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  1. Djospe

    Civ 7 - Less, less, less

    Dear Civ players, This is my first post ever on civfanatics, although I have been playing the series extensively since Civ 3 and although I'm a relativity good player (I beat deity in most games I play). I had to post this idea because I think that it could vastly improve the Civ gaming...
  2. cobbaut

    Can the AI keep up after renaissance ?

    Hi, I would like advice on how to make my next C2C game to be more challenging. My last games were on deity-eons and after two/three months and around 3000 turns, I am in the lead in research, area and military size. Being ahead is no fun, so I start a new game. But for once I would like to...
  3. T

    How to Expect War Declarations

    Hey everyone! New to this forum, not to the series. I don't know if this falls under a 'newbie question' or not, but I'm going to ask anyway... Was playing a game on Prince difficulty as Huayna (I like doing one turn with each leader at each level) and had a rough start and only took out one civ...
  4. Stew Pid

    AI Mass Produces Generic Scouts for War

    So I seem to have encountered a bug were a civ in my scenario/mod will mass produce scouts more then any unit then think that those scouts are war units and in total end up losing badly to a human or AI player because of this tom foolery. I checked and this civ has only the "build defensive...
  5. AyCe

    Cheat mode - show world - characters on the shields of AI units

    When you activate cheat mode and reveal the map, you can see that AI's units have certain numbers and characters at their states, as opposed to what the human player's units can have ("F", "S", "G", "I", ..). I suspect these are debug infos for the developers that describe what the AI is...
  6. King Phaedron

    Even the Dead keep their Trade Deals

    So much in Civ6 has been done artificially in terms of the AI for other civs. Try doing this sometime: Take an original capital, leave opponent with one tiny city, make peace, setup a trade deal for some horses or iron, then let the player be defeated by barbarians, CS, loyalty, or another Civ...
  7. M

    Strange ai city placement bug

    Hello, I'm currently playing on Huge Earth map with 14 other ai opponents who are behaving rather oddly. The don't settle in close proxemity of their other cities, instead they (seemingly randomly) put their cities super far apart (to illustrate, Mongolia have their capitol in east Asia region...
  8. G

    AI limitations

    I've been re-introduced to the world of CIV4 recently with FF+. I like it a lot but I'm wondering where things ended up in the last update with respect to AI use of units and technologies. I'm playing FF+ 1.84 on top of BtS 3.19. - AI building Starbase: Does this happen? I'm in Expansion...
  9. T

    Diplomatic AI Cheats

    Here's a screenshot from the latest game of the month 94. Look at all the negative votes against spices from Civ's I haven't met. All the unmet Civ's vote multiple times against Spices. They haven't met me, they don't know that I have 4 spices, I'm pretty sure that spices aren't even on their...
  10. Y

    Smaller maps & Colonial Nats. AI settlement

    I often like to play on small maps (like standard size), with more AI nations than recommended (last time I’ve tried 17 players on standard map, including all possible European colonizers). I understand that it’s not how the game is meant to be played, but I enjoy rush for land, early conflict...
  11. King Phaedron

    How the AI could reliably win Domination and Religion

    As it stands, the AI can only win with Science Score, or Diplomacy (Is it even possible for them to win with culture? I've gone over it a dozen times, and I just don't get the culture victory at all. I understood how it worked in Civ5, but for Civ6, I just don't get it. It seems impossible.)...
  12. King Phaedron

    Need a MOD that turns Civ5 into Civ6 (Governers, Envoys, etc)

    Civilization 6 is an unfixable mess. The terrible AI, Inconsistent Rules, inability to puppet or generate gold, faith, science without selecting a city project every turn, the constant timeline interruption everytime your bomber destroys an armada or army, it's downright atrocious, it really is...
  13. King Phaedron

    Inconsistent Rules & The Endgame is Absolutely Atrocious!

    Late Game, End Game, After Game, what an Atrocious mess! 1) For starters, whose bright idea was it to replace the Civ5 Gold Focus / Faith Focus with "City Projects" That complete in literally 2 turns flat?! That person needs to be fired from the development team! I wish that cities would just...
  14. F

    [BNW] [SDK] TCP Client to Python

    So I'm working on a project I had in mind for a while. https://github.com/frutiemax/CvGameCoreSource/tree/CustomAI I'm working on a way to override the Civ5 AI in python via TCP. Python has so many good AI libraries (Tensorflow, pytorch) and mathematical ones (numpy) that makes development of...
  15. lachumproyale

    Strategic Forts Tweak Help

    Been using this one a lot: https://steamcommunity.com/sharedfiles/filedetails/?id=1142306094 Seems like a smaller one so people might not be too familiar with it, but if you remember colonies from Civ III it's a little bit like that (allows you to claim new territory outside of your empire...
  16. J

    Any way to disable the AI in a multiplayer game?

    I want to make a multiplayer game, but I want only me and my friends to play without any AI player in the game. To my surprise, when I try to create a multiplayer game, the game requires me to leave at least one bot player, and I have no way to remove it. I realized that I could create a...
  17. J

    How to disable AI in a multiplayer game?

    I want to make a multiplayer game, but I want only me and my friends to play without any AI player in the game. To my surprise, when I try to create a multiplayer game, the game requires me to leave at least one bot player, and I have no way to remove it. I realized that I could create a...
  18. Scapeh

    Lua Parameters Help

    Hey! I currently have a working mod for razing cities if they are hit by a nuclear weapon, and it works very well, the only issue is, it doesn't work for the AI. This is something that I would like as it would be game changing if it could. A way of "fixing" the issue with the AI nuking the same...
  19. tupi

    AI logic: revolutions/government change

    So, how and when AI civs change their government. 1) every turn (after main city loop) AI checks if anarchy flag (diplomacy bit 'ALLY' with barbarians) is 1. If it's so, it calls 'change govt' function which in this case just sets anarchy flag to 0. This means that AI revolution always takes 1...
  20. Machariel

    Which AI mods to install (and others)

    Hello civ-people! I restarted this game after having it barely played eons ago. I have a bunch of expansion packs but what mods should I install? I'm looking for more human like AI and graphic enhancements and sensible (whatever they are) tweaks are always welcome too. I remember I felt years...
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