YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

Whelp, tried it again. Crashed on loading up.
As for my system specs.
I5 4690k.
EVGA GTX 1070
16GB Ram.

Only had the map pack and city states mods on along with poland and Aztez DLC.
All settings turned down low as they can go.
Game speed set to online, 12 players total, including me, Large Earth ruleset. Lua log will be uploaded.
 

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Whelp, tried it again. Crashed on loading up.
As for my system specs.
I5 4690k.
EVGA GTX 1070
16GB Ram.

Only had the map pack and city states mods on along with poland and Aztez DLC.
All settings turned down low as they can go.
Game speed set to online, 12 players total, including me, Large Earth ruleset. Lua log will be uploaded.
Nothing wrong in the log, and I can't see any reason for it to crash for you with those settings (and this config, the EVGA has 8GB of RAM, right ?).

DX11 or 12 ?
windowed or full screen ?
 
thanks, see "known issues" in the first post for a workaround.
Yes! Thank you, everything is fine. The problem was in russian letters of PC name. Removed YnAMP folder from Mods and added to Stream folder as written in "known issues".
 
With that settings I wonder that you even manage that the Greatest Earth Map hadn't any problems ...
did you reduce Barbarians or even disabled them ? and how many Civs ?
Anyway bigger maps as around 100x70 will be very problematic for your PC ... graphic problems, very slow turns and late game crashes !

I had to switch to the strategic view when I arrived at the Renaissance Era, that's how I managed to play without any crash
 
Nothing wrong in the log, and I can't see any reason for it to crash for you with those settings (and this config, the EVGA has 8GB of RAM, right ?).

DX11 or 12 ?
windowed or full screen ?

DX11 and Windowed. Will try fullscreen in a little while.
 
As there is no auto select , which civs to use you have to choose the proper ones
... so when you choose which civs to use, only select 14 without China (would be placed on the North east edge, pretending they invade Europe :) because there is lot of space, which no civ ever uses, same for Kongo which is placed on the south west part in the desert ...
and Sparta (Greece) is already placed in Macedonia ( so it covers the balkan)

... that CS have a strange behavior , as it seems random HOW many are placed ...
I have games where ALL are there, but now I am playing with my brother and GENEVA and LISBON is already missing (what we have found out at the moment), but maybe it is because we are playing MP with 16 civs ...
BUT with the above coordinates, really all have enough space, nothing is overlaped and each TSL is at least 5 hexes away from the next starting position ...

All CS have different UNIQUE TRAITS (like Granada has, that you could built Alcazar), so it is sad, when one is missing and with the feature of the Europe map from @Gedemon each CS even gets the correct name, so Amsterdam is most Rotterdam and Brussels, something else ...

... for spawning of resources on flood plains, only gedemon would be able to prevent that, but as long as it isn't a strategic resource a builder could at least remove it and you could use the hex normal !
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QUESTION : Does anyone know, how to force the game to use a special amount of City States and not doing it random or depending how many civs I use or the size of the map ... sometimes the game uses 10 cs but also had games, where all 17 has been placed on the Europe map ?

I believe I have found what you were looking for (tested 5 times in a row, seems to be working correctly):
In the mod folder, in the 'Configuration' folder, in the config.xml, search for 'DefaultCityStates' lines. I rewrote everywhere to 17.
 
@Gedemon said ...
Try this (but without specific placement rules, it may crash)
Code:
NaturalWonders[GameInfo.Features["FEATURE_EYJAFJALLAJOKULL"].Index] = { X = 2, Y = 83}
NaturalWonders[GameInfo.Features["FEATURE_LYSEFJORDEN"].Index] = { X = 18, Y = 80}
NaturalWonders[GameInfo.Features["FEATURE_GIANTS_CAUSEWAY"].Index] = { X = 6, Y = 77}
I'll see if I can move the crater lake next time I'll edit the map.
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Thanks, even it didn't crash they are not on the GIANT EARTH map , so seems it needs some special hexes ...

upload_2017-1-4_2-0-2.png


PS ARMAGH is there, a little bit to the West to have a better position and not to disturb the English Civ !
 
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I believe I have found what you were looking for (tested 5 times in a row, seems to be working correctly):
In the mod folder, in the 'Configuration' folder, in the config.xml, search for 'DefaultCityStates' lines. I rewrote everywhere to 17.

Thank you for the find :)

@Gedemon
... I think we would need a line for the Europe Map and Giant Earth Map also, as there is only one for the GREATEST EARTH MAP ?

