There is no TSL for CIVILIZATION_AUSTRALIA on that map, it needs to be added in map.xml, see first page for how to, until I add it.
That was the case before steam workshop. If you use steam workshop (to get Ynamp, or anymod), it will go to : [Steam]\SteamApps\workshop\content\289070\[mod id]
289070 being civ6 steam app id
and atm ynamp mod id is 871861883 (for me but I think it's unique), so folder is [your Steam folder]\SteamApps\workshop\content\289070\871861883
Interesting, I had deer spawn on that exact same mountain in my last game.
edit: was on Giant Earth though.
In beta2 the australia update is problem please can help me the gaint map is not work
I agree on the stupid part, especially the "folder=id" which might be convenient on a "ensure unique folder name" side but makes it very hard to find a game and a mod.What a stupid idea from firaxis!
Thank you for that answer
else
print ("WARNING ! Plot is too close from another Starting Position")
end
Coal spawned on a mountain after industrialization discovered.
Beta 2: GEM, ludicrous size.
View attachment 465936
I had placed forest on mountain tiles in that area to test the result in game, I think I forgot to remove them, which allows resources to spawn there.Interesting, I had deer spawn on that exact same mountain in my last game.
edit: was on Giant Earth though.
lua log please.In beta2 the australia update is problem please can help me the gaint map is not work
It requires a bit more coding, but I plan to do it after discussing the possibility of a Macedonian and Persian civ in the next DLC.I went through the four map types and gotten new coordinates for Cairo and Ra-Kedet. I set Arabia's Mecca start as the AlternateStart="1" but what would be the code for the LUA?
Code:else print ("WARNING ! Plot is too close from another Starting Position") end
That being the part to change, I'm assuming. I tried "player:SetStartingPlot(alternate)" in between 'else' and 'end' but that didn't work. Game loaded but it was just the map fog and the turn timer kept going as if only the AI was playing.
Also, with the new gold resource, does it already have a location to spawn on the map since it was a resource in Civ 5?
EDIT: The map refuses to load at this point. Errors in the log state that it had issues loading a MapSizes file and a custom.sql and custom.xml file. Game doesn't freeze but it stays at the loading screen indefinitely.
it's here: https://forums.civfanatics.com/thre...ps-pack-for-civ6.602050/page-73#post-14670205Why no "enormous size" earth map?? The "greatest earth map" is too small and "giant earth map" is too big! There is nothing in between! Why?