ZWK PBEM game 2

While our island may help defend us, it also helps defend them. And don't give me any of that crap about science and income. While I can get quite a bit of income and science, the only way to get that is to build almost no units at all since otherwise the crippling unhappiness kills every aspect of your economy. Up until I have Women's Role, the Russians have it very, very, very easy. If you make the correct use of your fundamentalist government and massive growth from your massive population wonder, you have it way easier. It's downright impossible to completely lose as the Soviets if you use their advantages right.
 
Unbalanced, but it was unbalanced in real history as well. You just can't beat Russia while Britian is still on your flank, unless the Russian leader screws up somewhere.
 
Originally posted by Darius
Unbalanced, but it was unbalanced in real history as well. You just can't beat Russia while Britian is still on your flank, unless the Russian leader screws up somewhere.

Oh dear, oh dear...do I hear someone accusing the other of something?

Anyway, a large scaled attack of the Luftwaffe on Southern England prooved very succesful. Three paradrop divisions landed around Dover and destroyed the defence inside, while a Bf 110 squadron finished the job. The city is now totally destroyed. Another two airborne divisions landed outside of Brighton to destroy the city's defences while a third occupied the city. Of course this city will be taken back between my and Darius's save, but with a city destroyed and one other heavily damaged, a lot of damage is done to the English defence system. The destroying of Dover even makes one side of London clear for invasion, without city protection.
 
Ohwell it seems this was not sealion, as recon confirms this was nothign but an ill-fated raid.

As a matter of fact, it did nothing to my defence system; my many plans had hoped for this contingency. I kind of wanted to be rid of Dover, since its closeness to the continent was dangerous and I didn't want to allow the enemy a beachhead. It was not "city protection" it was a base from which the enemy could potentially operate. I would be better off with no Dover, because without it all they could do is one of two things. One, land on the beach where dover once was, where I would bomb their exposed asses. Two, they could send their transports to a more distant city, but that would allow me to bomb them en route, or bomb the city they take out of existence (that is why I purposefully built no fortifications to the south; so that I could destroy a beachhead). There's two whole pages I could write here about my numerous defense mechanisms, but they are of course secret. Perhaps I'll brag about them in the postgame discussion. Trust me, I've put a lot of thought into this.

My only mistake here was to not have read up on how powerful Airborne divisions are. I though they would be weak units good only for occupation, but it turns out they are not. Either way a true sealion is a long ways away.

Behold, Britain's finest hour:

- All but one of the six airborne divisions have been annihilated by secret mechanisms of our defense system.

- Both of the planes which bombarded Dover were knocked out of the sky.

- Yet another capital ship sunk in the North Sea. Will you just give up on them?

- Ju87 shot down outside Sevilla.

- Bombing raids destroy a Panzer IV division on Crete.

- Taranto finally emptied, and it only awaits occupation forces which are two turns away.

- Unfortunately the short-lived German attack in southern England has apparently spread panic and chaos in the British and American economies, and production orders have been changed throughout the Allied territories. It is fortunate that few major projects were underway to be destroyed by this problem.
 
While that attack was a failure, it showed some weakness in defending against a ground war, as you lost 2 cities.

Meanwhile, a new week brings new opportunities!

- Sinope finally captured by tanks from the Caucasus, the city is little more than rubble but is a worthy staging ground for the rest of the slow, lumbering campaign in Turkey.

- The garrison in Ankara has survived a counter-attack by Turkish militia.

- Naval bombardment commenced upon Smyrna.
 
While that attack was a failure, it showed some weakness in defending against a ground war, as you lost 2 cities.

As I said, I don't want those two, not to mention only one was destroyed.
 
I can see you not wanting Dover, Southhampton or those cities, but Brighton is a fairly good city that can get very good if you give it some time... Well I guess I don't quite know your strategies, but mine are nice and simple for now.

Trust me, they won't be as simple later... but they definitely won't be 2 pages! :eek:
 
Originally posted by Darius
Ohwell it seems this was not sealion, as recon confirms this was nothign but an ill-fated raid.

