YnAMP sub-project: 60+ simple modern Civilizations

Looks great!

I'm waiting to be sure that the current version is working so we can release it before merging new data.
 
Just tested with the latest version, the Cleo glitch is fixed. :goodjob: Did notice an issue with Arabia's Icon though:
arabiagltch.png
 
Yes :D

I had some problem with my local versions, took some time to realize that I had copied over an old version from my second computer for a test in LAN (I wanted to do the opposite of course...), restored to the latest version, uploading it on steam now.
 
Nice! :goodjob::) Great work with the mod, and I hope everyone has as much fun playing it as I did helping to make it.
Will we be using a new thread or just updating this one? Either way there are a couple things I'd like to have written for any new faces that show up looking to contribute.
 
Good question, do you want to make a resource entry for the download section on CFC with the 3 components zipped in one file ?

That would create automatically a new thread in the corresponding section.

This one could then be closed or still used for organizing the development of the next components (and/or updates of the current components)

I'll need to update the OP with your text if we keep this one open.

I'd like to focus on my overhaul and still want to do a modern scenario based on this project, so I'd also like to discuss how we could try to streamline the addition of new art for the new civs if possible.
 
Sure, I'll get to work on that resource entry. I'm feeling it would be best if this were kept as a development thread, then we opened another thread just for downloads and comments/feedback. That way, people don't have to scroll through 14 pages of city lists and the like before there are any questions or comments on the released mod.

We might even want to consider putting the released thread in the Civ 6 -> Released Mods -> Civilizations & Leaders since the mod, while built for compatibility with YnAMP, can be played and enjoyed without it if necessary. It also might help it reach more of the target audience.

The little blurb I would write would be to try and get a couple people to join the team and take care of a few things from a coding/artistic perspective (icons, adding in some city states, adding TSL to other maps, and implementing civs & art to lessen the burden on you). Then hopefully when Rise & Fall comes out we'll have all the tools we need to start making an Earth 2018 scenario.
 
We might even want to consider putting the released thread in the Civ 6 -> Released Mods -> Civilizations & Leaders since the mod, while built for compatibility with YnAMP, can be played and enjoyed without it if necessary. It also might help it reach more of the target audience.
I agree.
 
Resource Entry:
Spoiler :

Features:
Adds over 63 simple modern Civilizations to the game, replacing vanilla civs. Built-in compatibility with YnAMP (TSL for Giant Earth, Greatest Earth, and Play Europe Again maps). Each civilization is identical in terms of gameplay for balancing purposes.
Full List of Civilizations:
Spoiler :
Included in the base mod:
  • Algeria
  • America (United States of)
  • Angola
  • Arabia
  • Argentina
  • Australia
  • Brazil
  • Canada
  • Chile
  • China (PRC)
  • China (ROC)
  • Colombia
  • Congo
  • Cuba
  • Egypt
  • Ethiopia
  • Finland
  • France
  • Germany
  • Greece
  • Iceland
  • India
  • Indonesia
  • Iran
  • Iraq
  • Ireland
  • Israel
  • Italy
  • Japan
  • Kazakhstan
  • Libya
  • Madagascar
  • Malaysia
  • Mali
  • Mexico
  • Mongolia
  • Morocco
  • Myanmar
  • Netherlands
  • New Zealand
  • Nigeria
  • North Korea
  • Norway
  • Pakistan
  • Peru
  • Philippines
  • Poland
  • Portugal
  • Romania
  • Russia
  • South Africa
  • South Korea
  • Spain
  • Sudan
  • Sweden
  • Tanzania
  • Thailand
  • Turkey
  • United Kingdom
  • Ukraine
  • Uzbekistan
  • Venezuela
  • Vietnam
Included in Basic Civilizations Expanded:
  • Denmark
  • Kenya


Add-Ons:
  • Basic Civilizations Expanded- adds additional civilizations (Denmark, Kenya, and more in the future)
  • Basic Civilizations Flags – replaces each civ’s icon with their corresponding country’s flag
Installation :
  • Unzip it to "..\Documents\My Games\Sid Meier's Civilization VI\Mods"
  • It should create a folder named "YnAMP – Basic Modern Civilizations" and multiple "YnAMP - ..." folders for additionnal components
  • While in Civilization 6, select "Additional Content" and activate only the components you want to use by checking the box near "Activate Mod" then click "Back" and launch a game (from the Advanced Setup Screen to have access to all options)
Please note that Civilization 6 activate ALL new mods by default, but you MUST select only the components you want to play with.

known issues & known bugs:
  • See first post in the discussion section
Bug reports
Development :


Here's what I have for recruiting help, go ahead and make any changes necessary.
Spoiler :
TRANSLATIONS

We welcome any efforts by translators to make the mod available to a wider audience. However, please note that certain city lists are subject to change. As such, I recommend avoiding translating any city list that is under 30 cities large, as those may be changed as they are extended, creating conflict and confusion.

TSL

Any help adding True Starting Locations is greatly appreciated. Give us a shout at the development thread if you’re interested and we’ll let you know what needs to be done. Currently, we are aiming to finish adding TSL for Largest Earth, begin adding TSL for various smaller YnAMP map projects (ex. The Americas), and to prepare TSL for some civs that have yet to be implemented.

