Heathcliff's strategy is okay for philosophical leaders. Pacifism is also useful for these leaders.
Aristocracy is so good in temperate maps where there is enough rivers that it's easy to neglect other kind of strategies.
But it can be fun to try to make a bulbing strategy work.
Contrary to popular opinion in this forum I think that cottages are also fine. You just have to start them early enough and build a good amount of them. They will be better for long turtle games.
Yeah, everything is so easy with aristocracy. But why do the same thing over and over again? (and why not try out different climates?...)
Anyway, most of my games develop themselves around a hybrid economy.
I don't like just farms or just cottages or just specialists, although most of the economy will be based around one of the three possible sources of commerce.
We shouldn't forget trade, though. In the late game, it's possible to generate sick amounts of commerce with just trade routes if you work for it.
Yeah, there's a lot of things to play around with in this game.
I've found that every civic can be profitable.
With despotism that only happened once, though - and I really don't want to say how much of a grind was the war in that specific game
