I think we should begin with smaller map because I don't have to put effort to marked every cities with population in a hand-drawn map. I can just open google map three times (for three earth maps) to find smaller city to add. We can also release public version faster than the largest map!
For largest map, you have to put more effort into the city tier mark-up so you don't remove wrong cities. Otherwise, you have to re-open google map three times anyway to find which one is smaller cities. It means similar workload for both ways.
So, shall we vote?
I can attempt to work on Australia. I am beginning on Giant Earth. It should be fun to find and recognise small little townships in the centre of my great (both size and descriptively) nation.
Mine is pretty similar, but on the East Coast the cities tended to be a bit further north (Brisbane being more north with Toowoomba to its west). Ah well, first in, best dressed.Probably the the most efficient way would be for one person to do a region in all three sizes one after the other, though that does significantly increase the commitment required, so I don't necessarily think that is an entirely practical suggestion.
I had already started doing Australia/Papua/New Zealand using the three size method described above. My apologies for not saying so earlier, but you folks have moved through Play Europe Again faster than I was expecting and I have been away from the internet for a while. Here is the Giant Earth:
Spoiler Australia :
Feel free to suggest changes!
When I worked through it I started with the largest size and worked down. I've worked out all the locations for each, and all I need to do now is code them all in.
Be sure that certain civs call England's capital "Londres" rather than London.Just to give you guys a heads-up I'll be starting on Britain, Ireland and Iceland for GEM including as many exonyms as I can find
Be sure that certain civs call England's capital "Londres" rather than London.
Here's an example, feel free to make suggestions:
<Replace Tag="LOC_CITY_NAME_LONDON_CHINA" Text="Lúndūn" Language="en_US" />
For Chinese language, there are two options. Use normal English alphabets (a, e, i o, u) or Chinese romanization of pronunciation alphabets (a, e, i, o, u with symbols above them). Normally, westerners can pronounce normal Chinese name in English alphabets without problem e.g. Beijing instead of Bĕijīng, Shanghai instead of Shànghǎi, Huawei instead of Huáwéi.
The ú and ū vowels are actually pronounced the same voice but different tone (https://en.wikipedia.org/wiki/Pinyin#Tones). So, there is no different for speakers whose native language didn't have specific tone for each words anyway since both Lundun and Lúndūn would sound the same.
Moreover, I already finished 150 Chinese cities name for GEM and I didn't include all these symbols.
So, I'm not sure whether we should include the "tone marker" symbol for all translated Chinese name or not.
That's also exactly how I see it.As I have done most of the civ-specific names so far, I suppose I should share my methodology/thoughts. For any city, the default en_US localization is the standard modern-day English name of the city. If there is another civ which owns/owned the city with a different name, then I add a en_US civ-specific localization of that name in the Latin Alphabet, anglicised where necessary. To look at our Moscow example then, the default en_US localization is "Moscow" while the Russian civ-specific en_US localization is "Moskva". Then other language localizations are done on the same pattern, substituting the language in question for English. So the default de_DE is "Moskau" and the Russian civ-specific de_DE is "Moskwa". As I understand it, this is essentially in line with your thoughts, @niklas153021.
But I can add some general options to help the mod to stay user-friendly, for example to allow (or not) renaming on city capture or to allow (or not) civ-specific names.
So I think for the example with London it would be the best solution to leave the translation of names for London to the localized names and not the specific civs. I would draw the line between localization and civ-specification at if the name is a historical name or not, so if a city had once officially a different name, it's a case for a civ specific name, if it simply has a different name in a different language, it's up to the localization.
If a city location is near another civ which never owned the city but quite easily could in a game of civ and that civ has a specific name from that city, then perhaps including a civ-specific name is worth it in that situation.
That's also exactly how I see it.
But I can add some general options to help the mod to stay user-friendly, for example to allow (or not) renaming on city capture or to allow (or not) civ-specific names.
I haven't actually tested this yet - it would be great if civs automatically renamed cities on capture (if they have a civ-specific name for that city). I think the Civ4 Rhye's mod allowed for this too.
Agreed, the key question is whether or not a Civ (AI or Human) is likely to settle or attack a certain area. Also @tomaltachpaulson I've been using your Roman names for British places on GEM so all credit goes to you for that. Nearly finished the British Isles, Ireland and Iceland, will give it a couple of tests and upload the xml.
My goodness, I've just looked through the code for this on GitHub, and there are far more civ-specific translations than I had been expecting! Finding all the info for it must have taken some time. I'm curious about Scythia though—what are their names based on? Also, this is stretching the idea of civs's likely area of influence considerably, but if you're happy to do it I guess there really is no reason why not...I have completed the city map for Britain, Ireland and Iceland on GEM - pull request sent.
I did 3 playtests on advanced eras online speed, seems to work
Admittedly I used some Norman French names here but if we want 100% historical accuracy we'll need a team of university professors and even then they'd probably argue with each other.
My goodness, I've just looked through the code for this on GitHub, and there are far more civ-specific translations than I had been expecting! Finding all the info for it must have taken some time. I'm curious about Scythia though—what are their names based on? Also, this is stretching the idea of civs's likely area of influence considerably, but if you're happy to do it I guess there really is no reason why not...
In relation to Great Britain, may I suggest that Carmarthen is replaced by Cardiff or even Swansea? It makes no sense to include minor cities or towns. Also, Salisbury should be replaced by Portsmouth, to reflect the fact that Salisbury is not a coastal city. I think, where possible major cities of historic and commercial importance should take precedence.