YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

Does the random mode create a particular seed for a spawn when you choose it as the starting bias? In a game, when I start it and then restart after, I'll always have the same neigbhour and random does not seem to effect it
 
TO DO:
Spoiler :

  • add code to place new civ6 resources after importing a civ5 map
  • add option for importing resources with the civ5 quantity
  • add code to check for resource placement rule when importing
  • check whales and Pearls placement (could spawn too many in Mediterranean or Baltic seas on Giant / Largest Earth)
  • changes to Play Europe Again (2)
  • changes to Australia (multiple maps)
  • changes to Giant Earth (2)(3)(4)(and reshape Taiwan, remove land plot near Hanoi, add mountain/hills near Granada)
  • changes to Largest Earth (2)


How to change the max number of players in a multiplayer game (WARNING: completely unsupported !)
Spoiler :

Find and open StagingRoom.lua in "..Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer"

Of course you should make a copy of that file before editing, but if something goes bad, you can use steam to restore the file.

Find and change the "12" value to what you want in this line:

Line 91
Code:
local MAX_EVER_PLAYERS : number = 12; -- hardwired max possible players in multiplayer, determined by how many players

then change line 1802 (they forgot to edit that one) from
Code:
    g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);

to
Code:
    g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), MAX_EVER_PLAYERS);

Now the limit is dependant of the map size, note that you can just search and change every lines with g_currentMaxPlayers (that's 13 lines) to, for an extreme example, something like that if you don't want to care about the map's own limit:
Code:
    g_currentMaxPlayers = 60;

Remember that when there are more civs than possible starting positions, some will not spawn on the map.



How to launch the in game World Builder to edit one of YnAMP map using the firetuner
Spoiler :

assuming that you have installed the SDK for civ6:

  1. see How to launch the ingame worldbuilder
  2. choose "new map"
  3. select one of YnAMP map and start game
Note that YnAMP TSL won't work with a WB map.


Don't think the multiplayer fix works anymore, at least I didn't get it to work. This mod seems to work though: https://steamcommunity.com/sharedfiles/filedetails/?id=903515368&insideModal=0&requirelogin=1, tried it out just now!
 
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