As a matter of fact, it did nothing to my defence system; my many plans had hoped for this contingency. I kind of wanted to be rid of Dover, since its closeness to the continent was dangerous and I didn't want to allow the enemy a beachhead. It was not "city protection" it was a base from which the enemy could potentially operate. I would be better off with no Dover, because without it all they could do is one of two things. One, land on the beach where dover once was, where I would bomb their exposed asses. Two, they could send their transports to a more distant city, but that would allow me to bomb them en route, or bomb the city they take out of existence (that is why I purposefully built no fortifications to the south; so that I could destroy a beachhead). There's two whole pages I could write here about my numerous defense mechanisms, but they are of course secret. Perhaps I'll brag about them in the postgame discussion. Trust me, I've put a lot of thought into this.

My only mistake here was to not have read up on how powerful Airborne divisions are. I though they would be weak units good only for occupation, but it turns out they are not. Either way a true sealion is a long ways away.

- Unfortunately the short-lived German attack in southern England has apparently spread panic and chaos in the British and American economies, and production orders have been changed throughout the Allied territories. It is fortunate that few major projects were underway to be destroyed by this problem.

:lol: To be honest, it was only a training mission of Kurt Student. :D Now if Dover was so unimportant to you, why did it hold 8 units? Don't tell me they were passing through. Brighton is a good city too, without improvements now and with a lot of destroyed houses. I can go on for hours telling you why your post is full of lies. You contradict yourself too: first you say it didn't affect your defence system (11 units destroyed, I think that does affect defences), and then saying it made your economy panic...
 
It was unimportant to me and I wanted its destruction, but the reason it had 8 units in it was because I had no indication that any invasion was coming, duh. In preparation for a defensive campaign, I would have had only 3 (the city's population) units in the city, but due to your actions in Greece and Spain I was convinced that no invasion was coming my way. Therefore I had eight units in the city which were all aircraft using Dover as a base, and AA batteries to protect them from German bombers that intelligently never came. I never thought you would sacrifice half a dozen paratroopers on a raid, so I had no reason to take troops out of there. If I had seen merchant ships (and not sunken them) I would have taken different action at Dover.

And, um, I read through the entire post and I didn't find one lie or contradiction. Most of the 11 were obsolete spitfires used for recon, and to replace them I have more than a dozen Yak-3's. Meanwhile, the AI production change had no changes to my defense system, since the units it uses are still in place.

I didn't want Dover, I don't want Brighton, and the units you destroyed were obsolete meat.
 
I could show that too but I'm in a library right now...
 
Originally posted by kobayashi
It's good to see humorous bickering in the form of propoganda but there is no point in getting personal. Let the games continue....

p.s. WillemO, how's about a small screen capture of the Axis' version of the Dieppe Raid.

:lol: On its way ;)

I'm shocked about the way the English Prime Minister talks about his own troops and citizens. That's all I have to say...
 
I'm shocked about the way the English Prime Minister talks about his own troops and citizens. That's all I have to say...

You got me on that one. :lol:

I think the attached is what you guys were talking about. I don't think this is a good idea since it might give you a bit of intel about my response:
 

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Bilbao added to das Reich.

And believe me, Darius, you just wait for my real fleet to arrive in the North Sea. It'll make your ships eat sand of the bottom of the ocean. Besides that, your recon sucks: there was a ship with tanks on its way, but I decided not to go through with this operation. This time you were lucky ;) You better start preparing your people for occupation by enemy forces. Gribraltar won't be yours for long either.
 
Student's paras landed on terrain with defense bonuses, that's why the were so tough to get rid off. I see britain has opted to go for the Sturmovik instead of the venerable Hawker Typhoon.

Funny as it seems, I have never had the chance to do Sealion myself. That's why I was so interested.

(as a side note- Darius doesn't seem to like my cities - my idea was to have a totally non-cartoon look to the game.)
 
It's gonna take a whole lot more than four or less tanks to beat England. I wish you had landed them.
 
More bombing in Spain, more troops built, and the 16-division convoy I spoke of has finally arrived in Pembrose.
 
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