<Row MapSizeType="MAPSIZE_ENORMOUS" Name="LOC_MAPSIZE_ENORMOUS_NAME" Description="LOC_MAPSIZE_ENORMOUS_DESCRIPTION" MinPlayers="2" MaxPlayers="60" DefaultPlayers="16" MinCityStates="0" MaxCityStates="28" DefaultCityStates="22" SortIndex="70" />

<Row MapSizeType="MAPSIZE_GIANT" Name="LOC_MAPSIZE_GIANT_NAME" Description="LOC_MAPSIZE_GIANT_DESCRIPTION" MinPlayers="2" MaxPlayers="60" DefaultPlayers="20" MinCityStates="0" MaxCityStates="32" DefaultCityStates="26" SortIndex="80" />

<Row MapSizeType="MAPSIZE_LUDICROUS" Name="LOC_MAPSIZE_LUDICROUS_NAME" Description="LOC_MAPSIZE_LUDICROUS_DESCRIPTION" MinPlayers="2" MaxPlayers="60" DefaultPlayers="20" MinCityStates="0" MaxCityStates="40" DefaultCityStates="30" SortIndex="90" />

<Row Domain="CustomMapSizes" MapSizeType="MAPSIZE_GREATESTEARTH" Name="LOC_GREATESTEARTH_NAME" Description="LOC_GREATESTEARTH_NAME" MinPlayers="2" MaxPlayers="60" DefaultPlayers="16" MinCityStates="0" MaxCityStates="30" DefaultCityStates="20" SortIndex="90" />

??????????? Shouldn't that SortIndex 90 a different number than LUDICROUS, like 100 ?
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PLAY EUROPE AGAIN:

So could be like that ??????????? for the "PlayEuropeAgain" (so for my 5 hex TSL file it should be like that ?)

<Row Domain="CustomMapSizes" MapSizeType="MAPSIZE_PLAYEUROPEAGAIN" Name="LOC_PLAYEUROPEAGAIN_NAME" Description="LOC_PLAYEUROPEAGAIN_NAME" MinPlayers="2" MaxPlayers="16" DefaultPlayers="16" MinCityStates="15" MaxCityStates="15" DefaultCityStates="15" SortIndex="110" />

Original and DLC CS:
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_AMSTERDAM" X="36" Y="59" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_BRUSSELS" X="39" Y="52" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_CARTHAGE" X="37" Y="23" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_GENEVA" X="36" Y="46" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_HATTUSA" X="79" Y="30" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_JERUSALEM" X="82" Y="12" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_LISBON" X="11" Y="36" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_PRESLAV" X="65" Y="39" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_STOCKHOLM" X="55" Y="72" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_VALLETTA" X="42" Y="19" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_VILNIUS" X="60" Y="60" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_YEREVAN" X="93" Y="36" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_ARMAGH" X="23" Y="69" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_GRANADA" X="17" Y="32" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_MUSCAT" X="106" Y="10" />
 
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Giant Earth use "MAPSIZE_GIANT" and Europe "MAPSIZE_ENORMOUS".

But AFAIK the value here for CS are not used, the number is hardcoded at 1.5x the number of major civilization, the game pick that number of CS in the DB randomly, and then the mod try to place the random selection on the map, dropping those it can't place (for example when the game pick an Asian CS and you play on Europe with TSL), that's why you may end up with less CS than you want, and also why there is a "Euro" ruleset so that only European CS are picked in the random selection.
 
Gedemon: I didn't get the Ultimate Civ 6 Edition either, so I currently don't have Poland. I plan on buying the DLC soon but it may be a little while. To get around this issue, I just added one Random Player Start location to my map in Poland. Since all other Civ starting locations are assigned, players choosing Poland will be put into the Random Player Start Location. Again, not a long-term solution. But works in a pinch. Hope this might be helpful to you in the future.

Love the YNAMP btw. The Cordiform Earth is pretty weird but a neat (and unique) perspective. Can't wait to see what comes next :)

Thanks, but I use scripts files, not map, so it's a bit different for the placement.

About what come next...

Well after TSL usually one may thought "what about real spawn date ?"

Oh ok. I'll have to keep that in mind if I ever convert my map to a Lua file.

And a real spawn date sounds interesting. Starting in different places depending on the Era in which you start the game is honestly something I never thought of, and I don't remember anyone else ever mentioning such a thing. Definitely unique and I think it would be fun.

Take care :)
 
Hi,

I really great work guys! I can't wait to see where this goes in the future!

In the meantime, I have a question about map sizes and number of players: if I am going to play the europe map for instance, how can I tell how many players to play with and do I have to choose the civs myself (how do I know which ones to choose) or can I leave it on all "random"?

Thanks in advance!
 
I have a question regarding the Start Position Link option..

What does it do on non-Earth maps like Continents (if anything)?
 
@FlashXAron ... to fix the bug with not being able to improve resources that spawn in flood plains (or at least keep them from spawning there which ever is easiest to code).

