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Hulfgars Industrial Warfare Gods and Kings Edition 2016-10-05

Hulfgar's Industrial Warfare Gods and Kings Edition (thread and feedback here : http://forums.civfanatics.com/showthread.php?p=11671462#post11671462)
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Mod's features :

Goal of this mod is to limit the late game to the late 60's with the units of the WW2 era.
For this some techs and units have been disabled, the tech tree has been reworked.
I have maintained the Space race and Spaceship project for the Science Victory.


Game change :
Insta heal has been removed.
Medic promotion only from the Red Cross national wonder
Range for all "bow" units down to 1 except for the Longbowman (2)
Range of capital ships down to 2, Frigate and Ship of the Line = 1
Range for city attack down to 1
Following techs have been disabled : Robotics, Stealth, Lasers, Particle Physics, Nuclear Fusion, Nanotechnology
Following units have been disabled : Nuclear Missile, Nuclear Submarine, Giant Death Robot, Mechanized Infantry, Missile Cruiser, Rocket Artillery, Helicopter Gunship, Modern Armor, Stealth Bomber, Jet Fighter (Modern), Mobile SAM, Cruise Missile.


UNITS :
Ethnic skins for Swordsmen, Knights, Riflemen and Industrial Units from most of the major nations.
20 New Units : (War Chariot, Longbowmen, Knight Templar, Teutonic Knight, Line Infantry, Airship, Submarine Carrier, Dreadnought, Cruiser, Tank Destroyers, Mobile AA and Mobile Artillery, Early Jet Fighters,
Divebombers, Special Forces, Explorers, Early, Light, Heavy and Super Heavy Tanks).

Knight Templars and Teutonic Knights require the "Holy War project" to be build, available with Theology.
Fighters and Divebombers can be loaded on Carriers and Undersea Carriers (Japanese "I-400" and French "Surcouf").
Early Jets, Bombers and Fastbombers can operate only from cities.
The Fastbomber is a light bomber with some basic evasion capacity (50%)
Scouts upgrade to Explorers, Explorers upgrade to Paratroopers.


4 NEW PROMOTIONS :
City Defense (+25% Strengh when defending a city)
Special operations training : various bonuses for the Special Forces
Light Armored Vehicle and Armored vehicule : Malus in Jungle and Forest for armored vehicule, bonuses vs most of the units, up to the Rifleman. Heavy tanks cannot enter Jungle.

BUILDINGS :
21 New buildings : Palisade, Motte-and-Bailey castle, Lumberjack's Hut, Charcoal burner, Wind Turbine, Steel Foundry, Cannon Foundry, Nuclear Fuel Factory,
Airbase, Naval Academy, Sewer System, Heavy Weapon Factory, Warship Factory, Aircraft Factory,
Oil Refinery, Tax Office, Ministry of Finance, Bio Refinery, Ski Resort, Water Sport Resort, Brewery, Tavern, Cinema.

Buildings are required to produce warships, aircraft, heavy weapons and Elite Infantry (Marines, paratroopers, Special Forces, Riflemen)

RESOURCES :
New resources : Timber, Kerosene, Diesel, Steel, Ale.
Fuel required by all mechanized units.
Iron, Oil, Coal and Uranium can be gained from buildings.

New Project : Holy War

24 new Technologies

Mods included :
Barbarians! (v6) from Mentos
Tech - Satellites reveal cities (v6) from Whoward69 and Units - Population from Whoward69
Gedemon's rescaling and unit formations
Support french, german and english.
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Author
Hulfgar
Downloads
626
Views
626
First release
Last update
Rating
4.00 star(s) 2 ratings

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