Baleur
Prince
Maybe its tied with the animations?
Are the AI's using animations in combat if you can see barbarians, or are they still using "quick combat" out of your vision? idk, just spitballing ideas for what might be causing so long turns.
Because i remember a mod for Civ5 that automatically turned on quick-combat/quick-move when it was the AI turn, to speed up the turn times, then automatically turned them back off when it was the players turn OR if the player had vision over said units.
Are the AI's using animations in combat if you can see barbarians, or are they still using "quick combat" out of your vision? idk, just spitballing ideas for what might be causing so long turns.
Because i remember a mod for Civ5 that automatically turned on quick-combat/quick-move when it was the AI turn, to speed up the turn times, then automatically turned them back off when it was the players turn OR if the player had vision over said units.