TRANSLATIONS
We welcome any efforts by translators to make the mod available to a wider audience. However, please note that certain city lists are subject to change. As such, I recommend avoiding translating any city list that is under 30 cities large, as those may be changed as they are extended, creating conflict and confusion.
TSL
Any help adding True Starting Locations is greatly appreciated. Give us a shout at the development thread if you’re interested and we’ll let you know what needs to be done. Currently, we are aiming to finish adding TSL for Largest Earth, begin adding TSL for various smaller YnAMP map projects (ex. The Americas), and to prepare TSL for some civs that have yet to be implemented.
TSL should be formatted like so:
Code:
<Replace MapName="NameOfMap" Civilization="CIVILIZATION_CIVNAME" X="x coordinate" Y="y coordinate" />
With NameOfMap being replaced with the name of the map, Civname being replaced with the name of the civ, and x coordinate and y coordinate being replaced with the X and Y values respectively of the tile in which you want the civ to spawn.
Ex:
Code:
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_RUSSIA" X="36" Y="74" />
You can find the coordinates of any hex by opening the corresponding map in Civ 6’s worldbuilder and clicking on the hex.
ART
As we expand the mod and introduce new Civilizations and City States, new art will be necessary. Anyone willing and able should report to the development thread, where we can provide you with some direction. The main things we need are 256x256 icons (alphas) and badges (colored icons on a circular colored background), though all contributions are welcome (perhaps work could even be done to begin adding leaders to some of the civilizations?). Modelling work for units and/or buildings is also appreciated.
CODING
Any help on the coding front is always appreciated. If you have experience implementing City States and Civilizations and are interested in contributing to the project, let us know and we can get you set up. I’m interested in having some basic unqiues as well as City State abilities coded in as well.