SPAWNING OF RESOURCES, where they shouldn't be and ruins gameplay :
Found something, which I will use now always ... it should help you also, as it has already done for me :)
https://forums.civfanatics.com/resources/make-all-resources-harvestable.25687/

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PLAY EUROPE AGAIN :
the new natural wonders could be placed there :

NaturalWonders[GameInfo.Features["FEATURE_EYJAFJALLAJOKULL"].Index] = { X = 12, Y = 89}
NaturalWonders[GameInfo.Features["FEATURE_LYSEFJORDEN"].Index] = { X = 43, Y = 71}
NaturalWonders[GameInfo.Features["FEATURE_GIANTS_CAUSEWAY"].Index] = { X = 22, Y = 71}

____________________________________________________________________________________
PLAY EUROPE AGAIN (5 Hexes Distance Version) for Alpha 14
PLAY EUROPE AGAIN (5 Hexes Distance Version) for Alpha 14
PLAY EUROPE AGAIN (5 Hexes Distance Version) for Alpha 14

for Poland and Vikings DLC
- 16 Civs (you have to choose yourself all EUROPEANS + KONGO + CHINA, they have somehow TSL, as close as possible )
- 15 CS
- the new natural wonders still missing :-O

After playing a SP game with Poland and a MP game with Spain, I changed some settings, which will make the next game a little bit more fun ... and a good meant advice, use that mod above also !

... removed the BUG where the Jet Fighter sees fewer than the Fighter and the Machine Gun only shoots 1 Hex, so normal you would never upgrade to it :)

Last game as POLAND ...

upload_2017-1-4_22-32-3.png
 

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Hi,

I really great work guys! I can't wait to see where this goes in the future!

In the meantime, I have a question about map sizes and number of players: if I am going to play the europe map for instance, how can I tell how many players to play with and do I have to choose the civs myself (how do I know which ones to choose) or can I leave it on all "random"?

Thanks in advance!
If you chose one of the "Euro" ruleset, you can leave the selection to random.

I have a question regarding the Start Position Link option..

What does it do on non-Earth maps like Continents (if anything)?
Regrouping Civilizations by "ethnicity" (the game defines African, Asian, Euro, Medit and Southam, AFAIK it's used for cities style)
 
Just some positive feedback; a friend who seemed to be pretty burned out with Civ 6 and wasn't really playing much has been playing a lot since I set him up with this.
 
omg omg omg omg! I finally finished my first game!!!!! after like 10 tries and crashing in the middle!!! hahahahahha

GUYS, CLEARING OUT THE SAVED FILES, .TXT, LOGS, ETC. WORKS!!! NO MORE CRASHING!! :D

I even had chao's quick UI mod enabled! <---worth it, but really gets slow after 200 turns (in online speed)

can't wait for the cliffs of dover to be build-able and the 3 new wonders to be in this mod!

Is there a way to fix Kongo's amazing lead? He spawns in the middle on multiple city states(2 cultural, 1 merchant, 1 industrial)!!! Nobody is close to him so he can expand like crazy, and he gets kumasi (one of the most powerful cultural states)! The land he gets is amazing in value (lots of food and prod and mountain and madagascar, a super amazing patch of land is right for his taking).

Another guy with amazing start (but not as good as kongo) is brazil. He got a land choke point for invaders, and enough rainforest to really easily win if he can befriend america and the aztecs. even china doesn't start as well, since a lot of the land is plain for china.

Oh btw, why can't the AI pick the last great prophet? It seems that the last one never gets taken?
 
omg omg omg omg! I finally finished my first game!!!!! after like 10 tries and crashing in the middle!!! hahahahahha

Oh btw, why can't the AI pick the last great prophet? It seems that the last one never gets taken?

Played around 6 (4 Europe, 2 Giant Earth ) games and finished 5 of them, never had that bug with the Prophets , always all 7 in the game.
There is even one civ which ALWAYS gets one, if it is the last, he gets the prophet automatic !
 
Played around 6 (4 Europe, 2 Giant Earth ) games and finished 5 of them, never had that bug with the Prophets , always all 7 in the game.
There is even one civ which ALWAYS gets one, if it is the last, he gets the prophet automatic !

Ohhh maybe it's a bug, cuz arabia got wiped out in 40 turns hahaha
 
omg omg omg omg! I finally finished my first game!!!!! after like 10 tries and crashing in the middle!!! hahahahahha

GUYS, CLEARING OUT THE SAVED FILES, .TXT, LOGS, ETC. WORKS!!! NO MORE CRASHING!! :D

I'm not sure if all of those files must be cleared out, but I recommended that course of action because
I have never had a crash during the game, so I couldn't be bothered looking for files that
could be kept. Kill them all and let the gods sort them out!
I still get an occasional freeze on exit, but that's no biggie.
 
I'm not sure if all of those files must be cleared out, but I recommended that course of action because
I have never had a crash during the game, so I couldn't be bothered looking for files that
could be kept. Kill them all and let the gods sort them out!
I still get an occasional freeze on exit, but that's no biggie.

... freeze at exit is normal, is also sometimes in vanilla games ! because Firaxis is worse with memory handling .... worse is an understatement :)
 
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