Wow, I thought Jon is gone for good. but he emerges with a intreguing and CiV challenging game called at the gate?
what do you think guys. had firaxi just let shafer developed CiV in his own way. we might be playing CiV with what all (so far we know) he introduced in his new game at the gate?
It does look interesting that he focused in on one time period and there are seasons. And resources are finite, and that drives expansion or migration. I'd like to see more details. Like how does he handle technology? What differentiates the barbarian tribes from each other? Do they have UAs, UBs, UUs, & UIs?
Also, I'd like to know what the victory conditions are. There are implications that your objectives change over the course of the game, and that eventually leads to you destroying Rome. Are you compelled to do that? Can you choose to join the Empire, and guide it through the treacherous straits of history instead?
The graphics are a bit dated, but you'll have that for a Kickstarter game.
According to the article, the tribes will have their own "unique strengths". Specifics haven't been given yet, but there does seem to be differentiation. I wouldn't be surprised if this works into the seasonal system.
Also, it sounds like that might just be the Europe scenario that the game is revolving around. There is also good ol' RNG mapss.
I like the graphics. Games don't have to be zOMG 3D and explosives! to be good.
Looks really interesting. The whole migration and seasons concepts seem especially interesting as you kind of have to be prepared for the worst at all times unlike in Civ where you can get comfortable with your empire and not really have to worry about anything but invading AIs. It's something new that hasn't been done before and if I pick up the game it's different enough from Civ that I could easily play both.
On the graphics front what matters to me is implementation. I like good looking 3D games like CiV, and a fair number of older 2D games. What I hate are the semi-early 3D games we had in the early 2000s. Those kinds of games give me motion sickness for some reason. Without that factor working against me however I probably never would have gotten interested in the strategy genre.
Looks really interesting. The whole migration and seasons concepts seem especially interesting as you kind of have to be prepared for the worst at all times unlike in Civ where you can get comfortable with your empire and not really have to worry about anything but invading AIs. It's something new that hasn't been done before and if I pick up the game it's different enough from Civ that I could easily play both.
There were earlier Civs where connected strategic resources randomly disappeared over time (Civ III if I recall right, or maybe II. It was one where there was still saltpeter).
Also, the migration aspect reminds me of Settlers of the Stone Age (a variant spinoff of Settlers of Catan) where your initial tiles in Africa turn into desert throughout the game, forcing you to migrate.
There were earlier Civs where connected strategic resources randomly disappeared over time (Civ III if I recall right, or maybe II. It was one where there was still saltpeter).
That was Civ III: When it happened, it relocated the resource to a random tile with correct terrain on the map. (It also sometimes led to the cheezy strategy of disconnecting your Iron right after you upgraded your Warrior to Swords to ensure you don't lose it)
Civ IV abolished the disappearing resource, but kept the small possibility in of a brand new resource appearing in a tile without one; which was much more fun.
The focus with warfare in At the Gates is supply. Every tile has a supply rating which is based on the type of terrain and whether or not it’s within supply range of one of your settlements or supply camps. Timing when your invasions take place is critical, and success usually comes down to holding out or cutting off the enemy’s supply, rather than building a front line
There were earlier Civs where connected strategic resources randomly disappeared over time (Civ III if I recall right, or maybe II. It was one where there was still saltpeter).
Also, the migration aspect reminds me of Settlers of the Stone Age (a variant spinoff of Settlers of Catan) where your initial tiles in Africa turn into desert throughout the game, forcing you to migrate.
The focus with warfare in At the Gates is supply. Every tile has a supply rating which is based on the type of terrain and whether or not it’s within supply range of one of your settlements or supply camps. Timing when your invasions take place is critical, and success usually comes down to holding out or cutting off the enemy’s supply, rather than building a front line
The Operational Art of War I, II, III and Century of Warfare
Advanced Tactics
Advanced Tactics Gold
... and who knows how many more that I don't know of.
To be original and deserve the praise, well, one has to be original, right?
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