2. esvath

    esvath Apprentice of Erebus

    Joined:
    Mar 27, 2008
    Messages:
    1,403
    Anyone else has this bug? I might change the mechanic of this project to prevent future crashes.

    Fixed this.
     
  3. esvath

    esvath Apprentice of Erebus

    Joined:
    Mar 27, 2008
    Messages:
    1,403
    Fixed.
     
  4. Guzzleguts

    Guzzleguts Chieftain

    Joined:
    Dec 2, 2015
    Messages:
    12
    I'm getting a weird fear effect from units that don't normally have one. It has started since I researched 'Summon Pit Beast' (chaos) which grants Demonic Reflexes which in turn grants a fear effect to combat-aura.
    Could the fear effect be heading in the wrong direction/ applying to enemy units?
    It seems to bypass fear immunity from combat-auras.
    Can give a save if you like.

    Edit: I'm highly suspicious of Demonic Reflexes, the first strike related abilities don't seem to be working properly either.
     
    Last edited: Feb 5, 2018
  5. Guru-Meditation

    Guru-Meditation Chieftain

    Joined:
    Oct 9, 2010
    Messages:
    78
    Hi,

    i just had an reproducable Endless-Turn-Time gamecrash on turn 370.

    By succesively elimination, via Worldbuilder, 1st whole civilisations (Faeries), then cities in the culprit civ (Capital), and then units in the offending city (Gibbon Goethia), i was able to find the unit which made the game crash.

    It is Gibbon Goetia's "Changeling" promotion! - If i take this away from him via Worldbuilder, the game will progress as usual and run fine. I do notknow what exactly is going on here, but just that it seems that the AI wants to do something with him which causes a loop/crash.

    File is attached, if you want to have a look.
     

    Attached Files:

  6. Guzzleguts

    Guzzleguts Chieftain

    Joined:
    Dec 2, 2015
    Messages:
    12
    I got the exact same Gibbon bug. Same fix too. Thanks for the detective work Guru.
     
  7. scutarii

    scutarii Chieftain

    Joined:
    Jun 10, 2008
    Messages:
    741
    I can confirm Gibbon bug too. But...
    this save CTD-s on next turn and the cause is definitely elohim but could not to pinpoint it: my suspect is Corlindale but I did not find him ( although after civ deletion Corlindale death is announced)
     

    Attached Files:

  8. Guzzleguts

    Guzzleguts Chieftain

    Joined:
    Dec 2, 2015
    Messages:
    12
    I tried looking at your save Scutarii. Corlindale is in the north attacking the Lanun, near Dunwich. I'm not sure he is to blame though.
    If you switch players to Elohim you avoid the crash, but when I switched back to Scions a turn later the bug was back too :(
    Deleting Corlindale didn't seem to help.

    Personally, I have a recurring crash when Taranis tries to use his world spell. If I switch to him, cast it myself, then switch back everything is cool (boom boom).
    It could just be that my computer is junk, but his spell seems to be too complex for the between-turns engine? Maybe because there is so much snow on the map, I dunno. I'll add my save anyway.
     

    Attached Files:

  9. Kalina

    Kalina Just lurking...

    Joined:
    Sep 29, 2008
    Messages:
    511
    Location:
    Łódź, Poland
    Just in case this mod is still alive - I've noticed a bug with placing of unique features using Erebus Continent and similar map scripts. Only unique features with <NativePlane>PLANE_MYRROR</NativePlane> were places, others were ignored (so you only had Remenants of Patria and Maelstrom). Changing others to PLANE_MYRROR in XML caused them to be placed correctly.
     
  10. Cehuen

    Cehuen Chieftain

    Joined:
    May 22, 2015
    Messages:
    14
    Bugs :-(((
     

    Attached Files:

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