Your Top Ten Tips for Your Favorite Civ

I don’t know. I’m wary of any strategy other than going straight to code of laws. With aristocracy and agrarianism you can often beat others to religions even after getting code of laws. Even if another gets the shrine, you can usually beat them to the Mines or the Tower of Complacency, either of which I’d rather have than the respective shrine.
 
Heathcliff's strategy is okay for philosophical leaders. Pacifism is also useful for these leaders.

Aristocracy is so good in temperate maps where there is enough rivers that it's easy to neglect other kind of strategies.

But it can be fun to try to make a bulbing strategy work.

Contrary to popular opinion in this forum I think that cottages are also fine. You just have to start them early enough and build a good amount of them. They will be better for long turtle games.

Yeah, everything is so easy with aristocracy. But why do the same thing over and over again? (and why not try out different climates?...)

Anyway, most of my games develop themselves around a hybrid economy.
I don't like just farms or just cottages or just specialists, although most of the economy will be based around one of the three possible sources of commerce.

We shouldn't forget trade, though. In the late game, it's possible to generate sick amounts of commerce with just trade routes if you work for it.

Yeah, there's a lot of things to play around with in this game.
I've found that every civic can be profitable.

With despotism that only happened once, though - and I really don't want to say how much of a grind was the war in that specific game:lol:
 
Regarding Lanun's overpowerness...

I totally agree. A coastal start with any of the leaders and You are pretty much technologically unstoppable.
Only way I see to balance them is to take the gamebreaking pirate coves away. The food bonus from water tiles and pearls should be enough of an advantage for them, especially since they do not suffer any major land disadvantages either.
 
I noticed they don't seem to be the most popular Civ but here's a couple of tips to increase the mayhem.
I like to build wonders that give you something in every city because they show up in the settlements as well,especially the NEXUS!
Why the Nexus you ask other than it's regular wonderfullness.Because the Kuriotates can build the oh so delightful FLYING BOAT!You can load 5 guys on a flying boat and send it thru an Obsidian Gate.10 settlements,5 guys in each 10 flying boats a setter in a slow boat to your buddies continent,pop him there and lickity split 50 centaur archers raping and pillaging.
Oh joy oh bliss.
Your Mages can also huck fireballs from the flying boats without unloading sort of a mega Arcane Barge.Be careful traveling tho because the boats are weak,a bear can swat them out of the air.I lost all 4 Archmages once learning that one. Now I always send an eyeball out front while on route.

Here's a Clan of Embers tip.I noticed the AI seems to cast For the Horde very early in the game.If you wait a while you'll get a lot more barbarians,if you wait until the Red Dragon has spawned you might very well pick up 3 or 4 Sons of Asana.Now they can really mess up a neighborhood in the early game.Wander around trashing a few of your good buddies cities while he doesn't even know if you are on the same continent and he may feel so kindly and generous that he gives you one.All in the spirit of fondness and fellowship of course.
I love making new friends.
 
I absolutely love airships too. I load them up with mages for hit and runs across the countryside, using mountain ranges for protection between turns. Maelstrom, Fireballs, and Ring of Fire if I have it, then I paradrop summoned units to mop things up. Break down the defenses with the summoned units (hosts are great since they stay up after winning a battle). Once it's cleared out I fortify the position with skeletons and throw fireballs at anything that comes near!
 
Play as (switch to) Mercurians -> disclaimer, not a Merc rush

#1. Found (at least) 1 good religion and spread it to all neighbors. (aka found RoK)

#2. Build plenty of priests (and available good heroes)

#3. Switch to Order and make sure your army is almost all disciple units (crusaders n priests)

#4. Don't forget to focus on GNP ... your base civ may be your only source of techs for the entire game.

#5. Get 1 or 2 'super angel' techs before you switch (aka get Guilds)

#6. Build the gate in a 'border city' with really good hammers. Commerce doesn't hurt either. preferably with empy religion spread to it.

#7. Go Empy/Chalid if you can. Otherwise, any religion is fine since all of your units have a chance to go angel. (but only 'good' heroes turn angel iirc)

#8. As a guideline (but not word of law) use Basium as city smasher in SP and core defender in MP.
Spoiler :
heck, in MP just use Basium + promoted angels for core defense and HorseArchers for offence XD
Spoiler :
admittedly you could add Seraphs, Angels of Death, and Ophanim to help your attacking stack
Spoiler :
Especailly Ophanim and ANgels of Death, as they can keep up with horse archers
Spoiler :
and don't forget to use your throwaway angels on suitable cannon fodder missions ;)


#9. Try not to get Basium killed

#10. Make good use of Raiders ;) (its like a late-game Tasunke! :eek: )
 
I

Here's a Clan of Embers tip.I noticed the AI seems to cast For the Horde very early in the game.If you wait a while you'll get a lot more barbarians,if you wait until the Red Dragon has spawned you might very well pick up 3 or 4 Sons of Asana.Now they can really mess up a neighborhood in the early game.Wander around trashing a few of your good buddies cities while he doesn't even know if you are on the same continent and he may feel so kindly and generous that he gives you one.All in the spirit of fondness and fellowship of course.
I love making new friends.

Doesn't that crash the economy, tho? I think this is why the CoE never does well in my games. Hopefully the More Naval AI patch will fix this as well.
 
the Clan of Ember worldspell can be fun.

Just delete all the distant warriors + Goblins ... keep the 4/6 archers as they are nice, and above all else, keep the Sons of Inferno that you get.

Other than that ... just keep a few good units and delete the rest, or maybe throw a few against the AI.

Two possible fixes though ... one is to have all converted units spawn on the caster's tile (instead of being spread across the world)

and another fix is to have converted units cost 0 maintenance for at least 20ish/ 50ish turns.
 
IMO Clan worldspell is powerful enough.
It just have few different uses. If you have decent economy and a lot of cash, it could be used for getting a lot of units - use it in midgame. If you want some Sons, cast it after Acheron spawns, and disband not needed units. If you are playing large map with continents, one of best uses would be to get contact with other civs - use it rather early, disband everything you cannot afford.
Making units cost 0 maintenance wouls be seriously OP
 
Not really. Such units are spread out.

It would take a LOT of turns for such units to be organized into an effective strategy.

I guess the argument is that the Clan could use such units to stage a massive pillage/harassment party ... but why not? I personally don't see how that is any more OP than many of the things normal to the game, and I don't see it as game breaking either.
 
I'm waking this thread from its deep slumber for no other reason but to thank every contributor for this enormous list of tricks and creative ideas :thanx: It belongs in the war academy :)
 
Having gone through the thread I've not come across any tips (let alone ten) for the Grigori and I haven't played enough to have my own.
 
Oh those, guess I missed them the first time round :blush:. Thanks :thumbsup:.
 
Happens to the best of us. Heck, I still can't seem to find the tips for Perpentach-Balseraphs. Keelyn is... popular.

I don't think it's very easy to find solid advice for Perp. See what your traits give you. Abuse them as much as possible.
 
For Balseraphs try posts #25 and #93 (sorry no links). I only looked through the first 10 pages so there may be more.
 
Lanun pro tip: if you have open boarders with the AI, don't leave your undeclared hero ship in a port. :(
 
Applies to all HN units too - I've lost alkazan when he's healing.
But yeah ships are worst.
 
Back
Top Bottom