TSL should be formatted like so:
Code:
 <Replace MapName="NameOfMap" Civilization="CIVILIZATION_CIVNAME"       X="x coordinate" Y="y coordinate" />

With NameOfMap being replaced with the name of the map, Civname being replaced with the name of the civ, and x coordinate and y coordinate being replaced with the X and Y values respectively of the tile in which you want the civ to spawn.

Ex:
Code:
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_RUSSIA"      X="36" Y="74" />

You can find the coordinates of any hex by opening the corresponding map in Civ 6’s worldbuilder and clicking on the hex.

ART

As we expand the mod and introduce new Civilizations and City States, new art will be necessary. Anyone willing and able should report to the development thread, where we can provide you with some direction. The main things we need are 256x256 icons (alphas) and badges (colored icons on a circular colored background), though all contributions are welcome (perhaps work could even be done to begin adding leaders to some of the civilizations?). Modelling work for units and/or buildings is also appreciated.

CODING

Any help on the coding front is always appreciated. If you have experience implementing City States and Civilizations and are interested in contributing to the project, let us know and we can get you set up. I’m interested in having some basic unqiues as well as City State abilities coded in as well.


Here are some extra screenshots:
Spoiler :

YScreen1.png

yscreen4.png
YScreen5.png

YScreen6.png
YScreen7.png
YScreen3.png
 
Last edited:
So is there plans to make a Earth 2018 next? :D
Eventually, yeah. There aren't really any tools out for scenario building at the moment, though. So for the moment the focus will be on adding in new civilizations and city states.
 
Yesss it's released, this is awesome! I'm so excited even though the civs don't even have abilities and that's usually the fun part of mods for me. As of writing this I haven't tried it yet but sure hope it will run perfectly on my Mac.

Do you guys have plans to make more civs to fill in a map of a certain region? i.e. a large Europe map with a ton of European civs (maybe even ALL modern European nations!?) which, in order to be filled adequately, would require new European nations to be added in addition to the existing ones?
 
GREAT mod, is it here we discuss about "bugs" for the the Steam Workshop version ?
Start a game yesterday, in a french version fo Civ6, with 50 Civs
- No list of special Civs abilities/units/districts
- No City States
More surprising because i can see it's different on the screens given here,
- No Religious borders and icons on cities, when i build a religious unit, religious map color are all grey with no border
I've no religion mod
All my mods: YnAMP, Gold Ressource, Sukritact Fuji, Tonlé Sap and the 3 "Basic Civilization" mods
Thanks
 
GREAT mod, is it here we discuss about "bugs" for the the Steam Workshop version ?
Start a game yesterday, in a french version fo Civ6, with 50 Civs
- No list of special Civs abilities/units/districts
- No City States
More surprising because i can see it's different on the screens given here,
- No Religious borders and icons on cities, when i build a religious unit, religious map color are all grey with no border
I've no religion mod
All my mods: YnAMP, Gold Ressource, Sukritact Fuji, Tonlé Sap and the 3 "Basic Civilization" mods
Thanks

Post your logs and we can try and solve the problem. There aren't any unique abilities, units, or districts in the mod, and at the moment there aren't any City States either, but it seems there's something wrong with religion.

When reporting a bug, please retrieve the logs. The log files can be found in your "..\Documents\my games\Sid Meier's Civilization VI\Logs" folder.

Launch a game, reproduce the bug then quit the game, open the lua.log with notepad and copy/paste everything in it in https://pastebin.com/ then post the generated link along with a description of the problem.

The Database.log and the Modding.log may also be needed to check for incompatibilities.

Thanks.

Speaking of city states, I've attached to this post a quick plan to re-utilize the vanilla city state abilities for some City States representing a few smaller, thematically appropriate modern day countries. I thought it was best not to include the City States from the Viking pack so that the mod won't require you to buy DLC. Any city states we add on top of these will require new abilities to be coded in.

I am also working on some icons for the City States- currently I have Bandar, Bangui, Doha, and Dili done. Gedemon, would you rather they be posted all in one photo organized in the 256x256 grid, or as separate 256x256 images?
 

Attachments

do i need to select every civs when I start a game or can I let every other civs then mine at randoms and they all be in game?
 
How can I contribute to this project? Are there any more icons I can do?
 
We are in need of icons and badges for the following planned civilizations:
Spoiler :

  • Austria
  • Belarus
  • Belgium
  • Bulgaria
  • Croatia
  • Czechia
  • Georgia (could always use Georgia's from R&F, although that would make R&F a prerequisite, which we may want to avoid)
  • Hungary
  • Serbia
  • Switzerland
  • Syria
  • Tunisia
  • Turkmenistan

I have color schemes planned out for all of them, although I needed to test a couple to make sure they were different enough from pre-existing color schemes and fully legible. I've been encountering an error with the most recent build, however, so I haven't got them for you now, but I'll post them here as soon as I can.

(Bug Report: Whenever I start a game with simple modern civilizations enabled, the game doesn't take me to the civ's loading screen, instead I get a quick glance of the plain "Start Game" screen you get when using the World Builder, then immediately get taken back to the Main Menu. Not using any mods besides YnAMP, Basic Modern Civilizations, and BMC expanded. Perhaps relevant is that Civ6 is in (D:) while the folder where I install mods manually is in (C:), however this wasn't causing me any problems using earlier builds. Games start normally using vanilla civs)
 
I Want to make an addon to this mod that adds some new civs, but i'm trying to do it, and i can't find the way, cause of blps... :S
 
I plan to update the OP with "how to include new civs", including the BLP, just need a bit of frre time.
 
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