God of Kings
Ruler of all heads of state
If England were to establish a city where Saint-Yves is, would it be named "Saint Ubes" or "Setúbal"?Spoiler Espagne :
If England were to establish a city where Saint-Yves is, would it be named "Saint Ubes" or "Setúbal"?Spoiler Espagne :
If England were to establish a city where Saint-Yves is, would it be named "Saint Ubes" or "Setúbal"?
Hi great Mod and enjoying it with "Play Europe Again"
Have seen now, you are starting with the Giant World Map also, which is my second prefered map I play ...
after playing it, most of the time I rename the cities to Countries and not city names, because it fits better to that map size, maybe that would be some possibility for your project also, as it feels more natural, as to have eg. "Paris" all over whole "France" or "London" over whole "England" ... as France, England, Scotland, Irland would fit better to the map size !
Thanks for your hard work ...
PS: Even think it is fewer work that way![]()
Yes, I just though I ought to mention it. Also, I meant to say that I have some proposed changes to the three maps in the Australia/New Zealand area. The names I have coded in so far for the GEM will be fine with the changes (I included extra names for the affected tiles when I did it, so no alterations to the names will be required):Merged, and yes theoretically we only need one list in gameplay text, duplicates wont prevent the mod to work, it may just take a bit longer to initialize and yes, only the last entry will be used.
<Replace Tag="LOC_CITY_NAME_ATHENS" Text="Athína" Language="en_US" />
And yes, I'm curious about special characters, does the US version of the game handle it ? We started a French then a German table for names with those special characters and kept only normal characters in the <en_US> table. If there are no display problem, this may not be needed.
<Replace Tag="LOC_CITY_NAME_ATHENS_GREECE" Text="Athina" Language="en_US" />
<Replace Tag="LOC_CITY_NAME_ATHENS_GREECE" Text="Athína" Language="fr_FR" />
<Replace Tag="LOC_CITY_NAME_ATHENS_GREECE" Text="Athína" Language="de_DE" />
<Replace Tag="LOC_CITY_NAME_ATHENS_GREECE" Text="Athína" Language="en_US" />
I'd like everyone input here, it's indeed actually coded so that specific names are prioritized over generic name, and I thought I had added this part of the code by request.@Gedemon, just recently I noticed a problem with the civ-specific naming, which is that generic names with Area="0" don't take precedence over specific names with the default Area="1", as they should do.
Hm, well I was under the impression that a specific name would only cover the same area as the generic name it replaced—certainly otherwise it makes for an awkward situation in my example, where to avoid Bâle being settled on Lake Geneva you would have to add an otherwise unnecessary French civ-specific name for Lausanne.I'd like everyone input here, it's indeed actually coded so that specific names are prioritized over generic name, and I thought I had added this part of the code by request.
Hm, well I was under the impression that a specific name would only cover the same area as the generic name it replaced
as the code has used the same area as the generic name it replaced (Basel), with the difference that being specific it take priority in its area over generic names.However, YnAMP has named it Bâle, the French civ-specific name for Basel, an Area="1" city centred on 38, 48 (see tooltip)
YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_WAKAYAMA
YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_YOKOTE
YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAXINGANLING