Resources are definitely too sparse, in particular luxury resources that are essential for amenities to permit city growth. Gedemon's comments indicate he knows about the problem, at least as far as it impacts strategic resources. I am playing Alpha 5 as Victoria on England w/no barbs and was barely able to construct Stonehenge and it had to be done from a second city on the West coast of England because the only stone is in that area. Even so, there are but 3 luxury resources on the whole of England and Ireland, which won't support much of a population. My scout on the continent tells me things are just as bad there. I think the only solution will be to hand place numerous luxury, strategic & bonus resources on the map so that something like historical resource types and quantities are available to ensure the long term game is playable, even for the AI. Please do not regard my comments as criticism, they are offered in a constructive spirit for what is clearly stated to be a WORK IN PROGRESS. I know that Gedemon is working very hard on this project as are others who know how to use modding tools and are pitching in. All their work is much appreciated.
Could somebody give an analysis of the 3 game modes, and what the 'light' 'medium' and 'heavy' names are meant to convey? New player so I'm not sure how the games would turn out.
Resources are definitely too sparse, in particular luxury resources that are essential for amenities to permit city growth. Gedemon's comments indicate he knows about the problem, at least as far as it impacts strategic resources. I am playing Alpha 5 as Victoria on England w/no barbs and was barely able to construct Stonehenge and it had to be done from a second city on the West coast of England because the only stone is in that area. Even so, there are but 3 luxury resources on the whole of England and Ireland, which won't support much of a population. My scout on the continent tells me things are just as bad there. I think the only solution will be to hand place numerous luxury, strategic & bonus resources on the map so that something like historical resource types and quantities are available to ensure the long term game is playable, even for the AI. Please do not regard my comments as criticism, they are offered in a constructive spirit for what is clearly stated to be a WORK IN PROGRESS. I know that Gedemon is working very hard on this project as are others who know how to use modding tools and are pitching in. All their work is much appreciated.
Could somebody give an analysis of the 3 game modes, and what the 'light' 'medium' and 'heavy' names are meant to convey? New player so I'm not sure how the games would turn out.
Add 3 optional Rulesets adapted to the new very large maps :
- "Light"
- Raise Max distance between Civilizations to 30 (from 9)
- 33% less Barbarian encampment (2/civ, was 3/civ) to reduce time between turns.
- Min distance to city from camps raised to 7 (from 4)
- "Medium" (include or replace light settings)
- Min distance between city lowered to 2
- 66% less Barbarian encampment (1/civ)
- Min distance to city from camps set to 5
- Raised chance of camps spawning
- "Heavy" (include medium and light settings, experimental)
- Ranged land units are now used as support units (0 combat, can stack with Melee)
- All land/sea units range set to 1 (with late game exception)
I'm going do code it like for YnAEMP for Civ5, using different placement rules on top of the map generator.
We'll define Regions for each map, then refer to some tables for exclusion zones and major real world deposits.
I'll do another table for Civilizations requested resources near their Start Position.
http://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/updates
I ran 0.6 version but still with the same result. I even uninstalled the game and deleted all files and folders but no success. Do you have any idea what else might be wrong? Thank you.I think there was a bug with my changes that affected the original map scripts, it should be fixed in alpha 4.
thanks for the log, seems to be an issue with the characters in your user name.Unfortunately, not working.
I'll need your log too pleaseI ran 0.6 version but still with the same result. I even uninstalled the game and deleted all files and folders but no success. Do you have any idea what else might be wrong? Thank you.
Ah... I had it saved in My documents/.../Mods but seeing your other reply, I moved it to Program Files/.../Scenarions and is nicely working nowthanks for the log, seems to be an issue with the characters in your user name.
try to delete my mod then extract the latest version in the "..\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Scenarios" folder and report, TIA
I'll need your log too please
I said it in my previous post, it's actually placeholder number, as scythia is not supposed to be in the map, but I let the entry in case people still want to use them, but the question is, where to place the capital?
<Replace>
<Civilization>CIVILIZATION_GREECE</Civilization>
<X>28</X>
<Y>56</Y>
</Replace>
<Replace>
<Civilization>CIVILIZATION_GREECE</Civilization>
<Leader>LEADER_GORGO</Leader>
<X>31</X>
<Y>60</Y>
</Replace>
Ah... I had it saved in My documents/.../Mods but seeing your other reply, I moved it to Program Files/.../Scenarions and is nicely working nowThank you!
Hello Gedemon, I like your mod, but I suggest maybe you could add some smaller size maps to the mod so people like me whose computers are not so good can also play your mod, also, some people DO like smaller world maps. ( by the way, Maybe I could contribute some to it?)
Hi ,
so has someone found out how to rename CS , that we could use more for the Europe map ?
Thanks
UPDATE LocalizedText SET Text ='Sydney city-state' WHERE Tag ='LOC_CIVILIZATION_BRUSSELS_DESCRIPTION' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney Suzerain Bonus' WHERE Tag ='LOC_LEADER_TRAIT_BRUSSELS_NAME' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CIVILIZATION_BRUSSELS_NAME' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_1' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_2' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_3' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_4' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_5' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_1' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_2' AND Language ='en_US';
UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_3' AND Language ='en_US';
<Components>
<LocalizedText id="YNAMP_CITYSTATETEXT">
<Items>
<File>Configuration/YNAMP_CityStateText.sql</File>
</Items>
</LocalizedText>
<Components>
<Files>
<File>Configuration/YNAMP_CityStateText.sql</File>
</Files>